This change adds a new "react-dom/unstable_testing" entry point but I believe its contents will exactly match "react-dom/index" for the stable build. (The experimental build will have the added new selector APIs.)
* Move useSyncExternalStore shim to a nested entrypoint
Also renames `useSyncExternalStoreExtra` to
`useSyncExternalStoreWithSelector`.
- 'use-sync-external-store/shim' -> A shim for `useSyncExternalStore`
that works in React 16 and 17 (any release that supports hooks). The
module will first check if the built-in React API exists, before
falling back to the shim.
- 'use-sync-external-store/with-selector' -> An extended version of
`useSyncExternalStore` that also supports `selector` and `isEqual`
options. It does _not_ shim `use-sync-external-store`; it composes the
built-in React API. **Use this if you only support 18+.**
- 'use-sync-external-store/shim/with-selector' -> Same API, but it
composes `use-sync-external-store/shim` instead. **Use this for
compatibility with 16 and 17.**
- 'use-sync-external-store' -> Re-exports React's built-in API. Not
meant to be used. It will warn and direct users to either the shim or
the built-in API.
* Upgrade useSyncExternalStore to alpha channel
* Output FIXME during build for unminified errors
The invariant Babel transform used to output a FIXME comment if it
could not find a matching error code. This could happen if there were
a configuration mistake that caused an unminified message to
slip through.
Linting the compiled bundles is the most reliable way to do it because
there's not a one-to-one mapping between source modules and bundles. For
example, the same source module may appear in multiple bundles, some
which are minified and others which aren't.
This updates the transform to output the same messages for Error calls.
The source lint rule is still useful for catching mistakes during
development, to prompt you to update the error codes map before pushing
the PR to CI.
* Don't run error transform in development
We used to run the error transform in both production and development,
because in development it was used to convert `invariant` calls into
throw statements.
Now that don't use `invariant` anymore, we only have to run the
transform for production builds.
* Add ! to FIXME comment so Closure doesn't strip it
Don't love this solution because Closure could change this heuristic,
or we could switch to a differnt compiler that doesn't support it. But
it works.
Could add a bundle that contains an unminified error solely for the
purpose of testing it, but that seems like overkill.
* Alternate extract-errors that scrapes artifacts
The build script outputs a special FIXME comment when it fails to minify
an error message. CI will detect these comments and fail the workflow.
The comments also include the expected error message. So I added an
alternate extract-errors that scrapes unminified messages from the
build artifacts and updates `codes.json`.
This is nice because it works on partial builds. And you can also run it
after the fact, instead of needing build all over again.
* Disable error minification in more bundles
Not worth it because the number of errors does not outweight the size
of the formatProdErrorMessage runtime.
* Run extract-errors script in CI
The lint_build job already checks for unminified errors, but the output
isn't super helpful.
Instead I've added a new job that runs the extract-errors script and
fails the build if `codes.json` changes. It also outputs the expected
diff so you can easily see which messages were missing from the map.
* Replace old extract-errors script with new one
Deletes the old extract-errors in favor of extract-errors2
This is an initial, partial implementation of a cleanup mechanism for the experimental Cache API. The idea is that consumers of the Cache API can register to be informed when a given Cache instance is no longer needed so that they can perform associated cleanup tasks to free resources stored in the cache. A canonical example would be cancelling pending network requests.
An overview of the high-level changes:
* Changes the `Cache` type from a Map of cache instances to be an object with the original Map of instances, a reference count (to count roughly "active references" to the cache instances - more below), and an AbortController.
* Adds a new public API, `unstable_getCacheSignal(): AbortSignal`, which is callable during render. It returns an AbortSignal tied to the lifetime of the cache - developers can listen for the 'abort' event on the signal, which React now triggers when a given cache instance is no longer referenced.
* Note that `AbortSignal` is a web standard that is supported by other platform APIs; for example a signal can be passed to `fetch()` to trigger cancellation of an HTTP request.
* Implements the above - triggering the 'abort' event - by handling passive mount/unmount for HostRoot and CacheComponent fiber nodes.
Cases handled:
* Aborted transitions: we clean up a new cache created for an aborted transition
* Suspense: we retain a fresh cache instance until a suspended tree resolves
For follow-ups:
* When a subsequent cache refresh is issued before a previous refresh completes, the refreshes are queued. Fresh cache instances for previous refreshes in the queue should be cleared, retaining only the most recent cache. I plan to address this in a follow-up PR.
