doc: update markdown files in src for upcoming linting/formatting

PR-URL: https://github.com/nodejs/node/pull/40159
Reviewed-By: Michaël Zasso <targos@protonmail.com>
Reviewed-By: Antoine du Hamel <duhamelantoine1995@gmail.com>
Reviewed-By: Richard Lau <rlau@redhat.com>
Reviewed-By: Harshitha K P <harshitha014@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Luigi Pinca <luigipinca@gmail.com>
This commit is contained in:
Rich Trott
2021-09-19 16:27:58 -07:00
parent a6a5d4bda0
commit 5ca5499c87
2 changed files with 26 additions and 6 deletions

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@@ -68,6 +68,7 @@ A number of concepts are involved in putting together Node.js on top of V8 and
libuv. This section aims to explain some of them and how they work together.
<a id="isolate"></a>
### `Isolate`
The `v8::Isolate` class represents a single JavaScript engine instance, in
@@ -102,6 +103,7 @@ subclasses such as `v8::Number` (which in turn has subclasses like `v8::Int32`),
of `v8::Object`, e.g. `v8::Uint8Array` or `v8::Date`.
<a id="internal-fields"></a>
### Internal fields
V8 provides the ability to store data in so-called “internal fields” inside
@@ -128,12 +130,14 @@ Typical ways of working with internal fields are:
[`Context`][]s provide the same feature under the name “embedder data”.
<a id="js-handles"></a>
### JavaScript value handles
All JavaScript values are accessed through the V8 API through so-called handles,
of which there are two types: [`Local`][]s and [`Global`][]s.
<a id="local-handles"></a>
#### `Local` handles
A `v8::Local` handle is a temporary pointer to a JavaScript object, where
@@ -210,6 +214,7 @@ any functions that are called from the event loop and want to run or access
JavaScript code to create `HandleScope`s.
<a id="global-handles"></a>
#### `Global` handles
A `v8::Global` handle (sometimes also referred to by the name of its parent
@@ -246,6 +251,7 @@ the `v8::Eternal` itself is destroyed at some point. This type of handle
is rarely used.
<a id="context"></a>
### `Context`
JavaScript allows multiple global objects and sets of built-in JavaScript
@@ -270,6 +276,7 @@ Typical ways of accessing the current `Context` in the Node.js code are:
main context.
<a id="event-loop"></a>
### Event loop
The main abstraction for an event loop inside Node.js is the `uv_loop_t` struct.
@@ -284,6 +291,7 @@ could restructure Node.js to provide e.g. the ability to run parts of Node.js
inside an event loop separate from the active threads event loop.
<a id="environment"></a>
### `Environment`
Node.js instances are represented by the `Environment` class.
@@ -315,6 +323,7 @@ Typical ways of accessing the current `Environment` in the Node.js code are:
up the current [`Context`][] and then uses that.
<a id="isolate-data"></a>
### `IsolateData`
Every Node.js instance ([`Environment`][]) is associated with one `IsolateData`
@@ -346,6 +355,7 @@ The platform can be accessed through `isolate_data->platform()` given an
and who passed this to Node.js.
<a id="binding-functions"></a>
### Binding functions
C++ functions exposed to JS follow a specific signature. The following example
@@ -463,6 +473,7 @@ Which explains that the unregistered external reference is
`node::util::GetHiddenValue` defined in `node_util.cc`.
<a id="per-binding-state"></a>
#### Per-binding state
Some internal bindings, such as the HTTP parser, maintain internal state that
@@ -519,6 +530,7 @@ of `SnapshotableObject` on how to implement its serialization and
deserialization.
<a id="exception-handling"></a>
### Exception handling
The V8 engine provides multiple features to work with JavaScript exceptions,
@@ -554,7 +566,7 @@ The most common reasons for this are:
* Calls to functions like `object->Get(...)` or `object->Set(...)` may fail on
most objects, if the `Object.prototype` object has been modified from userland
code that added getters or setters.
* Calls that invoke *any* JavaScript code, including JavaScript code that is
* Calls that invoke _any_ JavaScript code, including JavaScript code that is
provided from Node.js internals or V8 internals, will fail when JavaScript
execution is being terminated. This typically happens inside Workers when
`worker.terminate()` is called, but it can also affect the main thread when
@@ -661,6 +673,7 @@ and the exception object will not be a meaningful JavaScript value.
`try_catch.ReThrow()` should not be used in this case.
<a id="libuv-handles-and-requests"></a>
### libuv handles and requests
Two central concepts when working with libuv are handles and requests.
@@ -682,6 +695,7 @@ When a Node.js [`Environment`][] is destroyed, it generally needs to clean up
any resources owned by it, e.g. memory or libuv requests/handles.
<a id="cleanup-hooks"></a>
#### Cleanup hooks
Cleanup hooks are provided that run before the [`Environment`][]
@@ -690,7 +704,7 @@ is destroyed. They can be added and removed through by using
`env->RemoveCleanupHook(callback, hint);`, where callback takes a `void* hint`
argument.
Inside these cleanup hooks, new asynchronous operations *may* be started on the
Inside these cleanup hooks, new asynchronous operations _may_ be started on the
event loop, although ideally that is avoided as much as possible.
Every [`BaseObject`][] has its own cleanup hook that deletes it. For
@@ -742,6 +756,7 @@ This can be useful for debugging memory leaks.
The [`memory_tracker.h`][] header file explains how to use this class.
<a id="baseobject"></a>
### `BaseObject`
A frequently recurring situation is that a JavaScript object and a C++ object
@@ -819,6 +834,7 @@ called. This can be useful when one `BaseObject` fully owns another
`BaseObject`.
<a id="asyncwrap"></a>
### `AsyncWrap`
`AsyncWrap` is a subclass of `BaseObject` that additionally provides tracking
@@ -837,6 +853,7 @@ See the [`async_hooks` module][] documentation for more information about how
this information is provided to async tracking tools.
<a id="makecallback"></a>
#### `MakeCallback`
The `AsyncWrap` class has a set of methods called `MakeCallback()`, with the
@@ -876,6 +893,7 @@ void StatWatcher::Callback(uv_fs_poll_t* handle,
See [Callback scopes][] for more information.
<a id="handlewrap"></a>
### `HandleWrap`
`HandleWrap` is a subclass of `AsyncWrap` specifically designed to make working
@@ -890,6 +908,7 @@ current Node.js [`Environment`][] is destroyed, e.g. when a Worker thread stops.
overview over libuv handles managed by Node.js.
<a id="reqwrap"></a>
### `ReqWrap`
`ReqWrap` is a subclass of `AsyncWrap` specifically designed to make working
@@ -902,6 +921,7 @@ track of the current count of active libuv requests.
overview over libuv handles managed by Node.js.
<a id="callback-scopes"></a>
### Callback scopes
The public `CallbackScope` and the internally used `InternalCallbackScope`

