Pull in react-art/lib/{Circle,Rectangle,Wedge}.art (#10629)

* Import react-art/lib/{Circle,Rectangle,Wedge}.art

Copied from react-art@0.15.1 built files.

* Changes to built files to make ART shapes work

Test Plan: Opened the fixture. React logo shows up with its normal dot, now rendered by a `<Circle />`.
This commit is contained in:
Sophie Alpert
2017-09-06 15:10:14 -07:00
committed by GitHub
parent 4a351eacdd
commit 7ff922cf2a
6 changed files with 388 additions and 4 deletions

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@@ -1,6 +1,7 @@
# We can probably lint these later but not important at this point
src/renderers/art
src/__mocks__/vendor
packages/react-art/lib
# But not in docs/_js/examples/*
docs/_js/*.js
docs/js/

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@@ -8,6 +8,7 @@
*/
'use strict';
var Circle = require('react-art/lib/Circle.art');
var React = require('react');
var ReactART = require('react-art');
var Group = ReactART.Group;
@@ -93,7 +94,9 @@ class VectorWidget extends React.Component {
<Shape fill="#A6BD8A" d={GREEN_DOT_PATH} />
<Group x={55} y={29}>
<Group rotation={rotation} originX={84} originY={89}>
<Shape fill="#FFFFFF" d={CENTER_DOT_PATH} />
<Group x={84} y={89}>
<Circle fill="#FFFFFF" radius={16} />
</Group>
<Group>
<Shape d={RING_ONE_PATH} stroke="#FFFFFF" strokeWidth={8} />
<Shape
@@ -129,8 +132,6 @@ var YELLOW_DOT_PATH =
'M31.5,17 C35.0898511,17 38,14.0898511 38,10.5 C38,6.91014895 35.0898511,4 31.5,4 C27.9101489,4 25,6.91014895 25,10.5 C25,14.0898511 27.9101489,17 31.5,17 Z M31.5,17';
var GREEN_DOT_PATH =
'M50.5,17 C54.0898511,17 57,14.0898511 57,10.5 C57,6.91014895 54.0898511,4 50.5,4 C46.9101489,4 44,6.91014895 44,10.5 C44,14.0898511 46.9101489,17 50.5,17 Z M50.5,17';
var CENTER_DOT_PATH =
'M84,105 C92.8365564,105 100,97.8365564 100,89 C100,80.1634436 92.8365564,73 84,73 C75.1634436,73 68,80.1634436 68,89 C68,97.8365564 75.1634436,105 84,105 Z M84,105';
var RING_ONE_PATH =
'M84,121 C130.391921,121 168,106.673113 168,89 C168,71.3268871 130.391921,57 84,57 C37.6080787,57 0,71.3268871 0,89 C0,106.673113 37.6080787,121 84,121 Z M84,121';
var RING_TWO_PATH =

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@@ -0,0 +1,54 @@
'use strict';
var _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };
/**
* Copyright (c) 2013-present Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
* @providesModule Circle.art
* @typechecks
*
* Example usage:
* <Circle
* radius={10}
* stroke="green"
* strokeWidth={3}
* fill="blue"
* />
*
*/
var PropTypes = require('prop-types');
var React = require('react');
var ReactART = require('..');
var createReactClass = require('create-react-class');
var Path = ReactART.Path;
var Shape = ReactART.Shape;
/**
* Circle is a React component for drawing circles. Like other ReactART
* components, it must be used in a <Surface>.
*/
var Circle = createReactClass({
displayName: 'Circle',
propTypes: {
radius: PropTypes.number.isRequired
},
render: function render() {
var radius = this.props.radius;
var path = Path().moveTo(0, -radius).arc(0, radius * 2, radius).arc(0, radius * -2, radius).close();
return React.createElement(Shape, _extends({}, this.props, { d: path }));
}
});
module.exports = Circle;