* If a refresh is cancelled, the fresh cache should be cleaned up.
This commit adds code to all React bundles to explicitly register the beginning and ending of the module. This is done by creating Error objects (which capture the file name, line number, and column number) and passing them explicitly to a DevTools hook (when present).
Next, as the Scheduling Profiler logs metadata to the User Timing API, it prints these module ranges along with other metadata (like Lane values and profiler version number).
Lastly, the Scheduling Profiler UI compares stack frames to these ranges when drawing the flame graph and dims or de-emphasizes frames that fall within an internal module.
The net effect of this is that user code (and 3rd party code) stands out clearly in the flame graph while React internal modules are dimmed.
Internal module ranges are completely optional. Older profiling samples, or ones recorded without the React DevTools extension installed, will simply not dim the internal frames.
* Extract `act` environment check into function
`act` checks the environment to determine whether to fire a warning.
We're changing how this check works in React 18. As a first step, this
refactors the logic into a single function. No behavior changes yet.
* Use IS_REACT_ACT_ENVIRONMENT to disable warnings
If `IS_REACT_ACT_ENVIRONMENT` is set to `false`, we will suppress
any `act` warnings. Otherwise, the behavior of `act` is the same as in
React 17: if `jest` is defined, it warns.
In concurrent mode, the plan is to remove the `jest` check and only warn
if `IS_REACT_ACT_ENVIRONMENT` is true. I have not implemented that
part yet.
* Rename pipeToNodeWritable to renderToNodePipe
* Add startWriting API to Flight
We don't really need it in this case because there's way less reason to
delay the stream in Flight.
* Pass the destination to startWriting instead of renderToNode
* Rename startWriting to pipe
This mirrors the ReadableStream API in Node
* Error codes
* Rename to renderToPipeableStream
This mimics the renderToReadableStream API for the browser.
* Hoist error codes import to module scope
When this code was written, the error codes map (`codes.json`) was
created on-the-fly, so we had to lazily require from inside the visitor.
Because `codes.json` is now checked into source, we can import it a
single time in module scope.
* Minify error constructors in production
We use a script to minify our error messages in production. Each message
is assigned an error code, defined in `scripts/error-codes/codes.json`.
Then our build script replaces the messages with a link to our
error decoder page, e.g. https://reactjs.org/docs/error-decoder.html/?invariant=92
This enables us to write helpful error messages without increasing the
bundle size.
Right now, the script only works for `invariant` calls. It does not work
if you throw an Error object. This is an old Facebookism that we don't
really need, other than the fact that our error minification script
relies on it.
So, I've updated the script to minify error constructors, too:
Input:
Error(`A ${adj} message that contains ${noun}`);
Output:
Error(formatProdErrorMessage(ERR_CODE, adj, noun));
It only works for constructors that are literally named Error, though we
could add support for other names, too.
As a next step, I will add a lint rule to enforce that errors written
this way must have a corresponding error code.
* Minify "no fallback UI specified" error in prod
This error message wasn't being minified because it doesn't use
invariant. The reason it didn't use invariant is because this particular
error is created without begin thrown — it doesn't need to be thrown
because it's located inside the error handling part of the runtime.
Now that the error minification script supports Error constructors, we
can minify it by assigning it a production error code in
`scripts/error-codes/codes.json`.
To support the use of Error constructors more generally, I will add a
lint rule that enforces each message has a corresponding error code.
* Lint rule to detect unminified errors
Adds a lint rule that detects when an Error constructor is used without
a corresponding production error code.
We already have this for `invariant`, but not for regular errors, i.e.
`throw new Error(msg)`. There's also nothing that enforces the use of
`invariant` besides convention.
There are some packages where we don't care to minify errors. These are
packages that run in environments where bundle size is not a concern,
like react-pg. I added an override in the ESLint config to ignore these.
* Temporarily add invariant codemod script
I'm adding this codemod to the repo temporarily, but I'll revert it
in the same PR. That way we don't have to check it in but it's still
accessible (via the PR) if we need it later.
* [Automated] Codemod invariant -> Error
This commit contains only automated changes:
npx jscodeshift -t scripts/codemod-invariant.js packages --ignore-pattern="node_modules/**/*"
yarn linc --fix
yarn prettier
I will do any manual touch ups in separate commits so they're easier
to review.