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@@ -31,7 +31,7 @@ throughout the rest of the code.
The rest of the files are structured by their function, as detailed in the
following table:
| File (*.h/*.cc) | Description |
| File (\*.h/\*.cc) | Description |
| -------------------- | ----------- |
| `crypto_aes` | AES Cipher support. |
| `crypto_cipher` | General Encryption/Decryption utilities. |
@@ -98,7 +98,7 @@ Examples of these being used are pervasive through the `src/crypto` code.
### `ByteSource`
The `ByteSource` class is a helper utility representing a *read-only* byte
The `ByteSource` class is a helper utility representing a _read-only_ byte
array. Instances can either wrap external ("foreign") data sources, such as
an `ArrayBuffer` (`v8::BackingStore`) or allocated data. If allocated data
is used, then the allocation is freed automatically when the `ByteSource` is
@@ -119,9 +119,9 @@ specific to `src/crypto`. It is used extensively within `src/crypto` to hold
allocated data that is intended to be output in response to various
crypto functions (generated hash values, or ciphertext, for instance).
*Currently, we are working to transition away from using `AllocatedBuffer`
_Currently, we are working to transition away from using `AllocatedBuffer`
to directly using the `v8::BackingStore` API. This will take some time.
New uses of `AllocatedBuffer` should be avoided if possible.*
New uses of `AllocatedBuffer` should be avoided if possible._
### Key objects