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@@ -0,0 +1,138 @@
'use strict';
var _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };
/**
* Copyright (c) 2013-present Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
* @providesModule Rectangle.art
* @typechecks
*
* Example usage:
* <Rectangle
* width={50}
* height={50}
* stroke="green"
* fill="blue"
* />
*
* Additional optional properties:
* (Number) radius
* (Number) radiusTopLeft
* (Number) radiusTopRight
* (Number) radiusBottomLeft
* (Number) radiusBottomRight
*
*/
var PropTypes = require('prop-types');
var React = require('react');
var ReactART = require('..');
var createReactClass = require('create-react-class');
var Shape = ReactART.Shape;
var Path = ReactART.Path;
/**
* Rectangle is a React component for drawing rectangles. Like other ReactART
* components, it must be used in a <Surface>.
*/
var Rectangle = createReactClass({
displayName: 'Rectangle',
propTypes: {
width: PropTypes.number.isRequired,
height: PropTypes.number.isRequired,
radius: PropTypes.number,
radiusTopLeft: PropTypes.number,
radiusTopRight: PropTypes.number,
radiusBottomRight: PropTypes.number,
radiusBottomLeft: PropTypes.number
},
render: function render() {
var width = this.props.width;
var height = this.props.height;
var radius = this.props.radius ? this.props.radius : 0;
// if unspecified, radius(Top|Bottom)(Left|Right) defaults to the radius
// property
var tl = this.props.radiusTopLeft ? this.props.radiusTopLeft : radius;
var tr = this.props.radiusTopRight ? this.props.radiusTopRight : radius;
var br = this.props.radiusBottomRight ? this.props.radiusBottomRight : radius;
var bl = this.props.radiusBottomLeft ? this.props.radiusBottomLeft : radius;
var path = Path();
// for negative width/height, offset the rectangle in the negative x/y
// direction. for negative radius, just default to 0.
if (width < 0) {
path.move(width, 0);
width = -width;
}
if (height < 0) {
path.move(0, height);
height = -height;
}
if (tl < 0) {
tl = 0;
}
if (tr < 0) {
tr = 0;
}
if (br < 0) {
br = 0;
}
if (bl < 0) {
bl = 0;
}
// disable border radius if it doesn't fit within the specified
// width/height
if (tl + tr > width) {
tl = 0;tr = 0;
}
if (bl + br > width) {
bl = 0;br = 0;
}
if (tl + bl > height) {
tl = 0;bl = 0;
}
if (tr + br > height) {
tr = 0;br = 0;
}
path.move(0, tl);
if (tl > 0) {
path.arc(tl, -tl);
}
path.line(width - (tr + tl), 0);
if (tr > 0) {
path.arc(tr, tr);
}
path.line(0, height - (tr + br));
if (br > 0) {
path.arc(-br, br);
}
path.line(-width + (br + bl), 0);
if (bl > 0) {
path.arc(-bl, -bl);
}
path.line(0, -height + (bl + tl));
return React.createElement(Shape, _extends({}, this.props, { d: path }));
}
});
module.exports = Rectangle;

