Commit Graph

20596 Commits

Author SHA1 Message Date
Sebastian Markbåge
eb7f8b42c9 [Flight] Add Separate Outgoing Debug Channel (#33754)
This lets us pass a writable on the server side and readable on the
client side to send debug info through a separate channel so that it
doesn't interfere with the main payload as much. The main payload refers
to chunks defined in the debug info which means it's still blocked on it
though. This ensures that the debug data has loaded by the time the
value is rendered so that the next step can forward the data.

This will be a bit fragile to race conditions until #33665 lands.
Another follow up needed is the ability to skip the debug channel on the
receiving side. Right now it'll block forever if you don't provide one
since we're blocking on the debug data.
2025-07-10 16:22:44 -04:00
Sebastian Markbåge
eed2560762 [Flight] Treat empty message as a close signal (#33756)
We typically treat an empty message as closing the debug channel stream
but for the Noop renderer we don't use an intermediate stream but just
pass the message through.


bbc13fa17b/packages/react-server-dom-webpack/src/client/ReactFlightDOMClientBrowser.js (L59-L60)

For that simple case we should just treat it as a close without an
intermediate stream.
2025-07-10 16:16:57 -04:00
Josh Story
463b808176 [Fizz] Reset the segent id assignment when postponing the root (#33755)
When postponing the root we encode the segment Id into the postponed
state but we should really be reseting it to zero so we can restart the
counter from the beginning when the resume is actually just a re-render.

This also no longer assigns the root segment id based on the postponed
state when resuming the root for the same reason. In the future we may
use the embedded replay segment id if we implement resuming the root
without re-rendering everything but that is not yet implemented or
planned.
2025-07-10 12:12:09 -07:00
Joseph Savona
96c61b7f1f [compiler] Add CompilerError.UnsupportedJS variant (#33750)
We use this variant for syntax we intentionally don't support: with
statements, eval, and inline class declarations.

---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33750).
* #33753
* #33752
* #33751
* __->__ #33750
* #33748
2025-07-09 22:24:20 -07:00
Joseph Savona
0bfa404bac [compiler] More precise errors for invalid import/export/namespace statements (#33748)
import, export, and TS namespace statements can only be used at the
top-level of a module, which is enforced by parsers already. Here we add
a backup validation of that. As of this PR, we now have only major
statement type (class declarations) listed as a todo.

---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33748).
* #33753
* #33752
* #33751
* #33750
* __->__ #33748
2025-07-09 22:24:07 -07:00
Joseph Savona
81e1ee7476 [compiler] Support inline enums (flow/ts), type declarations (#33747)
Supports inline enum declarations in both Flow and TS by treating the
node as pass-through (enums can't capture values mutably). Related, this
PR extends the set of type-related declarations that we ignore.
Previously we threw a todo for things like DeclareClass or
DeclareVariable, but these are type related and can simply be dropped
just like we dropped TypeAlias.

---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33747).
* #33753
* #33752
* #33751
* #33750
* #33748
* __->__ #33747
2025-07-09 22:21:02 -07:00
Joseph Savona
4a3ff8eed6 [compiler] Errors for eval(), with statments, class declarations (#33746)
* Error for `eval()`
* More specific error message for `with (expr) { ... }` syntax
* More specific error message for class declarations

---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33746).
* #33752
* #33751
* #33750
* #33748
* #33747
* __->__ #33746
2025-07-09 22:18:30 -07:00
Joseph Savona
ec4374c387 [compiler] Show logged errors in playground (#33740)
In playground it's helpful to show all errors, even those that don't
completely abort compilation. For example, to help demonstrate that the
compiler catches things like setState in effects. This detects these
errors and ensures we show them.
2025-07-09 09:22:49 -07:00
Sebastian Markbåge
60b5271a9a [Flight] Call finishHaltedTask on sync aborted tasks in stream abort listeners (#33743)
This is the same as we do for currently rendering tasks. They get
effectively sync aborted when the listener is invoked.

