Commit Graph

1153 Commits

Author SHA1 Message Date
Laura buns
b43eec7eaa Replace wrap-warning-with-env-check with an eslint plugin (#17540)
* Replace Babel plugin with an ESLint plugin

* Fix ESLint rule violations

* Move shared conditions higher

* Test formatting nits

* Tweak ESLint rule

* Bugfix: inside else branch, 'if' tests are not satisfactory

* Use a stricter check for exactly if (__DEV__)

This makes it easier to see what's going on and matches dominant style in the codebase.

* Fix remaining files after stricter check
2019-12-06 18:25:54 +00:00
Andrew Clark
54f66731c8 Update release script URL (#17428)
CircleCI API endpoint changed
2019-11-21 13:19:03 -08:00
Sebastian Markbåge
39dbb14da3 [Flight] Move Flight DOM to a Webpack Specific Package (#17372)
* Move Flight DOM to Webpack Specific Packagee

We'll have Webpack specific coupling so we need to ensure that it can be
versioned separately from various Webpack versions. We'll also have builds
for other bundlers in the future.

* Move to peerDep

* Move DOM Flight Tests

* Merge ReactFlightIntegration into ReactFlightDOM

This was an integration test. We can add to it.

* Fix fixture paths
2019-11-15 11:46:07 -08:00
Eli White
2c6ea0b3ff [Native] Add FeatureFlag to dispatch events with instance targets (#17323)
* [Native] Add FeatureFlag to dispatch events with instance targets

* Prettier
2019-11-11 11:35:29 -08:00
Dan Abramov
6cb6b1d668 Add yarn build --unsafe-partial (#17316)
* Add yarn build --partial

* unsafe-partial
2019-11-08 19:41:40 +00:00
Moti Zilberman
61d3dd0e08 Update deepDiffer usage in React Native renderer (#17282)
* Add RN prop diffing test with function values

* Update RN deepDiffer mock

* Explicitly ignore functions in RN prop differ
2019-11-07 04:00:20 -08:00
Sebastian Markbåge
f4148b2561 [Flight] Move around the Server side a bit (#17251)
* Rename ReactFlightStreamer -> ReactFlightServer

* Unify Browser/Node stream tests into one file and use the client reader

* Defer to the actual ReactDOM for HTML rendering for now

This will need to use a variant of Fizz to do inline SSR in Flight.
However, I don't want to build the whole impl right now but also don't
want to exclude the use case yet. So I outsource it to the existing
renderer. Ofc, this doesn't work with Suspense atm.
2019-11-01 17:39:24 -07:00
Sebastian Markbåge
fadc97167f [Flight] Add Client Infrastructure (#17234)
* Change demo to server

* Expose client in package.json

* Reorganize tests

We don't want unit tests but instead test how both server and clients work
together. So this merges server/client test files.

* Fill in the client implementation a bit

* Use new client in fixture

* Add Promise/Uint8Array to lint rule

I'll probably end up deleting these deps later but they're here for now.
2019-11-01 16:05:07 -07:00
Sebastian Markbåge
f4e974d26e Add Experimental Flight Infrastructure (#16398)
* Add Flight Build and Unify HostFormat Config between Flight and Fizz

* Add basic resolution of models

* Add basic Flight fixture

Demonstrates the streaming protocol.

* Rename to flight-server to distinguish from the client parts

* Add Flight Client package and entry point

* Fix fixture
2019-10-29 14:45:47 -07:00
Andrew Clark
349cf5acc3 Experimental test helper: it.experimental (#17149)
Special version of Jest's `it` for experimental tests. Tests marked as
experimental will run **both** stable and experimental modes. In
experimental mode, they work the same as the normal Jest methods. In
stable mode, they are **expected to fail**. This means we can detect
when a test previously marked as experimental can be un-marked when the
feature becomes stable. It also reduces the chances that we accidentally
add experimental APIs to the stable builds before we intend.