* Remove temporary codemod script
This reverts the codemod script and ESLint config I added temporarily
in order to perform the invariant codemod.
* Manual touch ups
A few manual changes I made after the codemod ran.
* Enable error code transform per package
Currently we're not consistent about which packages should have their
errors minified in production and which ones should.
This adds a field to the bundle configuration to control whether to
apply the transform. We should decide what the criteria is going
forward. I think it's probably a good idea to minify any package that
gets sent over the network. So yes to modules that run in the browser,
and no to modules that run on the server and during development only.
* Move flushSync warning to React DOM
When you call in `flushSync` from an effect, React fires a warning. I've
moved the implementation of this warning out of the reconciler and into
React DOM.
`flushSync` is a renderer API, not an isomorphic API, because it has
behavior that was designed specifically for the constraints of React
DOM. The equivalent API in a different renderer may not be the same.
For example, React Native has a different threading model than the
browser, so it might not make sense to expose a `flushSync` API to the
JavaScript thread.
* Make root.unmount() synchronous
When you unmount a root, the internal state that React stores on the
DOM node is immediately cleared. So, we should also synchronously
delete the React tree. You should be able to create a new root using
the same container.
* Revise ESLint rules for string coercion
Currently, react uses `'' + value` to coerce mixed values to strings.
This code will throw for Temporal objects or symbols.
To make string-coercion safer and to improve user-facing error messages,
This commit adds a new ESLint rule called `safe-string-coercion`.
This rule has two modes: a production mode and a non-production mode.
* If the `isProductionUserAppCode` option is true, then `'' + value`
coercions are allowed (because they're faster, although they may
throw) and `String(value)` coercions are disallowed. Exception:
when building error messages or running DEV-only code in prod
files, `String()` should be used because it won't throw.
* If the `isProductionUserAppCode` option is false, then `'' + value`
coercions are disallowed (because they may throw, and in non-prod
code it's not worth the risk) and `String(value)` are allowed.
Production mode is used for all files which will be bundled with
developers' userland apps. Non-prod mode is used for all other React
code: tests, DEV blocks, devtools extension, etc.
In production mode, in addiiton to flagging `String(value)` calls,
the rule will also flag `'' + value` or `value + ''` coercions that may
throw. The rule is smart enough to silence itself in the following
"will never throw" cases:
* When the coercion is wrapped in a `typeof` test that restricts to safe
(non-symbol, non-object) types. Example:
if (typeof value === 'string' || typeof value === 'number') {
thisWontReport('' + value);
}
* When what's being coerced is a unary function result, because unary
functions never return an object or a symbol.
* When the coerced value is a commonly-used numeric identifier:
`i`, `idx`, or `lineNumber`.
* When the statement immeidately before the coercion is a DEV-only
call to a function from shared/CheckStringCoercion.js. This call is a
no-op in production, but in DEV it will show a console error
explaining the problem, then will throw right after a long explanatory
code comment so that debugger users will have an idea what's going on.
The check function call must be in the following format:
if (__DEV__) {
checkXxxxxStringCoercion(value);
};
Manually disabling the rule is usually not necessary because almost all
prod use of the `'' + value` pattern falls into one of the categories
above. But in the rare cases where the rule isn't smart enough to detect
safe usage (e.g. when a coercion is inside a nested ternary operator),
manually disabling the rule will be needed.
The rule should also be manually disabled in prod error handling code
where `String(value)` should be used for coercions, because it'd be
bad to throw while building an error message or stack trace!
The prod and non-prod modes have differentiated error messages to
explain how to do a proper coercion in that mode.
If a production check call is needed but is missing or incorrect
(e.g. not in a DEV block or not immediately before the coercion), then
a context-sensitive error message will be reported so that developers
can figure out what's wrong and how to fix the problem.
Because string coercions are now handled by the `safe-string-coercion`
rule, the `no-primitive-constructor` rule no longer flags `String()`
usage. It still flags `new String(value)` because that usage is almost
always a bug.
* Add DEV-only string coercion check functions
This commit adds DEV-only functions to check whether coercing
values to strings using the `'' + value` pattern will throw. If it will
throw, these functions will:
1. Display a console error with a friendly error message describing
the problem and the developer can fix it.
