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This makes this bit of the embedder situation a bit easier to use. PR-URL: https://github.com/nodejs/node/pull/30467 Reviewed-By: James M Snell <jasnell@gmail.com> Reviewed-By: Gireesh Punathil <gpunathi@in.ibm.com>
712 lines
24 KiB
C++
712 lines
24 KiB
C++
#include "node.h"
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#include "node_context_data.h"
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#include "node_errors.h"
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#include "node_internals.h"
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#include "node_native_module_env.h"
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#include "node_platform.h"
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#include "node_v8_platform-inl.h"
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#include "uv.h"
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#if HAVE_INSPECTOR
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#include "inspector/worker_inspector.h" // ParentInspectorHandle
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#endif
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namespace node {
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using errors::TryCatchScope;
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using v8::Array;
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using v8::Context;
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using v8::EscapableHandleScope;
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using v8::FinalizationGroup;
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using v8::Function;
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using v8::FunctionCallbackInfo;
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using v8::HandleScope;
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using v8::Isolate;
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using v8::Local;
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using v8::MaybeLocal;
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using v8::MicrotasksPolicy;
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using v8::Null;
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using v8::Object;
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using v8::ObjectTemplate;
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using v8::Private;
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using v8::PropertyDescriptor;
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using v8::String;
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using v8::Value;
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static bool AllowWasmCodeGenerationCallback(Local<Context> context,
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Local<String>) {
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Local<Value> wasm_code_gen =
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context->GetEmbedderData(ContextEmbedderIndex::kAllowWasmCodeGeneration);
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return wasm_code_gen->IsUndefined() || wasm_code_gen->IsTrue();
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}
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static bool ShouldAbortOnUncaughtException(Isolate* isolate) {
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DebugSealHandleScope scope(isolate);
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Environment* env = Environment::GetCurrent(isolate);
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return env != nullptr &&
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(env->is_main_thread() || !env->is_stopping()) &&
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env->should_abort_on_uncaught_toggle()[0] &&
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!env->inside_should_not_abort_on_uncaught_scope();
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}
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static MaybeLocal<Value> PrepareStackTraceCallback(Local<Context> context,
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Local<Value> exception,
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Local<Array> trace) {
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Environment* env = Environment::GetCurrent(context);
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if (env == nullptr) {
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MaybeLocal<String> s = exception->ToString(context);
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return s.IsEmpty() ?
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MaybeLocal<Value>() :
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MaybeLocal<Value>(s.ToLocalChecked());
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}
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Local<Function> prepare = env->prepare_stack_trace_callback();
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if (prepare.IsEmpty()) {
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MaybeLocal<String> s = exception->ToString(context);
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return s.IsEmpty() ?
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MaybeLocal<Value>() :
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MaybeLocal<Value>(s.ToLocalChecked());
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}
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Local<Value> args[] = {
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context->Global(),
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exception,
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trace,
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};
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// This TryCatch + Rethrow is required by V8 due to details around exception
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// handling there. For C++ callbacks, V8 expects a scheduled exception (which
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// is what ReThrow gives us). Just returning the empty MaybeLocal would leave
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// us with a pending exception.
