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PR-URL: https://github.com/nodejs/node/pull/55104 Refs: https://github.com/nodejs/node/pull/54880 Reviewed-By: Matteo Collina <matteo.collina@gmail.com> Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
179 lines
6.4 KiB
C++
179 lines
6.4 KiB
C++
#include "node_shadow_realm.h"
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#include "env-inl.h"
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#include "node_errors.h"
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#include "node_process.h"
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namespace node {
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namespace shadow_realm {
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using v8::Context;
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using v8::EscapableHandleScope;
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using v8::HandleScope;
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using v8::Local;
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using v8::MaybeLocal;
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using v8::Object;
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using v8::String;
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using v8::Value;
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using TryCatchScope = node::errors::TryCatchScope;
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// static
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ShadowRealm* ShadowRealm::New(Environment* env) {
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ShadowRealm* realm = new ShadowRealm(env);
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// TODO(legendecas): required by node::PromiseRejectCallback.
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// Remove this once promise rejection doesn't need to be handled across
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// realms.
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realm->context()->SetSecurityToken(
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env->principal_realm()->context()->GetSecurityToken());
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// We do not expect the realm bootstrapping to throw any
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// exceptions. If it does, exit the current Node.js instance.
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TryCatchScope try_catch(env, TryCatchScope::CatchMode::kFatal);
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if (realm->RunBootstrapping().IsEmpty()) {
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delete realm;
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return nullptr;
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}
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return realm;
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}
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// static
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MaybeLocal<Context> HostCreateShadowRealmContextCallback(
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Local<Context> initiator_context) {
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Environment* env = Environment::GetCurrent(initiator_context);
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EscapableHandleScope scope(env->isolate());
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// We do not expect the realm bootstrapping to throw any
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// exceptions. If it does, exit the current Node.js instance.
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TryCatchScope try_catch(env, TryCatchScope::CatchMode::kFatal);
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ShadowRealm* realm = ShadowRealm::New(env);
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if (realm != nullptr) {
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return scope.Escape(realm->context());
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}
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return MaybeLocal<Context>();
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}
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// static
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void ShadowRealm::WeakCallback(const v8::WeakCallbackInfo<ShadowRealm>& data) {
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ShadowRealm* realm = data.GetParameter();
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realm->context_.Reset();
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// Yield to pending weak callbacks before deleting the realm.
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// This is necessary to avoid cleaning up base objects before their scheduled
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// weak callbacks are invoked, which can lead to accessing to v8 apis during
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// the first pass of the weak callback.
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realm->env()->SetImmediate([realm](Environment* env) { delete realm; });
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// Remove the cleanup hook to avoid deleting the realm again.
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realm->env()->RemoveCleanupHook(DeleteMe, realm);
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}
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// static
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void ShadowRealm::DeleteMe(void* data) {
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ShadowRealm* realm = static_cast<ShadowRealm*>(data);
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// Clear the context handle to avoid invoking the weak callback again.
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// Also, the context internal slots are cleared and the context is no longer
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// reference to the realm.
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delete realm;
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}
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ShadowRealm::ShadowRealm(Environment* env)
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: Realm(env, NewContext(env->isolate()), kShadowRealm) {
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context_.SetWeak(this, WeakCallback, v8::WeakCallbackType::kParameter);
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CreateProperties();
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env->TrackShadowRealm(this);
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env->AddCleanupHook(DeleteMe, this);
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}
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ShadowRealm::~ShadowRealm() {
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while (PendingCleanup()) {
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RunCleanup();
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}
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env_->UntrackShadowRealm(this);
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if (context_.IsEmpty()) {
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// This most likely happened because the weak callback cleared it.
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return;
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}
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{
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HandleScope handle_scope(isolate());
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env_->UnassignFromContext(context());
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}
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}
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v8::Local<v8::Context> ShadowRealm::context() const {
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Local<Context> ctx = PersistentToLocal::Default(isolate_, context_);
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DCHECK(!ctx.IsEmpty());
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return ctx;
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}
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// V8 can not infer reference cycles between global persistent handles, e.g.
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// the Realm's Context handle and the per-realm function handles.
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// Attach the per-realm strong persistent values' lifetime to the context's
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// global object to avoid the strong global references to the per-realm objects
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// keep the context alive indefinitely.
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#define V(PropertyName, TypeName) \
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v8::Local<TypeName> ShadowRealm::PropertyName() const { \
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return PersistentToLocal::Default(isolate_, PropertyName##_); \
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} \
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void ShadowRealm::set_##PropertyName(v8::Local<TypeName> value) { \
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HandleScope scope(isolate_); \
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PropertyName##_.Reset(isolate_, value); \
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v8::Local<v8::Context> ctx = context(); \
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if (value.IsEmpty()) { \
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ctx->Global() \
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->SetPrivate(ctx, \
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isolate_data()->per_realm_##PropertyName(), \
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v8::Undefined(isolate_)) \
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.ToChecked(); \
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} else { \
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PropertyName##_.SetWeak(); \
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ctx->Global() \
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->SetPrivate(ctx, isolate_data()->per_realm_##PropertyName(), value) \
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.ToChecked(); \
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} \
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}
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PER_REALM_STRONG_PERSISTENT_VALUES(V)
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#undef V
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v8::MaybeLocal<v8::Value> ShadowRealm::BootstrapRealm() {
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HandleScope scope(isolate_);
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// Skip "internal/bootstrap/node" as it installs node globals and per-isolate
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// callbacks.
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if (!env_->no_browser_globals()) {
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if (ExecuteBootstrapper("internal/bootstrap/web/exposed-wildcard")
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.IsEmpty()) {
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return MaybeLocal<Value>();
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}
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}
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// The process object is not exposed globally in ShadowRealm yet.
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// However, the process properties need to be setup for built-in modules.
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// Specifically, process.cwd() is needed by the ESM loader.
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if (ExecuteBootstrapper(
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"internal/bootstrap/switches/does_not_own_process_state")
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.IsEmpty()) {
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return MaybeLocal<Value>();
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}
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// Setup process.env proxy.
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Local<String> env_string = FIXED_ONE_BYTE_STRING(isolate_, "env");
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Local<Object> env_proxy;
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if (!isolate_data()->env_proxy_template()->NewInstance(context()).ToLocal(
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&env_proxy) ||
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process_object()->Set(context(), env_string, env_proxy).IsNothing()) {
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return MaybeLocal<Value>();
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}
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if (ExecuteBootstrapper("internal/bootstrap/shadow_realm").IsEmpty()) {
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return MaybeLocal<Value>();
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}
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return v8::True(isolate_);
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}
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} // namespace shadow_realm
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} // namespace node
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