We potentially miss out on some debug info in that case but that would
only apply to any entries inside the stream which doesn't really have
their own debug info anyway.
2025-07-09 10:43:56 -04:00
Sebastian Markbåge
033edca721 [Flight] Yolo Retention of Promises (#33737)
Follow up to #33736.

If we need to save on CPU/memory pressure, we can instead just pray and
hope that a Promise doesn't get garbage collected before we need to read
it.

This can cause fragile access to the Promise value in devtools
especially if it's a slow and pressured render.

Basically, you'd have to hope that GC doesn't run after the inner await
finishes its microtask callback and before the resolution of the
component being rendered is invoked.
2025-07-09 10:39:08 -04:00
Sebastian Markbåge
e6dc25daea [Flight] Always defer Promise values if they're not already resolved (#33742)
If we have the ability to lazy load Promise values, i.e. if we have a
debug channel, then we should always use it for Promises that aren't
already resolved and instrumented.

There's little downside to this since they're async anyway.

This also lets us avoid adding `.then()` listeners too early. E.g. if
adding the listener would have side-effect. This avoids covering up
"unhandled rejection" errors. Since if we listen to a promise eagerly,
including reject listeners, we'd have marked that Promise's rejection as
handled where as maybe it wouldn't have been otherwise.

In this mode we can also indefinitely wait for the Promise to resolve
instead of just waiting a microtask for it to resolve.
2025-07-09 09:08:27 -04:00
Sebastian Markbåge
150f022444 [Flight] Ignore async stack frames when determining if a Promise was created from user space (#33739)
We use the stack of a Promise as the start of the I/O instead of the
actual I/O since that can symbolize the start of the operation even if
the actual I/O is batched, deduped or pooled. It can also group multiple
I/O operations into one.

We want the deepest possible Promise since otherwise it would just be
the Component's Promise.

However, we don't really need deeper than the boundary between first
party and third party. We can't just take the outer most that has third
party things on the stack though because third party can have callbacks
into first party and then we want the inner one. So we take the inner
most Promise that depends on I/O that has a first party stack on it.

The realization is that for the purposes of determining whether we have
a first party stack we need to ignore async stack frames. They can
appear on the stack when we resume third party code inside a resumption
frame of a first party stack.

<img width="832" alt="Screenshot 2025-07-08 at 6 34 25 PM"
src="https://github.com/user-attachments/assets/1636f980-be4c-4340-ad49-8d2b31953436"
/>

---------

Co-authored-by: Sebastian Sebbie Silbermann <sebastian.silbermann@vercel.com>
2025-07-09 09:08:09 -04:00
Sebastian Markbåge
49ded1d12a [Flight] Optimize Retention of Weak Promises Abit (#33736)
We don't really need to retain a reference to whatever Promise another
Promise was created in. Only awaits need to retain both their trigger
and their previous context.
2025-07-09 09:07:06 -04:00
Sebastian Markbåge
3a43e72d66 [Flight] Create a fast path parseStackTrace which skips generating a string stack (#33735)
When we know that the object that we pass in is immediately parsed, then
we know it couldn't have been reified into a unstructured stack yet. In
this path we assume that we'll trigger `Error.prepareStackTrace`.

Since we know that nobody else will read the stack after us, we can skip
generating a string stack and just return empty. We can also skip
caching.
2025-07-09 09:06:55 -04:00
Sebastian Markbåge
8ba3501cd9 [Flight] Don't dedupe references to deferred objects (#33741)
If we're about to defer an object, then we shouldn't store a reference
to it because then we can end up deduping by referring to the deferred
string. If in a different context, we should still be able to emit the
object.
2025-07-08 21:47:33 -04:00
Joseph Savona
956d770adf [compiler] Improve IIFE inlining (#33726)
We currently inline IIFEs by creating a temporary and a labeled block w
the original code. The original return statements turn into an
assignment to the temporary and break out of the label. However, many
cases of IIFEs are due to inlining of manual `useMemo()`, and these
cases often have only a single return statement. Here, the output is
cleaner if we avoid the temporary and label - so that's what we do in
this PR.