I added corresponding methods for the focus and skip APIs:

- `fit` -> `fit.experimental`
- `it.only` -> `it.only.experimental` or `it.experimental.only`
- `xit` -> `xit.experimental`
- `it.skip` -> `it.skip.experimental` or `it.experimental.skip`

Since `it` is an alias of `test`, `test.experimental` works, too.
2019-10-19 16:08:08 -07:00
Andrew Clark
edc234c730 Build script should default to experimental (#17144)
`yarn build` defaults to building in experimental mode. To opt-out, set
the `RELEASE_CHANNEL` environment variable to `stable`. This is the same
as what we do when running tests via `yarn test`, to make local
development easier.
2019-10-18 19:35:33 -07:00
Andrew Clark
3059ab3523 Add experimental instructions to release README (#17143) 2019-10-18 16:26:06 -07:00
Andrew Clark
7082d5a2db Don't build non-experimental www bundles (#17139)
Reduces the likelihood we'll accidentally sync the wrong ones.
2019-10-18 14:36:59 -07:00
Dan Abramov
0b61e26983 Update RN typings for a shim (#17138) 2019-10-18 18:05:09 +01:00
Andrew Clark
2c832b4dcf Separate sizebot for experimental builds (#17100)
Configures the sizebot to leave a second comment that tracks the
experimental build artifacts.
2019-10-15 18:43:06 -07:00
Andrew Clark
30c5daf943 Remove concurrent apis from stable (#17088)
* Tests run in experimental mode by default

For local development, you usually want experiments enabled. Unless
the release channel is set with an environment variable, tests will
run with __EXPERIMENTAL__ set to `true`.

* Remove concurrent APIs from stable builds

Those who want to try concurrent mode should use the experimental
builds instead.

I've left the `unstable_` prefixed APIs in the Facebook build so we
can continue experimenting with them internally without blessing them
for widespread use.

* Turn on SSR flags in experimental build

* Remove prefixed concurrent APIs from www build

Instead we'll use the experimental builds when syncing to www.

* Remove "canary" from internal React version string
2019-10-15 15:09:19 -07:00
Andrew Clark
a8c6a1b34e Update release scripts to support experimental releases (#17086)
* Download correct artifacts for release channel

Experimental builds should pull artifacts from the
`process_artifacts_experimental` job.

I think instead of two separate CI workflows, a better approach might
be to build stable artifacts to the `build` directory and the
experimental artifacts to a `build_experimental` directory, and
generate both within the same workflow. This would take some work since
lots of things assume the output directory is `build`, but something
to consider in the future.

* Prevent experimental promotion to stable

Adds a check to the `prepare-stable` script to prevent experimental
builds from being published using stable semver versions.
2019-10-14 14:15:23 -07:00
Andrew Clark
d364d8555f Set up experimental builds (#17071)
* Don't bother including `unstable_` in error

The method names don't get stripped out of the production bundles
because they are passed as arguments to the error decoder.

Let's just always use the unprefixed APIs in the messages.

* Set up experimental builds

The experimental builds are packaged exactly like builds in the stable
release channel: same file structure, entry points, and npm package
names. The goal is to match what will eventually be released in stable
as closely as possible, but with additional features turned on.

Versioning and Releasing
------------------------

The experimental builds will be published to the same registry and
package names as the stable ones. However, they will be versioned using
a separate scheme. Instead of semver versions, experimental releases
will receive arbitrary version strings based on their content hashes.
The motivation is to thwart attempts to use a version range to match
against future experimental releases. The only way to install or depend
on an experimental release is to refer to the specific version number.

Building
--------

I did not use the existing feature flag infra to configure the
experimental builds. The reason is because feature flags are designed
to configure a single package. They're not designed to generate multiple
forks of the same package; for each set of feature flags, you must
create a separate package configuration.

Instead, I've added a new build dimension called the **release
channel**. By default, builds use the **stable** channel. There's
also an **experimental** release channel. We have the option to add more
in the future.

There are now two dimensions per artifact: build type (production,
development, or profiling), and release channel (stable or
experimental). These are separate dimensions because they are
combinatorial: there are stable and experimental production builds,
stable and experimental developmenet builds, and so on.

You can add something to an experimental build by gating on
`__EXPERIMENTAL__`, similar to how we use `__DEV__`. Anything inside
these branches will be excluded from the stable builds.
This gives us a low effort way to add experimental behavior in any
package without setting up feature flags or configuring a new package.
2019-10-14 10:46:42 -07:00
Andrew Clark
75955bf1d7 Pass prod error messages directly to constructor (#17063)
* Remove "Invariant Violation" from dev errors

When I made the change to compile `invariant` to throw expressions, I
left a small runtime to set the error's `name` property to "Invariant
Violation" to maintain the existing behavior.

I think we can remove it. The argument for keeping it is to preserve
continuity in error logs, but this only affects development errors,
anyway: production error messages are replaced with error codes.