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TryCatchScope try_catch(env);
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MaybeLocal<Value> result = prepare->Call(
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context, Undefined(env->isolate()), arraysize(args), args);
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if (try_catch.HasCaught() && !try_catch.HasTerminated()) {
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try_catch.ReThrow();
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}
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return result;
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}
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static void HostCleanupFinalizationGroupCallback(
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Local<Context> context, Local<FinalizationGroup> group) {
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Environment* env = Environment::GetCurrent(context);
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if (env == nullptr) {
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return;
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}
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env->RegisterFinalizationGroupForCleanup(group);
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}
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void* NodeArrayBufferAllocator::Allocate(size_t size) {
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void* ret;
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if (zero_fill_field_ || per_process::cli_options->zero_fill_all_buffers)
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ret = UncheckedCalloc(size);
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else
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ret = UncheckedMalloc(size);
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if (LIKELY(ret != nullptr))
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total_mem_usage_.fetch_add(size, std::memory_order_relaxed);
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return ret;
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}
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void* NodeArrayBufferAllocator::AllocateUninitialized(size_t size) {
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void* ret = node::UncheckedMalloc(size);
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if (LIKELY(ret != nullptr))
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total_mem_usage_.fetch_add(size, std::memory_order_relaxed);
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return ret;
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}
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void* NodeArrayBufferAllocator::Reallocate(
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void* data, size_t old_size, size_t size) {
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void* ret = UncheckedRealloc<char>(static_cast<char*>(data), size);
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if (LIKELY(ret != nullptr) || UNLIKELY(size == 0))
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total_mem_usage_.fetch_add(size - old_size, std::memory_order_relaxed);
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return ret;
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}
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void NodeArrayBufferAllocator::Free(void* data, size_t size) {
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total_mem_usage_.fetch_sub(size, std::memory_order_relaxed);
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free(data);
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}
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DebuggingArrayBufferAllocator::~DebuggingArrayBufferAllocator() {
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CHECK(allocations_.empty());
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}
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void* DebuggingArrayBufferAllocator::Allocate(size_t size) {
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Mutex::ScopedLock lock(mutex_);
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void* data = NodeArrayBufferAllocator::Allocate(size);
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RegisterPointerInternal(data, size);
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return data;
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}
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void* DebuggingArrayBufferAllocator::AllocateUninitialized(size_t size) {
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Mutex::ScopedLock lock(mutex_);
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void* data = NodeArrayBufferAllocator::AllocateUninitialized(size);
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RegisterPointerInternal(data, size);
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return data;
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}
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void DebuggingArrayBufferAllocator::Free(void* data, size_t size) {
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Mutex::ScopedLock lock(mutex_);
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UnregisterPointerInternal(data, size);
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NodeArrayBufferAllocator::Free(data, size);
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}
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void* DebuggingArrayBufferAllocator::Reallocate(void* data,
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size_t old_size,
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size_t size) {
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Mutex::ScopedLock lock(mutex_);
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void* ret = NodeArrayBufferAllocator::Reallocate(data, old_size, size);
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if (ret == nullptr) {
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if (size == 0) // i.e. equivalent to free().
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UnregisterPointerInternal(data, old_size);
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return nullptr;
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}
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if (data != nullptr) {
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auto it = allocations_.find(data);
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CHECK_NE(it, allocations_.end());
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allocations_.erase(it);
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}
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RegisterPointerInternal(ret, size);
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return ret;
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}
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void DebuggingArrayBufferAllocator::RegisterPointer(void* data, size_t size) {
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Mutex::ScopedLock lock(mutex_);
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NodeArrayBufferAllocator::RegisterPointer(data, size);
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RegisterPointerInternal(data, size);
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}
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void DebuggingArrayBufferAllocator::UnregisterPointer(void* data, size_t size) {
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Mutex::ScopedLock lock(mutex_);
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NodeArrayBufferAllocator::UnregisterPointer(data, size);
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UnregisterPointerInternal(data, size);
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}
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void DebuggingArrayBufferAllocator::UnregisterPointerInternal(void* data,
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size_t size) {
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if (data == nullptr) return;
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auto it = allocations_.find(data);
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CHECK_NE(it, allocations_.end());
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if (size > 0) {
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// We allow allocations with size 1 for 0-length buffers to avoid having
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// to deal with nullptr values.
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CHECK_EQ(it->second, size);
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}
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allocations_.erase(it);
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}
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void DebuggingArrayBufferAllocator::RegisterPointerInternal(void* data,
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size_t size) {
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if (data == nullptr) return;
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CHECK_EQ(allocations_.count(data), 0);
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allocations_[data] = size;
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}
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std::unique_ptr<ArrayBufferAllocator> ArrayBufferAllocator::Create(bool debug) {
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if (debug || per_process::cli_options->debug_arraybuffer_allocations)
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return std::make_unique<DebuggingArrayBufferAllocator>();
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else
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return std::make_unique<NodeArrayBufferAllocator>();
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}
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ArrayBufferAllocator* CreateArrayBufferAllocator() {
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return ArrayBufferAllocator::Create().release();
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}
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void FreeArrayBufferAllocator(ArrayBufferAllocator* allocator) {
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delete allocator;
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}
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void SetIsolateCreateParamsForNode(Isolate::CreateParams* params) {
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const uint64_t constrained_memory = uv_get_constrained_memory();
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const uint64_t total_memory = constrained_memory > 0 ?
