Files
node/src/node_realm.h
Anna Henningsen 60a58f63a1 src: mark realm leaf classes final
Since these classes use virtual methods extensively, adding `final`
should allow compilers to optimize accesses better.

PR-URL: https://github.com/nodejs/node/pull/59355
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Chengzhong Wu <legendecas@gmail.com>
Reviewed-By: Juan José Arboleda <soyjuanarbol@gmail.com>
Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
Reviewed-By: Darshan Sen <raisinten@gmail.com>
2025-08-07 12:59:40 +02:00

237 lines
7.9 KiB
C++

#ifndef SRC_NODE_REALM_H_
#define SRC_NODE_REALM_H_
#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#include <v8.h>
#include <unordered_map>
#include "cleanup_queue.h"
#include "cppgc_helpers.h"
#include "env_properties.h"
#include "memory_tracker.h"
#include "node_snapshotable.h"
namespace node {
struct RealmSerializeInfo {
std::vector<std::string> builtins;
std::vector<PropInfo> persistent_values;
std::vector<PropInfo> native_objects;
SnapshotIndex context;
friend std::ostream& operator<<(std::ostream& o, const RealmSerializeInfo& i);
};
using BindingDataStore =
std::array<BaseObjectWeakPtr<BaseObject>,
static_cast<size_t>(BindingDataType::kBindingDataTypeCount)>;
/**
* This is a wrapper around a weak persistent of CppgcMixin, used in the
* CppgcWrapperList to avoid accessing already garbage collected CppgcMixins.
*/
class CppgcWrapperListNode {
public:
explicit inline CppgcWrapperListNode(CppgcMixin* ptr);
inline explicit operator bool() const { return !persistent; }
inline CppgcMixin* operator->() const { return persistent.Get(); }
inline CppgcMixin* operator*() const { return persistent.Get(); }
cppgc::WeakPersistent<CppgcMixin> persistent;
// Used by ContainerOf in the ListNode implementation for fast manipulation of
// CppgcWrapperList.
ListNode<CppgcWrapperListNode> wrapper_list_node;
};
/**
* A per-realm list of weak persistent of cppgc wrappers, which implements
* iterations that require iterate over cppgc wrappers created by Node.js.
*/
class CppgcWrapperList
: public ListHead<CppgcWrapperListNode,
&CppgcWrapperListNode::wrapper_list_node>,
public MemoryRetainer {
public:
void Cleanup();
void PurgeEmpty();
SET_MEMORY_INFO_NAME(CppgcWrapperList)
SET_SELF_SIZE(CppgcWrapperList)
void MemoryInfo(MemoryTracker* tracker) const override;
};
/**
* node::Realm is a container for a set of JavaScript objects and functions
* that associated with a particular global environment.
*
* An ECMAScript realm (https://tc39.es/ecma262/#sec-code-realms) representing
* a global environment in which script is run. Each ECMAScript realm comes
* with a global object and a set of intrinsic objects. An ECMAScript realm has
* a [[HostDefined]] field, which contains the node::Realm object.
*
* Realm can be a principal realm or a synthetic realm. A principal realm is
* created with an Environment as its principal global environment to evaluate
* scripts. A synthetic realm is created with JS APIs like ShadowRealm.
*
* Native bindings and builtin modules can be evaluated in either a principal
* realm or a synthetic realm.
*/
class Realm : public MemoryRetainer {
public:
enum Kind {
kPrincipal,
kShadowRealm,
};
static inline Realm* GetCurrent(v8::Isolate* isolate);
static inline Realm* GetCurrent(v8::Local<v8::Context> context);
static inline Realm* GetCurrent(
const v8::FunctionCallbackInfo<v8::Value>& info);
template <typename T>
static inline Realm* GetCurrent(const v8::PropertyCallbackInfo<T>& info);
Realm(Environment* env, v8::Local<v8::Context> context, Kind kind);
Realm(const Realm&) = delete;
Realm& operator=(const Realm&) = delete;
Realm(Realm&&) = delete;
Realm& operator=(Realm&&) = delete;
void MemoryInfo(MemoryTracker* tracker) const override;
void CreateProperties();
RealmSerializeInfo Serialize(v8::SnapshotCreator* creator);
void DeserializeProperties(const RealmSerializeInfo* info);
v8::MaybeLocal<v8::Value> ExecuteBootstrapper(const char* id);
v8::MaybeLocal<v8::Value> RunBootstrapping();