* Pass prod error messages directly to constructor

Updates the `invariant` transform to pass an error message string
directly to the Error constructor, instead of mutating the
message property.

Turns this code:

```js
invariant(condition, 'A %s message that contains %s', adj, noun);
```

into this:

```js
if (!condition) {
  throw Error(
    __DEV__
      ? `A ${adj} message that contains ${noun}`
      : formatProdErrorMessage(ERR_CODE, adj, noun)
  );
}
```
2019-10-11 09:10:40 -07:00
Dominic Gannaway
a011aacafa [react-interactions] Remove FB builds of a11y components (#17030) 2019-10-07 12:45:49 +02:00
Simen Bekkhus
e09097a75d chore: upgrade to jest 24 (#15778)
* chore: upgrade to jest 24

* download react-is from npm manually
2019-10-03 22:44:18 +05:30
Dominic Gannaway
4c5698400f [react-interactions] Remove context.setTimeout & context.clearTimeout (#17000) 2019-10-03 13:37:37 +02:00
Dominic Gannaway
b33633d932 [react-interactions] Repurpose React a11y modules (#16997) 2019-10-03 11:19:24 +02:00
Andrew Clark
05dc814cf0 Remove IIFE wrappers from dev invariant checks (#16963)
The error transform works by replacing calls to `invariant` with
an `if` statement.

Since we're replacing a call expression with a statement, Babel wraps
the new statement in an immediately-invoked function expression (IIFE).
This wrapper is unnecessary in practice because our `invariant` calls
are always part of their own expression statement.

In the production bundle, the function wrappers are removed by Closure.
But they remain in the development bundles.

This commit updates the transform to confirm that an `invariant` call
expression's parent node is an expression statement. (If not, it throws
a transform error.)

Then, it replaces the expression statement instead of the expression
itself, effectively removing the extraneous IIFE wrapper.
2019-09-30 11:14:51 -07:00
Dominic Gannaway
ac8e8b3278 [react-interactions] Add tab handling to FocusList (#16958) 2019-09-30 17:13:35 +02:00
Dominic Gannaway
10c7dfe3b4 [react-interactins] FocusTable tabScope handling+tabIndex control (#16922) 2019-09-30 11:41:20 +02:00
Sebastian Markbåge
a06d181af0 Include tag in begin/complete invariant (#16881) 2019-09-25 08:10:35 -07:00
Joshua Gross
32e5c97d11 [React Native] Improve errors for invalid ViewConfig getter functions (#16879)
* [React Native] Improve logging for missing view configs and invalid view config getter functions

* [React Native] Improve logging for missing view configs and invalid view config getter functions
2019-09-24 17:46:21 -07:00
Dominic Gannaway
ebc299fc2f [react-interactions] TabFocus -> FocusManager (#16874) 2019-09-24 23:26:20 +02:00
Dominic Gannaway
793f176dad [react-interactions] Make FocusList bundle (#16876) 2019-09-24 18:02:13 +02:00
Jessica Franco
18d2e0c03e Warning system refactoring (part 1) (#16799)
* Rename lowPriorityWarning to lowPriorityWarningWithoutStack

This maintains parity with the other warning-like functions.

* Duplicate the toWarnDev tests to test toLowPriorityWarnDev

* Make a lowPriorityWarning version of warning.js

* Extract both variants in print-warning

Avoids parsing lowPriorityWarning.js itself as the way it forwards the
call to lowPriorityWarningWithoutStack is not analyzable.
2019-09-24 13:45:38 +01:00
Andrew Clark
8b580a89d6 Idle updates should not be blocked by hidden work (#16871)
* Idle updates should not be blocked by hidden work

Use the special `Idle` expiration time for updates that are triggered at
Scheduler's `IdlePriority`, instead of `Never`.

The key difference between Idle and Never¹ is that Never work can be
committed in an inconsistent state without tearing the UI. The main
example is offscreen content, like a hidden subtree.

¹ "Never" isn't the best name. I originally called it that because it
"never" expires, but neither does Idle. Since it's mostly used for
offscreen subtrees, we could call it "Offscreen." However, it's also
used for dehydrated Suspense boundaries, which are inconsistent in the
sense that they haven't finished yet, but aren't visibly inconsistent
because the server rendered HTML matches what the hydrated tree would
look like.