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std::min(uv_get_total_memory(), constrained_memory) :
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uv_get_total_memory();
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if (total_memory > 0) {
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// V8 defaults to 700MB or 1.4GB on 32 and 64 bit platforms respectively.
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// This default is based on browser use-cases. Tell V8 to configure the
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// heap based on the actual physical memory.
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params->constraints.ConfigureDefaults(total_memory, 0);
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}
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}
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void SetIsolateErrorHandlers(v8::Isolate* isolate, const IsolateSettings& s) {
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if (s.flags & MESSAGE_LISTENER_WITH_ERROR_LEVEL)
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isolate->AddMessageListenerWithErrorLevel(
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errors::PerIsolateMessageListener,
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Isolate::MessageErrorLevel::kMessageError |
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Isolate::MessageErrorLevel::kMessageWarning);
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auto* abort_callback = s.should_abort_on_uncaught_exception_callback ?
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s.should_abort_on_uncaught_exception_callback :
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ShouldAbortOnUncaughtException;
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isolate->SetAbortOnUncaughtExceptionCallback(abort_callback);
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auto* fatal_error_cb = s.fatal_error_callback ?
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s.fatal_error_callback : OnFatalError;
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isolate->SetFatalErrorHandler(fatal_error_cb);
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auto* prepare_stack_trace_cb = s.prepare_stack_trace_callback ?
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s.prepare_stack_trace_callback : PrepareStackTraceCallback;
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isolate->SetPrepareStackTraceCallback(prepare_stack_trace_cb);
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}
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void SetIsolateMiscHandlers(v8::Isolate* isolate, const IsolateSettings& s) {
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isolate->SetMicrotasksPolicy(s.policy);
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auto* allow_wasm_codegen_cb = s.allow_wasm_code_generation_callback ?
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s.allow_wasm_code_generation_callback : AllowWasmCodeGenerationCallback;
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isolate->SetAllowWasmCodeGenerationCallback(allow_wasm_codegen_cb);
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auto* promise_reject_cb = s.promise_reject_callback ?
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s.promise_reject_callback : task_queue::PromiseRejectCallback;
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isolate->SetPromiseRejectCallback(promise_reject_cb);
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auto* host_cleanup_cb = s.host_cleanup_finalization_group_callback ?
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s.host_cleanup_finalization_group_callback :
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HostCleanupFinalizationGroupCallback;
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isolate->SetHostCleanupFinalizationGroupCallback(host_cleanup_cb);
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if (s.flags & DETAILED_SOURCE_POSITIONS_FOR_PROFILING)
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v8::CpuProfiler::UseDetailedSourcePositionsForProfiling(isolate);
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}
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void SetIsolateUpForNode(v8::Isolate* isolate,
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const IsolateSettings& settings) {
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SetIsolateErrorHandlers(isolate, settings);
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SetIsolateMiscHandlers(isolate, settings);
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}
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void SetIsolateUpForNode(v8::Isolate* isolate) {
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IsolateSettings settings;
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SetIsolateUpForNode(isolate, settings);
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}
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Isolate* NewIsolate(ArrayBufferAllocator* allocator, uv_loop_t* event_loop) {
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return NewIsolate(allocator, event_loop, GetMainThreadMultiIsolatePlatform());
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}
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// TODO(joyeecheung): we may want to expose this, but then we need to be
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// careful about what we override in the params.
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Isolate* NewIsolate(Isolate::CreateParams* params,
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uv_loop_t* event_loop,
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MultiIsolatePlatform* platform) {
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Isolate* isolate = Isolate::Allocate();
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if (isolate == nullptr) return nullptr;
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// Register the isolate on the platform before the isolate gets initialized,
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// so that the isolate can access the platform during initialization.
