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Stacked on #28476. We used to `console.error` for every mismatch we found, up until the error we threw for the hydration mismatch. This changes it so that we build up a set of diffs up until we either throw or complete hydrating the root/suspense boundary. If we throw, we append the diff to the error message which gets passed to onRecoverableError (which by default is also logged to console). If we complete, we append it to a `console.error`. Since we early abort when something throws, it effectively means that we can only collect multiple diffs if there were preceding non-throwing mismatches - i.e. only properties mismatched but tag name matched. There can still be multiple logs if multiple siblings Suspense boundaries all error hydrating but then they're separate errors entirely. We still log an extra line about something erroring but I think the goal should be that it leads to a single recoverable or console.error. This doesn't yet actually print the diff as part of this message. That's in a follow up PR.
The error code system substitutes React's error messages with error IDs to provide a better debugging support in production. Check out the blog post here.
codes.jsoncontains the mapping from IDs to error messages. This file is generated by the Gulp plugin and is used by both the Babel plugin and the error decoder page in our documentation. This file is append-only, which means an existing code in the file will never be changed/removed.extract-errors.jsis an node script that traverses our codebase and updatescodes.json. You can test it by runningyarn extract-errors. It works by crawling the build artifacts directory, so you need to have either run the build script or downloaded pre-built artifacts (e.g. withyarn download build). It works with partial builds, too.transform-error-messagesis a Babel pass that rewrites error messages to IDs for a production (minified) build.