2. Perform the coercion, which will throw. Right before the line where
the throwing happens, there's a long code comment that will help
debugger users (or others looking at the exception call stack) figure
out what happened and how to fix the problem.
One of these check functions should be called before all string coercion
of user-provided values, except when the the coercion is guaranteed not
to throw, e.g.
* if inside a typeof check like `if (typeof value === 'string')`
* if coercing the result of a unary function like `+value` or `value++`
* if coercing a variable named in a whitelist of numeric identifiers:
`i`, `idx`, or `lineNumber`.
The new `safe-string-coercion` internal ESLint rule enforces that
these check functions are called when they are required.
Only use these check functions in production code that will be bundled
with user apps. For non-prod code (and for production error-handling
code), use `String(value)` instead which may be a little slower but will
never throw.
* Add failing tests for string coercion
Added failing tests to verify:
* That input, select, and textarea elements with value and defaultValue
set to Temporal-like objects which will throw when coerced to string
using the `'' + value` pattern.
* That text elements will throw for Temporal-like objects
* That dangerouslySetInnerHTML will *not* throw for Temporal-like
objects because this value is not cast to a string before passing to
the DOM.
* That keys that are Temporal-like objects will throw
All tests above validate the friendly error messages thrown.
* Use `String(value)` for coercion in non-prod files
This commit switches non-production code from `'' + value` (which
throws for Temporal objects and symbols) to instead use `String(value)`
which won't throw for these or other future plus-phobic types.
"Non-produciton code" includes anything not bundled into user apps:
* Tests and test utilities. Note that I didn't change legacy React
test fixtures because I assumed it was good for those files to
act just like old React, including coercion behavior.
* Build scripts
* Dev tools package - In addition to switching to `String`, I also
removed special-case code for coercing symbols which is now
unnecessary.
* Add DEV-only string coercion checks to prod files
This commit adds DEV-only function calls to to check if string coercion
using `'' + value` will throw, which it will if the value is a Temporal
object or a symbol because those types can't be added with `+`.
If it will throw, then in DEV these checks will show a console error
to help the user undertsand what went wrong and how to fix the
problem. After emitting the console error, the check functions will
retry the coercion which will throw with a call stack that's easy (or
at least easier!) to troubleshoot because the exception happens right
after a long comment explaining the issue. So whether the user is in
a debugger, looking at the browser console, or viewing the in-browser
DEV call stack, it should be easy to understand and fix the problem.
In most cases, the safe-string-coercion ESLint rule is smart enough to
detect when a coercion is safe. But in rare cases (e.g. when a coercion
is inside a ternary) this rule will have to be manually disabled.
This commit also switches error-handling code to use `String(value)`
for coercion, because it's bad to crash when you're trying to build
an error message or a call stack! Because `String()` is usually
disallowed by the `safe-string-coercion` ESLint rule in production
code, the rule must be disabled when `String()` is used.
The publish-preleases command prints the URL of the publish workflow
so that you can visit the page and follow along.
But it can take a few seconds before the workflow ID is available, after
you create the pipeline. So the script polls the workflow endpoint
until it's available.
The current polling limit is too low so I increased it.
I also updated the error message to provide more info.
This removes all the remaining references to the `build2` directory
except for the CI job that stores the artifacts. We'll keep the
`build2` artifact until downstream scripts are migrated to `build`.
Update all our local scripts to use `build` instead of `build2`.
There are still downstream scripts that depend on `build2`, though, so
we can't remove it yet.
Now that all the CI jobs have been migrated to the new build script,
we can start renaming the `build2` directory to `build`.
Since there are lots of scripts that reference `build2`, including
downstream scripts that live outside this repo, I'm going to keep
the `build2` directory around as a copy of `build`.
Then once all the references are updated, I will delete the copy.
* Convert useSES shim tests to use React DOM
Idea is that eventually we'll run these tests against an actual build of
React DOM 17 to test backwards compatibility.
* Implement getServerSnapshot in userspace shim
If the DOM is not present, we assume that we are running in a server
environment and return the result of `getServerSnapshot`.
This heuristic doesn't work in React Native, so we'll need to provide
a separate native build (using the `.native` extension). I've left this
for a follow-up.
We can't call `getServerSnapshot` on the client, because in versions of
React before 18, there's no built-in mechanism to detect whether we're
hydrating. To avoid a server mismatch warning, users must account for
this themselves and return the correct value inside `getSnapshot`.