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platform->RegisterIsolate(isolate, event_loop);
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SetIsolateCreateParamsForNode(params);
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Isolate::Initialize(isolate, *params);
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SetIsolateUpForNode(isolate);
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return isolate;
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}
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Isolate* NewIsolate(ArrayBufferAllocator* allocator,
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uv_loop_t* event_loop,
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MultiIsolatePlatform* platform) {
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Isolate::CreateParams params;
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if (allocator != nullptr) params.array_buffer_allocator = allocator;
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return NewIsolate(¶ms, event_loop, platform);
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}
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Isolate* NewIsolate(std::shared_ptr<ArrayBufferAllocator> allocator,
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uv_loop_t* event_loop,
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MultiIsolatePlatform* platform) {
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Isolate::CreateParams params;
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if (allocator) params.array_buffer_allocator_shared = allocator;
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return NewIsolate(¶ms, event_loop, platform);
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}
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IsolateData* CreateIsolateData(Isolate* isolate,
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uv_loop_t* loop,
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MultiIsolatePlatform* platform,
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ArrayBufferAllocator* allocator) {
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return new IsolateData(isolate, loop, platform, allocator);
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}
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void FreeIsolateData(IsolateData* isolate_data) {
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delete isolate_data;
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}
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Environment* CreateEnvironment(IsolateData* isolate_data,
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Local<Context> context,
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int argc,
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const char* const* argv,
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int exec_argc,
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const char* const* exec_argv) {
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return CreateEnvironment(
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isolate_data, context,
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std::vector<std::string>(argv, argv + argc),
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std::vector<std::string>(exec_argv, exec_argv + exec_argc));
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}
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Environment* CreateEnvironment(
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IsolateData* isolate_data,
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Local<Context> context,
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const std::vector<std::string>& args,
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const std::vector<std::string>& exec_args,
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EnvironmentFlags::Flags flags,
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ThreadId thread_id) {
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Isolate* isolate = context->GetIsolate();
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HandleScope handle_scope(isolate);
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Context::Scope context_scope(context);
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// TODO(addaleax): This is a much better place for parsing per-Environment
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// options than the global parse call.
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Environment* env = new Environment(
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isolate_data,
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context,
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args,
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exec_args,
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flags,
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thread_id);
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if (flags & EnvironmentFlags::kOwnsProcessState) {
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env->set_abort_on_uncaught_exception(false);
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}
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if (env->RunBootstrapping().IsEmpty()) {
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FreeEnvironment(env);
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return nullptr;
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}
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return env;
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}
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void FreeEnvironment(Environment* env) {
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{
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// TODO(addaleax): This should maybe rather be in a SealHandleScope.
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HandleScope handle_scope(env->isolate());
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Context::Scope context_scope(env->context());
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env->set_stopping(true);
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env->stop_sub_worker_contexts();
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env->RunCleanup();
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RunAtExit(env);
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}
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// This call needs to be made while the `Environment` is still alive
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// because we assume that it is available for async tracking in the
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// NodePlatform implementation.
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MultiIsolatePlatform* platform = env->isolate_data()->platform();
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if (platform != nullptr)
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platform->DrainTasks(env->isolate());
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delete env;
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}
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InspectorParentHandle::~InspectorParentHandle() {}
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// Hide the internal handle class from the public API.