inline void TrackBaseObject(BaseObject* bo);
inline void UntrackBaseObject(BaseObject* bo);
inline bool PendingCleanup() const;
void RunCleanup();
template <typename T>
void ForEachBaseObject(T&& iterator) const;
void PrintInfoForSnapshot();
void VerifyNoStrongBaseObjects();
inline IsolateData* isolate_data() const;
inline Environment* env() const;
inline v8::Isolate* isolate() const;
inline Kind kind() const;
virtual v8::Local<v8::Context> context() const;
inline bool has_run_bootstrapping_code() const;
// Methods created using SetMethod(), SetPrototypeMethod(), etc. inside
// this scope can access the created T* object using
// GetBindingData<T>(args) later.
template <typename T, typename... Args>
T* AddBindingData(v8::Local<v8::Object> target, Args&&... args);
template <typename T, typename U>
static inline T* GetBindingData(const v8::PropertyCallbackInfo<U>& info);
template <typename T>
static inline T* GetBindingData(
const v8::FunctionCallbackInfo<v8::Value>& info);
template <typename T>
static inline T* GetBindingData(v8::Local<v8::Context> context);
template <typename T>
inline T* GetBindingData();
inline BindingDataStore* binding_data_store();
// The BaseObject count is a debugging helper that makes sure that there are
// no memory leaks caused by BaseObjects staying alive longer than expected
// (in particular, no circular BaseObjectPtr references).
inline int64_t base_object_count() const;
// Base object count created after the bootstrap of the realm.
inline int64_t base_object_created_after_bootstrap() const;
inline void TrackCppgcWrapper(CppgcMixin* handle);
inline CppgcWrapperList* cppgc_wrapper_list() { return &cppgc_wrapper_list_; }
#define V(PropertyName, TypeName) \
virtual v8::Local<TypeName> PropertyName() const = 0; \
virtual void set_##PropertyName(v8::Local<TypeName> value) = 0;
PER_REALM_STRONG_PERSISTENT_VALUES(V)
#undef V
std::set<struct node_module*> internal_bindings;
std::set<std::string> builtins_with_cache;
std::set<std::string> builtins_without_cache;
// This is only filled during deserialization. We use a vector since
// it's only used for tests.
std::vector<std::string> builtins_in_snapshot;
// This used during the destruction of cppgc wrappers to inform a GC epilogue
// callback to clean up the weak persistents used to track cppgc wrappers if
// the wrappers are already garbage collected to prevent holding on to
// excessive useless persistents.
inline void set_should_purge_empty_cppgc_wrappers(bool value) {
should_purge_empty_cppgc_wrappers_ = value;
}
protected:
~Realm();
virtual v8::MaybeLocal<v8::Value> BootstrapRealm() = 0;
Environment* env_;
// Shorthand for isolate pointer.
v8::Isolate* isolate_;
v8::Global<v8::Context> context_;
bool should_purge_empty_cppgc_wrappers_ = false;
#define V(PropertyName, TypeName) v8::Global<TypeName> PropertyName##_;
PER_REALM_STRONG_PERSISTENT_VALUES(V)
#undef V
static void PurgeEmptyCppgcWrappers(v8::Isolate* isolate,
v8::GCType type,
v8::GCCallbackFlags flags,
void* data);
private:
void InitializeContext(v8::Local<v8::Context> context,
const RealmSerializeInfo* realm_info);
void DoneBootstrapping();
Kind kind_;
bool has_run_bootstrapping_code_ = false;
int64_t base_object_count_ = 0;
int64_t base_object_created_by_bootstrap_ = 0;
BindingDataStore binding_data_store_;
BaseObjectList base_object_list_;
CppgcWrapperList cppgc_wrapper_list_;
};
class PrincipalRealm final : public Realm {
public:
PrincipalRealm(Environment* env,
v8::Local<v8::Context> context,
const RealmSerializeInfo* realm_info);
~PrincipalRealm();
SET_MEMORY_INFO_NAME(PrincipalRealm)
SET_SELF_SIZE(PrincipalRealm)
#define V(PropertyName, TypeName) \
v8::Local<TypeName> PropertyName() const override; \
void set_##PropertyName(v8::Local<TypeName> value) override;
PER_REALM_STRONG_PERSISTENT_VALUES(V)
#undef V
protected:
v8::MaybeLocal<v8::Value> BootstrapRealm() override;
};
} // namespace node
#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#endif // SRC_NODE_REALM_H_