Note that the most complex part of the change is actually around
ValidatePreserveExistingMemo - we have some logic to track the IIFE
temporary reassignmetns which needs to be updated to handle the simpler
version of inlining.

---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33726).
* __->__ #33726
* #33725
2025-07-08 16:36:57 -07:00
Joseph Savona
d35fef9e21 [compiler] Fix for consecutive DCE'd branches with phis (#33725)
This is an optimized version of @asmjmp0's fix in
https://github.com/facebook/react/pull/31940. When we merge consecutive
blocks we need to take care to rewrite later phis whose operands will
now be different blocks due to merging. Rather than iterate all the
blocks on each merge as in #31940, we can do a single iteration over all
the phis at the end to fix them up.

Note: this is a redo of #31959

---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33725).
* #33726
* __->__ #33725
2025-07-08 16:36:47 -07:00
Sebastian Markbåge
a7a116577d [Flight] Don't track Promise stack if there's no owner (#33734)
This is a compromise because there can be a lot of Promise instances
created. They're useful because they generally provide a better stack
when batching/pooled connections are used.

This restores stack collection for I/O nodes so we have something to
fallback on if there's no owner.

That way we can at least get a name or something out of I/O that was
spawned outside a render but mostly avoids collecting starting I/O
outside of render.
2025-07-08 13:02:29 -04:00
Sebastian Markbåge
777264b4ef [Flight] Fix stack getting object limited (#33733)
Because the object limit is unfortunately depth first due to limitations
of JSON stringify, we need to ensure that things we really don't want
outlined are first in the enumeration order.

We add the stack length to the object limit to ensure that the stack
frames aren't outlined. In console all the user space arguments are at
the end of the args. In server component props, the props are at the end
of the properties of the element.

For the `value` of I/O we had it before the stack so it could steal the
limit from the stack. The fix is to put it at the end.
2025-07-08 12:54:29 -04:00
Josh Story
befc1246b0 [Fizz] Render preamble eagerly (#33730)
We unnecessarily render the preamble in a task. This updates the
implementation to perform this render inline.

Testing this is tricky because one of the only ways you could assert
this was even happening is based on how things error if you abort while
rendering the root.

While adding a test for this I discovered that not all abortable tasks
report errors when aborted during a normal render. I've asserted the
current behavior and will address the other issue at another time and
updated the assertion later as necessary
2025-07-08 08:20:12 -07:00
Sebastian Markbåge
bbea677b77 [Flight] Lazy load objects from the debug channel (#33728)
When a debug channel is available, we now allow objects to be lazily
requested though the debug channel and only then will the server send
it.

The client will actually eagerly ask for the next level of objects once
it parses its payload. That way those objects have likely loaded by the
time you actually expand that deep e.g. in the console repl. This is
needed since the console repl is synchronous when you ask it to invoke
getters.

Each level is lazily parsed which means that we don't parse the next
level even though we eagerly loaded it. We parse it once the getter is
invoked (in Chrome DevTools you have to click a little `(...)` to invoke
the getter). When the getter is invoked, the chunk is initialized and
parsed. This then causes the next level to be asked for through the
debug channel. Ensuring that if you expand one more level you can do so
synchronously.

Currently debug chunks are eagerly parsed, which means that if you have
things like server component props that are lazy they can end up being
immediately asked for, but I'm trying to move to make the debug chunks
lazy.
2025-07-08 10:49:25 -04:00
Sebastian Markbåge
f1ecf82bfb [Flight] Optimize Async Stack Collection (#33727)
We need to optimize the collection of debug info for dev mode. This is
an incredibly hot path since it instruments all I/O and Promises in the
app.

These optimizations focus primarily on the collection of stack traces.
They are expensive to collect because we need to eagerly collect the
stacks since they can otherwise cause memory leaks. We also need to do
some of the processing of them up front. We also end up only using a few
of them in the end but we don't know which ones we'll use.