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#if HAVE_INSPECTOR
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struct InspectorParentHandleImpl : public InspectorParentHandle {
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std::unique_ptr<inspector::ParentInspectorHandle> impl;
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explicit InspectorParentHandleImpl(
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std::unique_ptr<inspector::ParentInspectorHandle>&& impl)
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: impl(std::move(impl)) {}
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};
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#endif
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NODE_EXTERN std::unique_ptr<InspectorParentHandle> GetInspectorParentHandle(
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Environment* env,
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ThreadId thread_id,
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const char* url) {
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CHECK_NOT_NULL(env);
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CHECK_NE(thread_id.id, static_cast<uint64_t>(-1));
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#if HAVE_INSPECTOR
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return std::make_unique<InspectorParentHandleImpl>(
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env->inspector_agent()->GetParentHandle(thread_id.id, url));
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#else
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return {};
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#endif
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}
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void LoadEnvironment(Environment* env) {
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USE(LoadEnvironment(env,
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StartExecutionCallback{},
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{}));
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}
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MaybeLocal<Value> LoadEnvironment(
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Environment* env,
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StartExecutionCallback cb,
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std::unique_ptr<InspectorParentHandle> inspector_parent_handle) {
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env->InitializeLibuv(per_process::v8_is_profiling);
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env->InitializeDiagnostics();
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#if HAVE_INSPECTOR
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if (inspector_parent_handle) {
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env->InitializeInspector(
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std::move(static_cast<InspectorParentHandleImpl*>(
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inspector_parent_handle.get())->impl));
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} else {
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env->InitializeInspector({});
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}
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#endif
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return StartExecution(env, cb);
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}
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MaybeLocal<Value> LoadEnvironment(
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Environment* env,
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const char* main_script_source_utf8,
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std::unique_ptr<InspectorParentHandle> inspector_parent_handle) {
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CHECK_NOT_NULL(main_script_source_utf8);
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return LoadEnvironment(
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env,
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[&](const StartExecutionCallbackInfo& info) -> MaybeLocal<Value> {
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// This is a slightly hacky way to convert UTF-8 to UTF-16.
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Local<String> str =
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String::NewFromUtf8(env->isolate(),
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main_script_source_utf8,
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v8::NewStringType::kNormal).ToLocalChecked();
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auto main_utf16 = std::make_unique<String::Value>(env->isolate(), str);
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// TODO(addaleax): Avoid having a global table for all scripts.
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std::string name = "embedder_main_" + std::to_string(env->thread_id());
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native_module::NativeModuleEnv::Add(
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name.c_str(),
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UnionBytes(**main_utf16, main_utf16->length()));
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env->set_main_utf16(std::move(main_utf16));
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std::vector<Local<String>> params = {
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env->process_string(),
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env->require_string()};
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std::vector<Local<Value>> args = {
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env->process_object(),
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env->native_module_require()};
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return ExecuteBootstrapper(env, name.c_str(), ¶ms, &args);
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},
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std::move(inspector_parent_handle));
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}
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Environment* GetCurrentEnvironment(Local<Context> context) {
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return Environment::GetCurrent(context);
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}
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MultiIsolatePlatform* GetMainThreadMultiIsolatePlatform() {
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return per_process::v8_platform.Platform();
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}
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MultiIsolatePlatform* CreatePlatform(
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int thread_pool_size,
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node::tracing::TracingController* tracing_controller) {
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return MultiIsolatePlatform::Create(thread_pool_size, tracing_controller)
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.release();
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}
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void FreePlatform(MultiIsolatePlatform* platform) {
|
|
delete platform;
|
|
}
|
|
|
|
std::unique_ptr<MultiIsolatePlatform> MultiIsolatePlatform::Create(
|
|
int thread_pool_size,
|
|
node::tracing::TracingController* tracing_controller) {
|
|
return std::make_unique<NodePlatform>(thread_pool_size, tracing_controller);
|
|
}
|
|
|
|
MaybeLocal<Object> GetPerContextExports(Local<Context> context) {
|
|
Isolate* isolate = context->GetIsolate();
|
|
EscapableHandleScope handle_scope(isolate);
|
|
|
|
Local<Object> global = context->Global();
|
|
Local<Private> key = Private::ForApi(isolate,
|
|
FIXED_ONE_BYTE_STRING(isolate, "node:per_context_binding_exports"));
|
|
|
|
Local<Value> existing_value;
|
|
if (!global->GetPrivate(context, key).ToLocal(&existing_value))
|
|
return MaybeLocal<Object>();
|
|
if (existing_value->IsObject())
|
|
return handle_scope.Escape(existing_value.As<Object>());
|
|
|
|
Local<Object> exports = Object::New(isolate);
|
|
if (context->Global()->SetPrivate(context, key, exports).IsNothing() ||
|
|
!InitializePrimordials(context))
|
|
return MaybeLocal<Object>();
|
|
return handle_scope.Escape(exports);
|
|
}
|
|
|
|
// Any initialization logic should be performed in
|
|
// InitializeContext, because embedders don't necessarily
|
|
// call NewContext and so they will experience breakages.
