Files
node/src/debug_utils.h
Joyee Cheung 73f150ba13 src: simplify direct queries of env vars in C++ land
In many cases we can query the environment variable directly instead
of encoding it into UTF8 first and then decoding it again from
UTF8 via an intermediate V8 string.

Drive-by: pass per_process::system_environment explicitly when
the real environment variables are supposed to be used instead of
relying on fallback with defaults.

PR-URL: https://github.com/nodejs/node/pull/51829
Reviewed-By: Yagiz Nizipli <yagiz.nizipli@sentry.io>
Reviewed-By: Mohammed Keyvanzadeh <mohammadkeyvanzade94@gmail.com>
Reviewed-By: Luigi Pinca <luigipinca@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
2024-02-27 21:41:48 +00:00

189 lines
6.9 KiB
C++

#ifndef SRC_DEBUG_UTILS_H_
#define SRC_DEBUG_UTILS_H_
#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#include "async_wrap.h"
#include "util.h"
#include <algorithm>
#include <sstream>
#include <string>
// Use FORCE_INLINE on functions that have a debug-category-enabled check first
// and then ideally only a single function call following it, to maintain
// performance for the common case (no debugging used).
#ifdef __GNUC__
#define FORCE_INLINE __attribute__((always_inline))
#define COLD_NOINLINE __attribute__((cold, noinline))
#else
#define FORCE_INLINE
#define COLD_NOINLINE
#endif
namespace node {
class Environment;
template <typename T>
inline std::string ToString(const T& value);
// C++-style variant of sprintf()/fprintf() that:
// - Returns an std::string
// - Handles \0 bytes correctly
// - Supports %p and %s. %d, %i and %u are aliases for %s.
// - Accepts any class that has a ToString() method for stringification.
template <typename... Args>
inline std::string SPrintF(const char* format, Args&&... args);
template <typename... Args>
inline void FPrintF(FILE* file, const char* format, Args&&... args);
void NODE_EXTERN_PRIVATE FWrite(FILE* file, const std::string& str);
// Listing the AsyncWrap provider types first enables us to cast directly
// from a provider type to a debug category.
#define DEBUG_CATEGORY_NAMES(V) \
NODE_ASYNC_PROVIDER_TYPES(V) \
V(DIAGNOSTICS) \
V(HUGEPAGES) \
V(INSPECTOR_SERVER) \
V(INSPECTOR_PROFILER) \
V(CODE_CACHE) \
V(NGTCP2_DEBUG) \
V(SEA) \
V(WASI) \
V(MKSNAPSHOT) \
V(SNAPSHOT_SERDES) \
V(PERMISSION_MODEL) \
V(QUIC)
enum class DebugCategory : unsigned int {
#define V(name) name,
DEBUG_CATEGORY_NAMES(V)
#undef V
};
#define V(name) +1
constexpr unsigned int kDebugCategoryCount = DEBUG_CATEGORY_NAMES(V);
#undef V
class NODE_EXTERN_PRIVATE EnabledDebugList {
public:
bool FORCE_INLINE enabled(DebugCategory category) const {
DCHECK_LT(static_cast<unsigned int>(category), kDebugCategoryCount);
return enabled_[static_cast<unsigned int>(category)];
}
// Uses NODE_DEBUG_NATIVE to initialize the categories. The env_vars variable
// is parsed if it is not a nullptr, otherwise the system environment
// variables are parsed.
void Parse(std::shared_ptr<KVStore> env_vars);
private:
// Enable all categories matching cats.
void Parse(const std::string& cats);
void set_enabled(DebugCategory category) {
DCHECK_LT(static_cast<unsigned int>(category), kDebugCategoryCount);
enabled_[static_cast<int>(category)] = true;
}
bool enabled_[kDebugCategoryCount] = {false};
};
template <typename... Args>
inline void FORCE_INLINE Debug(EnabledDebugList* list,
DebugCategory cat,
const char* format,
Args&&... args);
inline void FORCE_INLINE Debug(EnabledDebugList* list,
DebugCategory cat,
const char* message);
template <typename... Args>
inline void FORCE_INLINE
Debug(Environment* env, DebugCategory cat, const char* format, Args&&... args);
inline void FORCE_INLINE Debug(Environment* env,
DebugCategory cat,
const char* message);
template <typename... Args>
inline void Debug(Environment* env,
DebugCategory cat,
const std::string& format,
Args&&... args);
// Used internally by the 'real' Debug(AsyncWrap*, ...) functions below, so that
// the FORCE_INLINE flag on them doesn't apply to the contents of this function
// as well.
// We apply COLD_NOINLINE to tell the compiler that it's not worth optimizing
// this function for speed and it should rather focus on keeping it out of
// hot code paths. In particular, we want to keep the string concatenating code
// out of the function containing the original `Debug()` call.
template <typename... Args>
void COLD_NOINLINE UnconditionalAsyncWrapDebug(AsyncWrap* async_wrap,
const char* format,
Args&&... args);
template <typename... Args>
inline void FORCE_INLINE Debug(AsyncWrap* async_wrap,
const char* format,
Args&&... args);
template <typename... Args>
inline void FORCE_INLINE Debug(AsyncWrap* async_wrap,
const std::string& format,
Args&&... args);
// Debug helper for inspecting the currently running `node` executable.
class NativeSymbolDebuggingContext {
public:
static std::unique_ptr<NativeSymbolDebuggingContext> New();
class SymbolInfo {
public:
std::string name;
std::string filename;
size_t line = 0;
size_t dis = 0;
std::string Display() const;
};
NativeSymbolDebuggingContext() = default;
virtual ~NativeSymbolDebuggingContext() = default;
virtual SymbolInfo LookupSymbol(void* address) { return {}; }
virtual bool IsMapped(void* address) { return false; }
virtual int GetStackTrace(void** frames, int count) { return 0; }
NativeSymbolDebuggingContext(const NativeSymbolDebuggingContext&) = delete;
NativeSymbolDebuggingContext(NativeSymbolDebuggingContext&&) = delete;
NativeSymbolDebuggingContext operator=(NativeSymbolDebuggingContext&)
= delete;
NativeSymbolDebuggingContext operator=(NativeSymbolDebuggingContext&&)
= delete;
static std::vector<std::string> GetLoadedLibraries();
};
// Variant of `uv_loop_close` that tries to be as helpful as possible
// about giving information on currently existing handles, if there are any,
// but still aborts the process.
void CheckedUvLoopClose(uv_loop_t* loop);
void PrintLibuvHandleInformation(uv_loop_t* loop, FILE* stream);
namespace per_process {
extern NODE_EXTERN_PRIVATE EnabledDebugList enabled_debug_list;
template <typename... Args>
inline void FORCE_INLINE Debug(DebugCategory cat,
const char* format,
Args&&... args);
inline void FORCE_INLINE Debug(DebugCategory cat, const char* message);
} // namespace per_process
} // namespace node
#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#endif // SRC_DEBUG_UTILS_H_