Bugfix: Remove extra render pass when reverting to client render (#26445)

(This was reviewed and approved as part of #26380; I'm extracting it
into its own PR so that it can bisected later if it causes an issue.)

I noticed while working on a PR that when an error happens during
hydration, and we revert to client rendering, React actually does _two_
additional render passes instead of just one. We didn't notice it
earlier because none of our tests happened to assert on how many renders
it took to recover, only on the final output.

It's possible this extra render pass had other consequences that I'm not
aware of, like messing with some assumption in the recoverable errors
logic.

This adds a test to demonstrate the issue. (One problem is that we don't
have much test coverage of this scenario in the first place, which
likely would have caught this earlier.)
This commit is contained in:
Andrew Clark
2023-03-20 22:07:53 -04:00
committed by GitHub
parent 520f7f3ed4
commit 77ba1618a5
2 changed files with 28 additions and 6 deletions

View File

@@ -19,6 +19,7 @@ let ReactFeatureFlags;
let Suspense;
let SuspenseList;
let Offscreen;
let useSyncExternalStore;
let act;
let IdleEventPriority;
let waitForAll;
@@ -113,6 +114,7 @@ describe('ReactDOMServerPartialHydration', () => {
Scheduler = require('scheduler');
Suspense = React.Suspense;
Offscreen = React.unstable_Offscreen;
useSyncExternalStore = React.useSyncExternalStore;
if (gate(flags => flags.enableSuspenseList)) {
SuspenseList = React.SuspenseList;
}
@@ -480,6 +482,26 @@ describe('ReactDOMServerPartialHydration', () => {
});
it('recovers with client render when server rendered additional nodes at suspense root', async () => {
function CheckIfHydrating({children}) {
// This is a trick to check whether we're hydrating or not, since React
// doesn't expose that information currently except
// via useSyncExternalStore.
let serverOrClient = '(unknown)';
useSyncExternalStore(
() => {},
() => {
serverOrClient = 'Client rendered';
return null;
},
() => {
serverOrClient = 'Server rendered';
return null;
},
);
Scheduler.log(serverOrClient);
return null;
}
const ref = React.createRef();
function App({hasB}) {
return (
@@ -487,6 +509,7 @@ describe('ReactDOMServerPartialHydration', () => {
<Suspense fallback="Loading...">
<span ref={ref}>A</span>
{hasB ? <span>B</span> : null}
<CheckIfHydrating />
</Suspense>
<div>Sibling</div>
</div>
@@ -494,6 +517,7 @@ describe('ReactDOMServerPartialHydration', () => {
}
const finalHTML = ReactDOMServer.renderToString(<App hasB={true} />);
assertLog(['Server rendered']);
const container = document.createElement('div');
container.innerHTML = finalHTML;
@@ -514,12 +538,12 @@ describe('ReactDOMServerPartialHydration', () => {
});
}).toErrorDev('Did not expect server HTML to contain a <span> in <div>');
jest.runAllTimers();
expect(container.innerHTML).toContain('<span>A</span>');
expect(container.innerHTML).not.toContain('<span>B</span>');
assertLog([
'Server rendered',
'Client rendered',
'There was an error while hydrating this Suspense boundary. ' +
'Switched to client rendering.',
]);

View File

@@ -85,8 +85,6 @@ import {
StaticMask,
MutationMask,
Passive,
Incomplete,
ShouldCapture,
ForceClientRender,
SuspenseyCommit,
ScheduleRetry,
@@ -839,7 +837,7 @@ function completeDehydratedSuspenseBoundary(
) {
warnIfUnhydratedTailNodes(workInProgress);
resetHydrationState();
workInProgress.flags |= ForceClientRender | Incomplete | ShouldCapture;
workInProgress.flags |= ForceClientRender | DidCapture;
return false;
}
@@ -1284,7 +1282,7 @@ function completeWork(
nextState,
);
if (!fallthroughToNormalSuspensePath) {
if (workInProgress.flags & ShouldCapture) {
if (workInProgress.flags & ForceClientRender) {
// Special case. There were remaining unhydrated nodes. We treat
// this as a mismatch. Revert to client rendering.
return workInProgress;