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react/scripts
Andrew Clark 8da0da0937 Disable timeoutMs argument (#19703)
* Remove distinction between long, short transitions

We're removing the `timeoutMs` option, so there's no longer any
distinction between "short" and "long" transitions. They're all treated
the same.

This commit doesn't remove `timeoutMs` yet, only combines the internal
priority levels.

* Disable `timeoutMs` argument

tl;dr
-----

- We're removing the `timeoutMs` argument from `useTransition`.
- Transitions will either immediately switch to a skeleton/placeholder
  view (when loading new content) or wait indefinitely until the data
  resolves (when refreshing stale content).
- This commit disables the `timeoutMS` so that the API has the desired
  semantics. It doesn't yet update the types or migrate all the test
  callers. I'll do those steps in follow-up PRs.

Motivation
----------

Currently, transitions initiated by `startTransition` / `useTransition`
accept a `timeoutMs` option. You can use this to control the maximum
amount of time that a transition is allowed to delay before we give up
and show a placeholder.

What we've discovered is that, in practice, every transition falls into
one of two categories: a **load** or a **refresh**:

- **Loading a new screen**: show the next screen as soon as possible,
  even if the data hasn't finished loading. Use a skeleton/placeholder
  UI to show progress.
- **Refreshing a screen that's already visible**: keep showing the
  current screen indefinitely, for as long as it takes to load the fresh
  data, even if the current data is stale. Use a pending state (and
  maybe a busy indicator) to show progress.

In other words, transitions should either *delay indefinitely* (for a
refresh) or they should show a placeholder *instantly* (for a load).
There's not much use for transitions that are delayed for a
small-but-noticeable amount of time.

So, the plan is to remove the `timeoutMs` option. Instead, we'll assign
an effective timeout of `0` for loads, and `Infinity` for refreshes.

The mechanism for distinguishing a load from a refresh already exists in
the current model. If a component suspends, and the nearest Suspense
boundary hasn't already mounted, we treat that as a load, because
there's nothing on the screen. However, if the nearest boundary is
mounted, we treat that as a refresh, since it's already showing content.

If you need to fix a transition to be treated as a load instead of a
refresh, or vice versa, the solution will involve rearranging the
location of your Suspense boundaries. It may also involve adding a key.

We're still working on proper documentation for these patterns. In the
meantime, please reach out to us if you run into problems that you're
unsure how to fix.

We will remove `timeoutMs` from `useDeferredValue`, too, and apply the
same load versus refresh semantics to the update that spawns the
deferred value.

Note that there are other types of delays that are not related to
transitions; for example, we will still throttle the appearance of
nested placeholders (we refer to this as the placeholder "train model"),
and we may still apply a Just Noticeable Difference heuristic (JND) in
some cases. These aren't going anywhere. (Well, the JND heuristic might
but for different reasons than those discussed above.)
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