|
|
Local<Context> NewContext(Isolate* isolate,
|
|
Local<ObjectTemplate> object_template) {
|
|
auto context = Context::New(isolate, nullptr, object_template);
|
|
if (context.IsEmpty()) return context;
|
|
|
|
if (!InitializeContext(context)) {
|
|
return Local<Context>();
|
|
}
|
|
|
|
return context;
|
|
}
|
|
|
|
void ProtoThrower(const FunctionCallbackInfo<Value>& info) {
|
|
THROW_ERR_PROTO_ACCESS(info.GetIsolate());
|
|
}
|
|
|
|
// This runs at runtime, regardless of whether the context
|
|
// is created from a snapshot.
|
|
void InitializeContextRuntime(Local<Context> context) {
|
|
Isolate* isolate = context->GetIsolate();
|
|
HandleScope handle_scope(isolate);
|
|
|
|
// Delete `Intl.v8BreakIterator`
|
|
// https://github.com/nodejs/node/issues/14909
|
|
Local<String> intl_string = FIXED_ONE_BYTE_STRING(isolate, "Intl");
|
|
Local<String> break_iter_string =
|
|
FIXED_ONE_BYTE_STRING(isolate, "v8BreakIterator");
|
|
Local<Value> intl_v;
|
|
if (context->Global()->Get(context, intl_string).ToLocal(&intl_v) &&
|
|
intl_v->IsObject()) {
|
|
Local<Object> intl = intl_v.As<Object>();
|
|
intl->Delete(context, break_iter_string).FromJust();
|
|
}
|
|
|
|
// Delete `Atomics.wake`
|
|
// https://github.com/nodejs/node/issues/21219
|
|
Local<String> atomics_string = FIXED_ONE_BYTE_STRING(isolate, "Atomics");
|
|
Local<String> wake_string = FIXED_ONE_BYTE_STRING(isolate, "wake");
|
|
Local<Value> atomics_v;
|
|
if (context->Global()->Get(context, atomics_string).ToLocal(&atomics_v) &&
|
|
atomics_v->IsObject()) {
|
|
Local<Object> atomics = atomics_v.As<Object>();
|
|
atomics->Delete(context, wake_string).FromJust();
|
|
}
|
|
|
|
// Remove __proto__
|
|
// https://github.com/nodejs/node/issues/31951
|
|
Local<String> object_string = FIXED_ONE_BYTE_STRING(isolate, "Object");
|
|
Local<String> prototype_string = FIXED_ONE_BYTE_STRING(isolate, "prototype");
|
|
Local<Object> prototype = context->Global()
|
|
->Get(context, object_string)
|
|
.ToLocalChecked()
|
|
.As<Object>()
|
|
->Get(context, prototype_string)
|
|
.ToLocalChecked()
|
|
.As<Object>();
|
|
Local<String> proto_string = FIXED_ONE_BYTE_STRING(isolate, "__proto__");
|
|
if (per_process::cli_options->disable_proto == "delete") {
|
|
prototype->Delete(context, proto_string).ToChecked();
|
|
} else if (per_process::cli_options->disable_proto == "throw") {
|
|
Local<Value> thrower =
|
|
Function::New(context, ProtoThrower).ToLocalChecked();
|
|
PropertyDescriptor descriptor(thrower, thrower);
|
|
descriptor.set_enumerable(false);
|
|
descriptor.set_configurable(true);
|
|
prototype->DefineProperty(context, proto_string, descriptor).ToChecked();
|
|
} else if (per_process::cli_options->disable_proto != "") {
|
|
// Validated in ProcessGlobalArgs
|
|
FatalError("InitializeContextRuntime()", "invalid --disable-proto mode");
|
|
}
|
|
}
|
|
|
|
bool InitializeContextForSnapshot(Local<Context> context) {
|
|
Isolate* isolate = context->GetIsolate();
|
|
HandleScope handle_scope(isolate);
|
|
|
|
context->SetEmbedderData(ContextEmbedderIndex::kAllowWasmCodeGeneration,
|
|
True(isolate));
|
|
return InitializePrimordials(context);
|
|
}
|
|
|
|
bool InitializePrimordials(Local<Context> context) {
|
|
// Run per-context JS files.