The first compromise here is that I now only collect the stacks of
"awaits" if they were in a specific request's render. In some cases it's
useful to collect them even outside of this if they're part of a
sequence that started early. I still collect stacks for the created
Promises outside of this though which can still provide some context.

The other optimization to awaits, is that since we'll only use the inner
most one that had an await directly in userspace, we can stop collecting
stacks on a chain of awaits after we find one. This requires a quick
filter on a single callsite to determine. Since we now only collect
stacks from awaits that belongs to a specific Request we can use that
request's specific filter option. Technically this might not be quite
correct if that same thing ends up deduped across Requests but that's an
edge case.

Additionally, I now stop collecting stack for I/O nodes. They're almost
always superseded by the Promise that wraps them anyway. Even if you
write mostly Promise free code, you'll likely end up with a Promise at
the root of the component eventually anyway and then you end up using
its stack anyway. You have to really contort the code to end up with
zero Promises at which point it's not very useful anyway. At best it's
maybe mostly useful for giving a name to the I/O when the rest is just
stuff like `new Promise`.

However, a possible alternative optimization could be to *only* collect
the stack of spawned I/O and not the stack of Promises. The issue with
Promises (not awaits) is that we never know what will end up resolving
them in the end when they're created so we have to always eagerly
collect stacks. This could be an issue when you have a lot of
abstractions that end up not actually be related to I/O at all. The
issue with collecting stacks only for I/O is that the actual I/O can be
pooled or batched so you end up not having the stack when the conceptual
start of each operation within the batch started. Which is why I decided
to keep the Promise stack.
2025-07-08 10:49:08 -04:00
Sebastian Markbåge
b44a99bf58 [Fiber] Name content inside "Suspense fallback" (#33724)
Same as #33723 but for Fiber.
2025-07-08 00:00:00 -04:00
Ricky
e4314a0a0f [tests] Assert on component stack for Maximum Update error (#33686)
Good to assert these include the component stack
2025-07-07 13:58:03 -04:00
Ricky
e43986f1f3 Finally remove favorSafetyOverHydrationPerf (#33619)
This is rolled out to 100%.

Let me merge it though.
2025-07-07 13:57:51 -04:00
Sebastian Markbåge
c932e45780 [Fizz] Name content inside "Suspense fallback" (#33723)
Content in Suspense fallbacks are really not considered part of the
Suspense but since it does have some behavior it should be marked
somehow separately from the Suspense content.

A follow up would be to do the same in Fiber.
2025-07-07 13:48:33 -04:00
Sebastian Markbåge
223f81d877 [Flight] Flush performance track once we have no more pending chunks (#33719)
Stacked on #33718. Alternative to #33716.

The issue with flushing the Server Components track in its current form
is that we need to decide how long to wait before flushing whatever we
have. That's because the root's end time will be determined by the end
time of that last child.

However, if a child isn't actually used then we don't necessarily need
to include it in the Server Components track since it wasn't blocking
the initial render.

This waits for 100ms after the last pending chunk is resolved and if
nothing is invoking any more lazy initializers after that then we log
the Server Components track with the information we have at that point.
We also don't eagerly initialize any chunks that wasn't already
initialized so if nothing was rendered, then nothing will be logged.

This is somewhat an artifact of the current visualization. If we did
another transposed form we wouldn't necessarily need to wait until the
end and can log things as they're discovered.
2025-07-07 11:42:30 -04:00
Sebastian Markbåge
8a6c589be7 [Flight] Keep a separate ref count for debug chunks (#33717)
Same as #33716 but without the separate close signal.

We'll need the ref count for separate debug channel anyway but I'm not
sure we'll need the separate close signal.
2025-07-07 11:42:20 -04:00
Sebastian Markbåge
7cafeff340 [Flight] Close Debug Channel when All Lazy References Have Been GC:ed (#33718)
When we have a debug channel open that can ask for more objects. That
doesn't close until all lazy objects have been explicitly asked for. If
you GC an object before the lazy references inside of it before asking
for or releasing the objects, then it'll never close.

