It turns out that even with startup snapshots, there is a non-trivial
overhead for loading internal modules. This patch makes the loading
of the non-essential modules lazy again.
Caveat: we have to make some of the globals lazily-loaded too,
so the WPT runner is updated to test what the state of the global
scope is after the globals are accessed (and replaced with the
loaded value).
PR-URL: https://github.com/nodejs/node/pull/45659
Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
Reviewed-By: Yagiz Nizipli <yagiz@nizipli.com>
Reviewed-By: Daeyeon Jeong <daeyeon.dev@gmail.com>
Reviewed-By: Jacob Smith <jacob@frende.me>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Rafael Gonzaga <rafael.nunu@hotmail.com>
Reviewed-By: Antoine du Hamel <duhamelantoine1995@gmail.com>
Reviewed-By: Minwoo Jung <nodecorelab@gmail.com>
Reviewed-By: Tierney Cyren <hello@bnb.im>
The term "native module" dates back to some of the oldest code
in the code base. Within the context of Node.js core it usually
refers to modules that are native to Node.js (e.g. fs, http),
but it can cause confusion for people who don't work on this
part of the code base, as "native module" can also refer to
native addons - which is even the case in some of the API
docs and error messages.
This patch tries to make the usage of these terms more consistent.
Now within the context of Node.js core:
- JavaScript scripts that are built-in to Node.js are now referred
to as "built-in(s)". If they are available as modules,
they can also be referred to as "built-in module(s)".
- Dynamically-linked shared objects that are loaded into
the Node.js processes are referred to as "addons".
We will try to avoid using the term "native modules" because it could
be ambiguous.
Changes in this patch:
File names:
- node_native_module.h -> node_builtins.h,
- node_native_module.cc -> node_builtins.cc
C++ binding names:
- `native_module` -> `builtins`
`node::Environment`:
- `native_modules_without_cache` -> `builtins_without_cache`
- `native_modules_with_cache` -> `builtins_with_cache`
- `native_modules_in_snapshot` -> `builtins_in_cache`
- `native_module_require` -> `builtin_module_require`
`node::EnvSerializeInfo`:
- `native_modules` -> `builtins
`node::native_module::NativeModuleLoader`:
- `native_module` namespace -> `builtins` namespace
- `NativeModuleLoader` -> `BuiltinLoader`
- `NativeModuleRecordMap` -> `BuiltinSourceMap`
- `NativeModuleCacheMap` -> `BuiltinCodeCacheMap`
- `ModuleIds` -> `BuiltinIds`
- `ModuleCategories` -> `BuiltinCategories`
- `LoadBuiltinModuleSource` -> `LoadBuiltinSource`
`loader.js`:
- `NativeModule` -> `BuiltinModule` (the `NativeModule` name used in
`process.moduleLoadList` is kept for compatibility)
And other clarifications in the documentation and comments.
PR-URL: https://github.com/nodejs/node/pull/44135
Fixes: https://github.com/nodejs/node/issues/44036
Reviewed-By: Jacob Smith <jacob@frende.me>
Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
Reviewed-By: Michael Dawson <midawson@redhat.com>
Reviewed-By: Richard Lau <rlau@redhat.com>
Reviewed-By: Jiawen Geng <technicalcute@gmail.com>
Reviewed-By: Chengzhong Wu <legendecas@gmail.com>
Reviewed-By: Mohammed Keyvanzadeh <mohammadkeyvanzade94@gmail.com>
Reviewed-By: Tobias Nießen <tniessen@tnie.de>
Reviewed-By: Jan Krems <jan.krems@gmail.com>
This patch:
- Make NativeModuleLoader::LookupAndCompile() detect parameters based
on module IDs. This allows us to compile more builtins when
generating the embedded bootstrap, including
- internal/per_context/*
- internal/bootstrap/*
- internal/main/*
- Move pre_execution.js to lib/internal/process as it needs to be
compiled as a regular built-in module, unlike other scripts
in lib/internal/bootstrap
- Move markBootstrapComplete() to the performance binding instead of
making it a function-wrapper-based global to reduce number of
special cases.
PR-URL: https://github.com/nodejs/node/pull/44018
Reviewed-By: Chengzhong Wu <legendecas@gmail.com>
Reviewed-By: Anna Henningsen <anna@addaleax.net>
This is supposed to be a public alternative of the private APIs,
`process._getActiveResources()` and `process._getActiveHandles()`. When
called, it returns an array of strings containing the types of the
active resources that are currently keeping the event loop alive.
Signed-off-by: Darshan Sen <darshan.sen@postman.com>
PR-URL: https://github.com/nodejs/node/pull/40813
Reviewed-By: Stephen Belanger <admin@stephenbelanger.com>
Reviewed-By: Vladimir de Turckheim <vlad2t@hotmail.com>
Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
Put the hrtime backing store in the process methods binding data
so that it can be integrated into the snapshot builder. For
now we simply discard the contents of the hrtime buffer during
serialization and create new buffers upon deserialization because
the contents are only useful in a synchronous call.
This also moves the helper function for creating V8 FastAPI methods
into `Environment::SetFastMethod()` for code reuse. The v8::CFunction
need to be created before the Environment is created so that we
have the CTypeInfo address available for external reference
registration.
PR-URL: https://github.com/nodejs/node/pull/40649
Refs: https://github.com/nodejs/node/issues/35711
Refs: https://github.com/nodejs/node/issues/37476
Reviewed-By: James M Snell <jasnell@gmail.com>
Fast APIs need to work with ArrayBuffers which we need
to rebuild connections to after deserializing them
from the snapshot. For now, postpone their creation
until pre-execution to simplify the process.
PR-URL: https://github.com/nodejs/node/pull/32984
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Daniel Bevenius <daniel.bevenius@gmail.com>
Keep track of snapshotted modules in JS land, and move
bootstrap switches into StartExecution() so that
they are not included into part of the environment-independent
bootstrap process.
PR-URL: https://github.com/nodejs/node/pull/32984
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Daniel Bevenius <daniel.bevenius@gmail.com>
Enable JS wrapper objects to be used as transferable or cloneable
objects in `postMessage()` calls, by having them extend a C++-backed
class.
This requires a few internal changes:
- This commit adds the possibility for transferred objects to
read/write JS values at the end of the serialization/deserialization
phases.
- This commit adds the possibility for transferred objects to list
sub-transferables, e.g. typically the public JS wrapper class
would list its C++ handle in there.
- This commit adds usage of `BaseObject` in a few more places, because
now during deserialization weakly held objects can also be involved,
in addition to `MessagePort`s.
PR-URL: https://github.com/nodejs/node/pull/33772
Reviewed-By: Benjamin Gruenbaum <benjamingr@gmail.com>