|
|
Isolate* isolate = context->GetIsolate();
|
|
Context::Scope context_scope(context);
|
|
Local<Object> exports;
|
|
|
|
Local<String> primordials_string =
|
|
FIXED_ONE_BYTE_STRING(isolate, "primordials");
|
|
Local<String> global_string = FIXED_ONE_BYTE_STRING(isolate, "global");
|
|
Local<String> exports_string = FIXED_ONE_BYTE_STRING(isolate, "exports");
|
|
|
|
// Create primordials first and make it available to per-context scripts.
|
|
Local<Object> primordials = Object::New(isolate);
|
|
if (!primordials->SetPrototype(context, Null(isolate)).FromJust() ||
|
|
!GetPerContextExports(context).ToLocal(&exports) ||
|
|
!exports->Set(context, primordials_string, primordials).FromJust()) {
|
|
return false;
|
|
}
|
|
|
|
static const char* context_files[] = {"internal/per_context/primordials",
|
|
"internal/per_context/domexception",
|
|
"internal/per_context/messageport",
|
|
nullptr};
|
|
|
|
for (const char** module = context_files; *module != nullptr; module++) {
|
|
std::vector<Local<String>> parameters = {
|
|
global_string, exports_string, primordials_string};
|
|
Local<Value> arguments[] = {context->Global(), exports, primordials};
|
|
MaybeLocal<Function> maybe_fn =
|
|
native_module::NativeModuleEnv::LookupAndCompile(
|
|
context, *module, ¶meters, nullptr);
|
|
if (maybe_fn.IsEmpty()) {
|
|
return false;
|
|
}
|
|
Local<Function> fn = maybe_fn.ToLocalChecked();
|
|
MaybeLocal<Value> result =
|
|
fn->Call(context, Undefined(isolate), arraysize(arguments), arguments);
|
|
// Execution failed during context creation.
|
|
// TODO(joyeecheung): deprecate this signature and return a MaybeLocal.
|
|
if (result.IsEmpty()) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool InitializeContext(Local<Context> context) {
|
|
if (!InitializeContextForSnapshot(context)) {
|
|
return false;
|
|
}
|
|
|
|
InitializeContextRuntime(context);
|
|
return true;
|
|
}
|
|
|
|
uv_loop_t* GetCurrentEventLoop(Isolate* isolate) {
|
|
HandleScope handle_scope(isolate);
|
|
Local<Context> context = isolate->GetCurrentContext();
|
|
if (context.IsEmpty()) return nullptr;
|
|
Environment* env = Environment::GetCurrent(context);
|
|
if (env == nullptr) return nullptr;
|
|
return env->event_loop();
|
|
}
|
|
|
|
void AddLinkedBinding(Environment* env, const node_module& mod) {
|
|
CHECK_NOT_NULL(env);
|
|
Mutex::ScopedLock lock(env->extra_linked_bindings_mutex());
|
|
|
|
node_module* prev_head = env->extra_linked_bindings_head();
|
|
env->extra_linked_bindings()->push_back(mod);
|
|
if (prev_head != nullptr)
|
|
prev_head->nm_link = &env->extra_linked_bindings()->back();
|
|
}
|
|
|
|
void AddLinkedBinding(Environment* env,
|
|
const char* name,
|
|
addon_context_register_func fn,
|
|
void* priv) {
|
|
node_module mod = {
|
|
NODE_MODULE_VERSION,
|
|
NM_F_LINKED,
|
|
nullptr, // nm_dso_handle
|
|
nullptr, // nm_filename
|
|
nullptr, // nm_register_func
|
|
fn,
|
|
name,
|
|
priv,
|
|
nullptr // nm_link
|
|
};
|
|
AddLinkedBinding(env, mod);
|
|
}
|
|
|
|
static std::atomic<uint64_t> next_thread_id{0};
|
|
|
|
ThreadId AllocateEnvironmentThreadId() {
|
|
return ThreadId { next_thread_id++ };
|
|
}
|
|
|
|
} // namespace node
|