This ensures that if there are no more PendingChunk and no more
ResolvedModelChunk then we can close the connection.

There's two sources of retaining the Response object. On one side we
have a handle to it from the stream coming from the server. On the other
side we have a handle to it from ResolvedModelChunk to ask for more data
when we lazily parse a model.

This PR makes a weak handle from the stream to the Response. However, it
keeps a strong reference alive whenever we're waiting on a pending chunk
because then the stream might be the root if the only listeners are the
callbacks passed to the promise and no references to the promise itself.

The pending chunks count can end up being zero even if we might get more
data because the references might be inside lazy chunks. In this case
the lazy chunks keeps the Response alive. When the lazy chunk gets
parsed it can find more chunks that then end up pending to keep the
response strongly alive until they resolve.
2025-07-07 11:28:15 -04:00
Sebastian Markbåge
0378b46e7e [Flight] Include I/O not awaited in user space (#33715)
If I/O is not awaited in user space in a "previous" path we used to just
drop it on the floor. There's a few strategies we could apply here. My
first commit just emits it without an await but that would mean we don't
have an await stack when there's no I/O in a follow up.

I went with a strategy where the "previous" I/O is used only if the
"next" didn't have I/O. This may still drop I/O on the floor if there's
two back to back within internals for example. It would only log the
first one even though the outer await may have started earlier.

It may also log deeper in the "next" path if that had user space stacks
and then the outer await will appear as if it awaited after.

So it's not perfect.
2025-07-07 10:33:27 -04:00
Sebastian "Sebbie" Silbermann
bb402876f7 [Flight] Pass line/column to filterStackFrame (#33707) 2025-07-07 13:51:53 +02:00
Sebastian Markbåge
9a645e1d10 [Flight] Ignore "new Promise" and async_hooks even if they're not ignore listed (#33714)
These are part of the internals of Promises and async functions even if
anonymous functions are otherwise not ignore listed.
2025-07-06 17:05:15 -04:00
Sebastian Markbåge
2d7f0c4259 [Flight] Insert an extra await node for awaiting on the promise returned by then callback (#33713)
When a `.then()` callback returns another Promise, there's effectively
another "await" on that Promise that happens in the internals but that
was not modeled. In effect the Promise returned by `.then()` is blocked
on both the original Promise AND the promise returned by the callback.

This models that by cloning the original node and treat that as the
await on the original Promise. Then we use the existing Node to await
the new Promise but its "previous" points to the clone. That way we have
a forked node that awaits both.

---------

Co-authored-by: Sebastian Sebbie Silbermann <sebastian.silbermann@vercel.com>
2025-07-06 15:34:36 -04:00
Sebastian "Sebbie" Silbermann
4aad5e45ba [Flight] Consistent format of virtual rsc: sources (#33706) 2025-07-06 09:45:43 +02:00
Sebastian Markbåge
453a19a107 [Flight] Collect Debug Info from Rejections in Aborted Render (#33708)
This delays the abort by splitting the abort into a first step that just
flags a task as abort and tracks the time that we aborted. This first
step also invokes the `cacheSignal()` abort handler.

Then in a macrotask do we finish flushing the abort (or halt). This
ensures that any microtasks after the abort signal can finish flushing
which may emit rejections or fulfill (e.g. if you try/catch the abort or
if it was allSettled). These rejections are themselves signals for which
promise was blocked on what promise which forms a graph that we can use
for debug info. Notably this doesn't include any additional data in the
output since we don't include any data produced after the abort. It just
uses the additional execution to collect more debug info.

The abort itself might not have been spawned from I/O but it's still
interesting to mark Promises that aborted as interesting since they may
have been blocked on I/O. So we take the inner most Promise that
resolved after the end time (presumably due to the abort signal but also
could've just finished after but that's still after the abort).

