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Merge pull request #7140 from Asalle:fix-7136-Bounding_Box_explanation
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@@ -25,22 +25,34 @@ void thresh_callback(int, void* );
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*/
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int main( int, char** argv )
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{
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/// Load source image and convert it to gray
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//![setup]
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/// Load source image
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src = imread( argv[1], IMREAD_COLOR );
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/// Convert image to gray and blur it
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cvtColor( src, src_gray, COLOR_BGR2GRAY );
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blur( src_gray, src_gray, Size(3,3) );
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//![setup]
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//![createWindow]
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/// Create Window
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const char* source_window = "Source";
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namedWindow( source_window, WINDOW_AUTOSIZE );
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imshow( source_window, src );
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//![createWindow]
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//![taskbar]
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createTrackbar( " Threshold:", "Source", &thresh, max_thresh, thresh_callback );
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thresh_callback( 0, 0 );
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//![taskbar]
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//![callback00]
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thresh_callback( 0, 0 );
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//![callback00]
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//![waitForIt]
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waitKey(0);
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//![waitForIt]
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return(0);
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}
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@@ -53,10 +65,15 @@ void thresh_callback(int, void* )
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vector<vector<Point> > contours;
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vector<Vec4i> hierarchy;
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//![threshold]
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/// Detect edges using Threshold
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threshold( src_gray, threshold_output, thresh, 255, THRESH_BINARY );
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//![threshold]
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//![findContours]
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/// Find contours
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findContours( threshold_output, contours, hierarchy, RETR_TREE, CHAIN_APPROX_SIMPLE, Point(0, 0) );
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//![findContours]
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/// Approximate contours to polygons + get bounding rects and circles
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vector<vector<Point> > contours_poly( contours.size() );
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@@ -64,24 +81,33 @@ void thresh_callback(int, void* )
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vector<Point2f>center( contours.size() );
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vector<float>radius( contours.size() );
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//![allthework]
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for( size_t i = 0; i < contours.size(); i++ )
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{ approxPolyDP( Mat(contours[i]), contours_poly[i], 3, true );
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boundRect[i] = boundingRect( Mat(contours_poly[i]) );
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minEnclosingCircle( contours_poly[i], center[i], radius[i] );
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}
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{
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approxPolyDP( Mat(contours[i]), contours_poly[i], 3, true );
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boundRect[i] = boundingRect( Mat(contours_poly[i]) );
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minEnclosingCircle( contours_poly[i], center[i], radius[i] );
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}
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//![allthework]
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//![zeroMat]
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/// Draw polygonal contour + bonding rects + circles
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Mat drawing = Mat::zeros( threshold_output.size(), CV_8UC3 );
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for( size_t i = 0; i< contours.size(); i++ )
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{
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Scalar color = Scalar( rng.uniform(0, 255), rng.uniform(0,255), rng.uniform(0,255) );
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drawContours( drawing, contours_poly, (int)i, color, 1, 8, vector<Vec4i>(), 0, Point() );
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rectangle( drawing, boundRect[i].tl(), boundRect[i].br(), color, 2, 8, 0 );
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circle( drawing, center[i], (int)radius[i], color, 2, 8, 0 );
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}
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//![zeroMat]
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//![forContour]
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for( size_t i = 0; i< contours.size(); i++ )
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{
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Scalar color = Scalar( rng.uniform(0, 255), rng.uniform(0,255), rng.uniform(0,255) );
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drawContours( drawing, contours_poly, (int)i, color, 1, 8, vector<Vec4i>(), 0, Point() );
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rectangle( drawing, boundRect[i].tl(), boundRect[i].br(), color, 2, 8, 0 );
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circle( drawing, center[i], (int)radius[i], color, 2, 8, 0 );
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}
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//![forContour]
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//![showDrawings]
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/// Show in a window
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namedWindow( "Contours", WINDOW_AUTOSIZE );
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imshow( "Contours", drawing );
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//![showDrawings]
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}
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