* Reset as early as possible using local variable

* Updates in a hidden effect should be Idle

I had made them Never to avoid an extra render when a hidden effect
updates the hidden component -- if they are Idle, we have to render once
at Idle, which bails out on the hidden subtree, then again at Never to
actually process the update -- but the problem of needing an extra
render pass to bail out hidden updates already exists and we should fix
that properly instead of adding yet another special case.
2019-09-23 20:52:48 -07:00
Dominic Gannaway
1a6294d3e2 [react-interaction] Refactor a11y components more (#16866) 2019-09-23 21:30:49 +02:00
Andrew Clark
013b7ad117 [suspense][error handling] Inline renderRoot and fix error handling bug (#16801)
* Outline push/pop logic in `renderRoot`

I want to get rid of the the `isSync` argument to `renderRoot`, and
instead use separate functions for concurrent and synchronous render.

As a first step, this extracts the push/pop logic that happens before
and after the render phase into helper functions.

* Extract `catch` block into helper function

Similar to previous commit. Extract error handling logic into
a separate function so it can be reused.

* Fork `renderRoot` for sync and concurrent

Removes `isSync` argument in favor of separate functions.

* Extra "root completion" logic to separate function

Moving this out to avoid an accidental early return, which would
bypass the call to `ensureRootIsScheduled` and freeze the UI.

* Inline `renderRoot`

Inlines `renderRoot` into `performConcurrentWorkOnRoot` and
`performSyncWorkOnRoot`. This lets me remove the `isSync` argument
and also get rid of a redundant try-catch wrapper.

* [suspense][error handling] Add failing unit test

Covers an edge case where an error is thrown inside the complete phase
of a component that is in the return path of a component that suspends.
The second error should also be handled (i.e. able to be captured by
an error boundary.

The test is currently failing because there's a call to
`completeUnitOfWork` inside the main render phase `catch` block. That
call is not itself wrapped in try-catch, so anything that throws is
treated as a fatal/unhandled error.

I believe this bug is only observable if something in the host config
throws; and, only in legacy mode, because in concurrent/batched mode,
`completeUnitOfWork` on fiber that throws follows the "unwind" path
only, not the "complete" path, and the "unwind" path does not call
any host config methods.

* [scheduler][profiler] Start time of delayed tasks

Fixes a bug in the Scheduler profiler where the start time of a delayed
tasks is always 0.

* Remove ad hoc `throw`

Fatal errors (errors that are not captured by an error boundary) are
currently rethrown from directly inside the render phase's `catch`
block. This is a refactor hazard because the code in this branch has
to mirror the code that happens at the end of the function, when exiting
the render phase in the normal case.

This commit moves the throw to the end, using a new root exit status.

* Handle errors that occur on unwind
2019-09-23 11:23:28 -07:00
Dan Abramov
cef47cbc01 Rename experimental react-ui => react-interactions (#16842) 2019-09-20 11:51:03 +01:00
Sebastian Markbåge
35bf9d27a3 Exclude react-dom when flow checking other builds (#16737)
This is because the HostConfig can't be guaranteed to be consistent with
other code such as code that touches the DOM directly.

Ideally we'd have a more systemic solution to this since it will pop
up for other packages later too.
2019-09-19 12:41:51 -07:00
Ricky
6ecfa90eb0 [React Native] Fix for view config registrations (#16821) 2019-09-18 15:31:00 +01:00
Brian Vaughn
e8c7ddeef2 Release script filters DevTools NPM pakcages (#16810) 2019-09-17 12:46:13 -07:00
Dominic Gannaway
8f1533f4d8 [react-ui] Fix bundle name [hotfix] (#16811) 2019-09-17 21:10:51 +02:00
Dominic Gannaway
7c802de797 [react-a11y] Add react-ui/accessibility to bundle build (#16804) 2019-09-17 20:22:09 +02:00
Dan Abramov
8e0c574122 Follow-up to initial Trusted Types support (#16795)
* Follow-up to initial Trusted Types support

* Fast-path both strings and numbers

* Move shared objects out of every test
2019-09-17 16:06:26 +01:00
Nicolas Gallagher
3af05de1aa [react-ui] usePress from useKeyboard and useTap (#16772)
This implements 'usePress' in user-space as a combination of 'useKeyboard' and 'useTap'.  The existing 'usePress' API is preserved for now. The previous 'usePress' implementation is moved to 'PressLegacy'.
2019-09-16 14:36:27 -07:00
Dominic Gannaway
494300b366 [react-ui] Move experimental event+a11y work to react-ui package (#16794) 2019-09-16 20:05:50 +02:00
Emanuel Tesař
b8d079b413 Add trusted types to react on client side (#16157)
* Add trusted types to react on client side