Since the microtasks can spawn new Promises after the ones that reject
we ignore any of those that started after the abort.
2025-07-05 17:01:41 -04:00
Ruslan Lesiutin
5d87cd2244 React DevTools 6.1.4 -> 6.1.5 (#33702)
Same as 6.1.4, but with 2 hotfixes:
* fix: check if profiling for all profiling hooks
([hoxyq](https://github.com/hoxyq) in
[#33701](https://github.com/facebook/react/pull/33701))
* fix: fallback to reading string stack trace when failed
([hoxyq](https://github.com/hoxyq) in
[#33700](https://github.com/facebook/react/pull/33700))
2025-07-04 16:31:00 +01:00
Ruslan Lesiutin
5f71eed2eb [devtools] fix: check if profiling for all profiling hooks (#33701)
Follow-up to https://github.com/facebook/react/pull/33652.

Don't know how the other were missed. Double-checked that Profiler works
in dev mode.

Now all hooks start with `!isProfiling` check and return, if true.
2025-07-04 16:21:51 +01:00
Ruslan Lesiutin
455424dbf3 [devtools] fix: fallback to reading string stack trace when failed (#33700)
Discovered while testing with Hermes.
2025-07-04 15:36:52 +01:00
Ruslan Lesiutin
9fd4c09d68 React DevTools 6.1.3 -> 6.1.4 (#33699)
Changes from 6.1.3:
* feat: static Components panel layout
([hoxyq](https://github.com/hoxyq) in
[#33696](https://github.com/facebook/react/pull/33696))
* fix: support optionality of structured stack trace function name
([hoxyq](https://github.com/hoxyq) in
[#33697](https://github.com/facebook/react/pull/33697))
* fix: rename bottom stack frame ([hoxyq](https://github.com/hoxyq) in
[#33680](https://github.com/facebook/react/pull/33680))
2025-07-04 12:55:53 +01:00
Ruslan Lesiutin
d45db667d4 feat: static Components panel layout (#33696)
## Summary

Follow-up to https://github.com/facebook/react/pull/33517.

With https://github.com/facebook/react/pull/33517, we now preserve at
least some minimal indent. This actually doesn't work with the current
setup, because we don't allow the container to overflow, so basically
deeply nested elements will go off the screen.

With these changes, we completely change the approach:
- The layout will be static and it will have a constant indentation that
will always be preserved.
- The container will allow overflows, so users will be able to scroll
horizontally and vertically.
- We will implement automatic horizontal and vertical scrolls, if
selected element is not in a viewport.
- New: added vertical delimiter that can be used for simpler visual
navigation.

## Demo
### Current public release

https://github.com/user-attachments/assets/58645d42-c6b8-408b-b76f-95fb272f2e1e

### With https://github.com/facebook/react/pull/33517 

https://github.com/user-attachments/assets/845285c8-5a01-4739-bcd7-ffc089e771bf

### This PR

https://github.com/user-attachments/assets/72086b84-8d84-4626-94b3-e22e114e028e
2025-07-04 12:29:19 +01:00
Ruslan Lesiutin
3fc1bc6f28 [devtools] fix: support optionality of structured stack trace function name (#33697)
Follow-up to https://github.com/facebook/react/pull/33680.

Turns out `.getFunctionName` not always returns string.
2025-07-04 10:32:09 +01:00
Sebastian Markbåge
ef8b6fa257 [Flight] Don't double badge consoles that are replayed from a third party (#33685)
If a FlightClient runs inside a FlightServer like fetching from a third
party and that logs, then we currently double badge them since we just
add on another badge. The issue is that this might be unnecessarily
noisy but we also transfer the original format of the current server
into the second badge.

This extracts our own badge and then adds the environment name as
structured data which lets the client decide how to format it.