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@@ -0,0 +1,188 @@
'use strict';
var _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };
/**
* Copyright (c) 2013-present Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
* @providesModule Wedge.art
* @typechecks
*
* Example usage:
* <Wedge
* outerRadius={50}
* startAngle={0}
* endAngle={360}
* fill="blue"
* />
*
* Additional optional property:
* (Int) innerRadius
*
*/
var PropTypes = require('prop-types');
var React = require('react');
var ReactART = require('..');
var createReactClass = require('create-react-class');
var Shape = ReactART.Shape;
var Path = ReactART.Path;
/**
* Wedge is a React component for drawing circles, wedges and arcs. Like other
* ReactART components, it must be used in a <Surface>.
*/
var Wedge = createReactClass({
displayName: 'Wedge',
propTypes: {
outerRadius: PropTypes.number.isRequired,
startAngle: PropTypes.number.isRequired,
endAngle: PropTypes.number.isRequired,
innerRadius: PropTypes.number
},
circleRadians: Math.PI * 2,
radiansPerDegree: Math.PI / 180,
/**
* _degreesToRadians(degrees)
*
* Helper function to convert degrees to radians
*
* @param {number} degrees
* @return {number}
*/
_degreesToRadians: function _degreesToRadians(degrees) {
if (degrees !== 0 && degrees % 360 === 0) {
// 360, 720, etc.
return this.circleRadians;
} else {
return degrees * this.radiansPerDegree % this.circleRadians;
}
},
/**
* _createCirclePath(or, ir)
*
* Creates the ReactART Path for a complete circle.
*
* @param {number} or The outer radius of the circle
* @param {number} ir The inner radius, greater than zero for a ring
* @return {object}
*/
_createCirclePath: function _createCirclePath(or, ir) {
var path = Path();
path.move(0, or).arc(or * 2, 0, or).arc(-or * 2, 0, or);
if (ir) {
path.move(or - ir, 0).counterArc(ir * 2, 0, ir).counterArc(-ir * 2, 0, ir);
}
path.close();
return path;
},
/**
* _createArcPath(sa, ea, ca, or, ir)
*
* Creates the ReactART Path for an arc or wedge.
*
* @param {number} startAngle The starting degrees relative to 12 o'clock
* @param {number} endAngle The ending degrees relative to 12 o'clock
* @param {number} or The outer radius in pixels
* @param {number} ir The inner radius in pixels, greater than zero for an arc
* @return {object}
*/
_createArcPath: function _createArcPath(startAngle, endAngle, or, ir) {
var path = Path();
// angles in radians
var sa = this._degreesToRadians(startAngle);
var ea = this._degreesToRadians(endAngle);
// central arc angle in radians
var ca = sa > ea ? this.circleRadians - sa + ea : ea - sa;
// cached sine and cosine values
var ss = Math.sin(sa);
var es = Math.sin(ea);
var sc = Math.cos(sa);
var ec = Math.cos(ea);
// cached differences
var ds = es - ss;
var dc = ec - sc;
var dr = ir - or;
// if the angle is over pi radians (180 degrees)
// we will need to let the drawing method know.
var large = ca > Math.PI;
// TODO (sema) Please improve theses comments to make the math
// more understandable.
//
// Formula for a point on a circle at a specific angle with a center
// at (0, 0):
// x = radius * Math.sin(radians)
// y = radius * Math.cos(radians)
//
// For our starting point, we offset the formula using the outer
// radius because our origin is at (top, left).
// In typical web layout fashion, we are drawing in quadrant IV
// (a.k.a. Southeast) where x is positive and y is negative.
//
// The arguments for path.arc and path.counterArc used below are:
// (endX, endY, radiusX, radiusY, largeAngle)
path.move(or + or * ss, or - or * sc) // move to starting point
.arc(or * ds, or * -dc, or, or, large) // outer arc
.line(dr * es, dr * -ec); // width of arc or wedge
if (ir) {
path.counterArc(ir * -ds, ir * dc, ir, ir, large); // inner arc
}
return path;
},
render: function render() {
// angles are provided in degrees
var startAngle = this.props.startAngle;
var endAngle = this.props.endAngle;
if (startAngle - endAngle === 0) {
return;
}
// radii are provided in pixels
var innerRadius = this.props.innerRadius || 0;
var outerRadius = this.props.outerRadius;
// sorted radii
var ir = Math.min(innerRadius, outerRadius);
var or = Math.max(innerRadius, outerRadius);
var path;
if (endAngle >= startAngle + 360) {
path = this._createCirclePath(or, ir);
} else {
path = this._createArcPath(startAngle, endAngle, or, ir);
}
return React.createElement(Shape, _extends({}, this.props, { d: path }));
}
});
module.exports = Wedge;

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@@ -18,9 +18,11 @@
},
"homepage": "https://facebook.github.io/react/",
"dependencies": {
"create-react-class": "^15.6.0",
"fbjs": "^0.8.9",
"loose-envify": "^1.1.0",
"object-assign": "^4.1.0"
"object-assign": "^4.1.0",
"prop-types": "^15.5.6"
},
"peerDependencies": {
"react": "^16.0.0-beta.5"