Note that none of this is relevant to the built-in API that is being
added in 18. This only affects the userspace shim that is provided
for backwards compatibility with versions 16 and 17.
Adds a third argument called `getServerSnapshot`.
On the server, React calls this one instead of the normal `getSnapshot`.
We also call it during hydration.
So it represents the snapshot that is used to generate the initial,
server-rendered HTML. The purpose is to avoid server-client mismatches.
What we render during hydration needs to match up exactly with what we
render on the server.
The pattern is for the server to send down a serialized copy of the
store that was used to generate the initial HTML. On the client, React
will call either `getSnapshot` or `getServerSnapshot` on the client as
appropriate, depending on whether it's currently hydrating.
The argument is optional for fully client rendered use cases. If the
user does attempt to omit `getServerSnapshot`, and the hook is called
on the server, React will abort that subtree on the server and
revert to client rendering, up to the nearest Suspense boundary.
For the userspace shim, we will need to use a heuristic (canUseDOM)
to determine whether we are in a server environment. I'll do that in
a follow up.
The replace-fork script depends on ESLint to fix the reconciler imports
— `.old` -> `.new` or vice versa. If ESLint crashes, it can leave the
imports in an incorrect state.
As a convenience, @bvaughn updated the script to automatically run
`git checkout -- .` if the ESLint command fails. An unintended
consequence of the strategy is that if the working directory is not
clean, then any uncommitted changes will be lost.
We need a better strategy for this that prevents the accidental loss of
work. One option is to exit early if the working directory is not clean
before you run the script, though that affects the usability of
the script.
An ideal solution would reset the working directory back to whatever
state it was in before the script ran, perhaps by stashing all the
changes and restoring them if the script aborts.
Until we think of something better, I've commmented out the branch.
This flag was broken due to a buggy race case in the ncp() command. The fix is amittedly a hack but improves on the existing behavior (of leaving the workspace in a broken state).
* [useSyncExternalStore] Remove extra hook object
Because we already track `getSnapshot` and `value` on the store
instance, we don't need to also track them as effect dependencies. And
because the effect doesn't require any clean-up, we don't need to track
a `destroy` function.
So, we don't need to store any additional state for this effect. We can
call `pushEffect` directly, and only during renders where something
has changed.
This saves some memory, but my main motivation is because I plan to use
this same logic to schedule a pre-commit consistency check. (See the
inline comments for more details.)
* Split shouldTimeSlice into two separate functions
Lanes that are blocking (SyncLane, and DefaultLane inside a blocking-
by-default root) are always blocking for a given root. Whereas expired
lanes can expire while the render phase is already in progress.
I want to check if a lane is blocking without checking whether it
expired, so I split `shouldTimeSlice` into two separate functions.
I'll use this in the next step.
* Check for store mutations before commit
When a store is read for the first time, or when `subscribe` or
`getSnapshot` changes, during a concurrent render, we have to check
at the end of the render phase whether the store was mutated by
an concurrent event.
In the userspace shim, we perform this check in a layout effect, and
patch up any inconsistencies by scheduling another render + commit.
However, even though we patch them up in the next render, the parent
layout effects that fire in the original render will still observe an
inconsistent tree.
In the native implementation, we can instead check for inconsistencies
right after the root is completed, before entering the commit phase. If
we do detect a mutaiton, we can discard the tree and re-render before
firing any effects. The re-render is synchronous to block further
concurrent mutations (which is also what we do to recover from tearing
bugs that result in an error). After the synchronous re-render, we can
assume the tree the tree is consistent and continue with the normal
algorithm for finishing a completed root (i.e. either suspend
or commit).
The result is that layout effects will always observe a consistent tree.
This sets up an initial shim implementation of useSyncExternalStore,
via the use-sync-external-store package. It's designed to mimic the
behavior of the built-in API, but is backwards compatible to any version
of React that supports hooks.
I have not yet implemented the built-in API, but once it exists, the
use-sync-external-store package will always prefer that one. Library
authors can depend on the shim and trust that their users get the
correct implementation.
See https://github.com/reactwg/react-18/discussions/86 for background
on the API.
The tests I've added here are designed to run against both the shim and
built-in implementation, using our variant test flag feature. Tests that
only apply to concurrent roots will live in a separate suite.