Before:

<img width="599" alt="Screenshot 2025-07-02 at 2 30 07 PM"
src="https://github.com/user-attachments/assets/4bf26a29-b3a8-4024-8eb9-a3f90dbff97a"
/>

After:

<img width="590" alt="Screenshot 2025-07-02 at 2 32 56 PM"
src="https://github.com/user-attachments/assets/f06bbb6d-fbb1-4ae6-b0e3-775849fe3c53"
/>
2025-07-02 18:22:14 -04:00
Sebastian Markbåge
0b78161d7d [Fiber] Highlight a Component with Deeply Equal Props in the Performance Track (#33660)
Stacked on #33658 and #33659.

If we detect that a component is receiving only deeply equal objects,
then we highlight it as potentially problematic and worth looking into.

<img width="1055" alt="Screenshot 2025-06-27 at 4 15 28 PM"
src="https://github.com/user-attachments/assets/e96c6a05-7fff-4fd7-b59a-36ed79f8e609"
/>

It's fairly conservative and can bail out for a number of reasons:

- We only log it on the first parent that triggered this case since
other children could be indirect causes.
- If children has changed then we bail out since this component will
rerender anyway. This means that it won't warn for a lot of cases that
receive plain DOM children since the DOM children won't themselves get
logged.
- If the component's total render time including children is 100ms or
less then we skip warning because rerendering might not be a big deal.
- We don't warn if you have shallow equality but could memoize the JSX
element itself since we don't typically recommend that and React
Compiler doesn't do that. It only warns if you have nested objects too.
- If the depth of the objects is deeper than like the 3 levels that we
print diffs for then we wouldn't warn since we don't know if they were
equal (although we might still warn on a child).
- If the component had any updates scheduled on itself (e.g. setState)
then we don't warn since it would rerender anyway. This should really
consider Context updates too but we don't do that atm. Technically you
should still memoize the incoming props even if you also had unrelated
updates since it could apply to deeper bailouts.
2025-07-02 17:33:07 -04:00
Sebastian Markbåge
dcf83f7c2d Disable ScrollTimeline in Safari (#33499)
Stacked on #33501.

This disables the use of ScrollTimeline when detected in Safari in the
recommended SwipeRecognizer approach. I'm instead using a polyfill using
touch events on iOS.

Safari seems set to [release ScrollTimeline
soon](https://webkit.org/blog/16993/news-from-wwdc25-web-technology-coming-this-fall-in-safari-26-beta/).
Unfortunately it's not really what you'd expect.

First of all, [it's not running in sync with the
scroll](https://bugs.webkit.org/show_bug.cgi?id=288402) which is kind of
its main point. Instead, it is running at 60fps and out of sync with the
scroll just like JS. In fact, it is worse than JS because with JS you
can at least spawn CSS animations that run at 120fps. So our polyfill
can respond to touches at 60fps while gesturing and then run at 120fps
upon release. That's better than with ScrollTimeline.

Second, [there's a bug which interrupts scrolling if you start a
ViewTransition](https://bugs.webkit.org/show_bug.cgi?id=288795) when the
element is being removed as part of that. The element can still respond
to touches so in a polyfill this isn't an issue. But it essentially
makes it useless to use ScrollTimeline with swipe-away gestures.

So we're better off in every scenario by not using it.

The UA detection is a bit unfortunate. Not sure if there's something
more specific but we also had to do a UA detection for Chrome for View
Transitions. Those are the only two we have in all of React.


![safarimeme](https://github.com/user-attachments/assets/d4ca9eba-489e-4ade-b462-2ffeee3a470c)
2025-07-02 17:01:49 -04:00
Sebastian Markbåge
94fce500bc [Flight] Use a heuristic to extract a useful description of I/O from the Promise value (#33662)
It's useful to be able to distinguish between different invocations of
common helper libraries (like fetch) without having to click through
each one.

This adds a heuristic to extract a useful description of I/O from the
Promise value. We try to find things like getUser(id) -> User where
User.id is the id or fetch(url) -> Response where Response.url is the
url.

For urls we use the filename (or hostname if there is none) as the short
name if it can fit. The full url is in the tooltip.