* Implement changes according to review

* Remove support for trusted URLs, change TrustedTypes to trustedTypes

* Add support for deprecated trusted URLs

* Apply PR suggesstions

* Warn only once, remove forgotten check, put it behind a flag

* Move comment

* Fix PR comments

* Fix html toString concatenation

* Fix forgotten else branch

* Fix PR comments
2019-09-16 13:43:22 +01:00
Andrew Clark
45898d0be0 [Scheduler] Prevent event log from growing unbounded (#16781)
If a Scheduler profile runs without stopping, the event log will grow
unbounded. Eventually it will run out of memory and the VM will throw
an error.

To prevent this from happening, let's automatically stop the profiler
once the log exceeds a certain limit. We'll also print a warning with
advice to call `stopLoggingProfilingEvents` explicitly.
2019-09-13 15:50:25 -07:00
Dan Abramov
21d79ce040 Add FreshRuntime WWW bundle, remove ESLint (#16684) 2019-09-06 16:48:07 +01:00
Sebastian Markbåge
8d7c733f1f [Partial Hydration] Don't invoke listeners on parent of dehydrated event target (#16591)
* Don't invoke listeners on parent of dehydrated event target

* Move Suspense boundary check to getClosestInstanceFromNode

Now getClosestInstanceFromNode can return either a host component,
host text component or suspense component when the suspense
component is dehydrated.

We then use that to ignore events on a suspense component.

* Attach the HostRoot fiber to the DOM container

This lets us detect if an event happens on this root's subtree before it
has rendered something.

* Add todo

The approach of checking isFiberMounted answers if we might be in an
in-progress hydration but it doesn't answer which root or boundary
might be in-progress so we don't know what to wait for.

This needs some refactoring.

* Refactor isFiberMountedImpl to getNearestMountedFiber

We'll need the nearest boundary for event replaying so this prepares for
that.

This surfaced an issue that we attach Hydrating tag on the root but normally
this (and Placement) is attached on the child. This surfaced an issue
that this can lead to both Placement and Hydrating effects which is not
supported so we need to ensure that we only ever use one or the other.

* Add todo for bug I spotted

* Cache tags

* Check the ContainerInstanceKey before the InstanceKey

The container is inside the instance, so we must find it before the
instance, since otherwise we'll miss it.
2019-09-05 08:51:31 -07:00
Nicolas Gallagher
9ce8711d5a [react-events] Tap responder (#16628)
This is a partial replacement for the 'Press' responder:

1. `useTap` is scoped to pointers (no keyboard support). Our current thinking is
that "responders" should be limited to working with pointers, and that they can
be combined with 'useKeyboard' in user-space. For example, we might create a
'usePress' hook in user-space that combines 'useTap' with 'useKeyboard' to react
to both pointers and keyboard interactions.

2. `useTap` cancels the gesture once the pointer moves over an element that is
not within the responder target's subtree. This differs from `usePress` (and
React Native), where the gesture remains active after the pointer exits the
target's subtree and is restarted once the pointer reenters. One of the
drawbacks with the `usePress` behavior is that it requires repeatedly measuring
DOM elements (which can cause jank) to perform hit region tests. `useTap` avoids
doing this and relies on `document.elementFromPoint` only to support the
TouchEvent fallbacks.

3. `useTap` calls `onTapUpdate` when the active gesture's state changes,
`onTapEnd` when the gesture successfully completes. and `onTapCancel` when it
fails. There is no `onTap` callback. `usePress` did not explicitly report back
when the gesture failed, and product developers were confused about the
difference between `onPress` and `onPressEnd`.

4. `useTap` explicitly separates the PointerEvent implementation from the
MouseEvent/TouchEvent fallback.

5. `useTap` has better unit test coverage . All pointer types and the fallback
environment are tested. The shape of the gesture state object is also defined
and tested.
2019-09-04 17:09:33 -07:00
Dominic Gannaway
46f912fd57 [react-core] Add more support for experimental React Scope API (#16621) 2019-08-30 18:27:14 +01:00
Bas Peeters
8a7c2e50f1 Remove duplicate character in regex group (#16572) 2019-08-29 14:49:27 +01:00