<img width="845" alt="Screenshot 2025-06-27 at 7 58 20 PM"
src="https://github.com/user-attachments/assets/95f10c08-13a8-449e-97e8-52f0083a65dc"
/>
2025-07-02 16:12:37 -04:00
Sebastian Markbåge
508f7aa78f [Fiber] Switch back to using performance.measure for trigger logs (#33659)
Stacked on #33658.

Unfortunately `console.timeStamp` has the same bug that
`performance.measure` used to have where equal start/end times stack in
call order instead of reverse call-order. We rely on that in general so
we should really switch back all.

But there is one case in particular where we always add the same
start/time and that's for the "triggers" -
Mount/Unmount/Reconnect/Disconnect. Switching to `console.timeStamp`
broke this because they now showed below the thing that mounted.

After:

<img width="726" alt="Screenshot 2025-06-27 at 3 31 16 PM"
src="https://github.com/user-attachments/assets/422341c8-bef6-4909-9403-933d76b71508"
/>

Also fixed a bug where clamped update times could end up logging zero
width entries that stacked up on top of each other causing a two row
scheduler lane which should always be one row.
2025-07-02 16:10:52 -04:00
Sebastian Markbåge
e104795f63 [Fiber] Show Diff Render Props in Performance Track in DEV (#33658)
<img width="634" alt="Screenshot 2025-06-27 at 1 13 20 PM"
src="https://github.com/user-attachments/assets/dc8c488b-4a23-453f-918f-36b245364934"
/>

We have to be careful with performance in DEV. It can slow down DX since
these are ran whether you're currently running a performance trace or
not. It can also show up as misleading since these add time to the
"Remaining Effects" entry.

I'm not adding all props to the entries. Instead, I'm only adding the
changed props after diffing and none for initial mount. I'm trying to as
much as possible pick a fast path when possible. I'm also only logging
this for the "render" entries and not the effects. If we did something
for effects, it would be more like checking with dep changed.

This could still have a negative effect on dev performance since we're
now also using the slower `performance.measure` API when there's a diff.
2025-07-02 16:10:07 -04:00
Sebastian Markbåge
c0d151ce7e Clear width/height from Keyframes to Optimize View Transitions (#33576)
View Transitions has this annoying quirk where it adds `width` and
`height` to keyframes automatically when generating keyframes even when
it's not needed. This causes them to deopt from running on the
compositor thread in both Chrome and Safari. @bramus has a [good article
on
it](https://www.bram.us/2025/02/07/view-transitions-applied-more-performant-view-transition-group-animations/).

In React we can automatically rewrite the keyframes when we're starting
a View Transition to drop the `width` and `height` from the keyframes
when they have the same value and the same value as the pseudo element.

To compare it against the pseudo element we first apply the new
keyframes without the width/height and then read it back to see if it
has changed. For gestures, we have already cancelled the previous
animation so we can just read out from that.
2025-07-02 16:09:26 -04:00
Sebastian Markbåge
fc41c24aa6 Add ScrollTimeline Polyfill for Swipe Recognizer using a new CustomTimeline protocol (#33501)
The React API is just that we now accept this protocol as an alternative
to a native `AnimationTimeline` to be passed to
`startGestureTransition`. This is specifically the DOM version.

```js
interface CustomTimeline {
  currentTime: number;
  animate(animation: Animation): void | (() => void);
}
```

Instead, of passing this to the `Animation` that we start to control the
View Transition keyframes, we instead inverse the control and pass the
`Animation` to this one. It lets any custom implementation drive the
updates. It can do so by updating the time every frame or letting it run
a time based animation (such as momentum scroll).

In this case I added a basic polyfill for `ScrollTimeline` in the
example but we'll need a better one.
2025-07-02 16:07:46 -04:00
Jan Kassens
73aa744b70 Remove now dead argument from resolveClassComponentProps (#33682)
No longer used after https://github.com/facebook/react/pull/33648
2025-07-02 10:45:37 -04:00