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PR-URL: https://github.com/nodejs/node/pull/58434 Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com> Reviewed-By: Juan José Arboleda <soyjuanarbol@gmail.com> Reviewed-By: Darshan Sen <raisinten@gmail.com>
262 lines
12 KiB
C++
262 lines
12 KiB
C++
#ifndef SRC_NODE_CONTEXTIFY_H_
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#define SRC_NODE_CONTEXTIFY_H_
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#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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#include "base_object-inl.h"
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#include "cppgc_helpers-inl.h"
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#include "node_context_data.h"
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#include "node_errors.h"
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namespace node {
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class ExternalReferenceRegistry;
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namespace contextify {
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struct ContextOptions {
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v8::Local<v8::String> name;
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v8::Local<v8::String> origin;
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v8::Local<v8::Boolean> allow_code_gen_strings;
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v8::Local<v8::Boolean> allow_code_gen_wasm;
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std::unique_ptr<v8::MicrotaskQueue> own_microtask_queue;
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v8::Local<v8::Symbol> host_defined_options_id;
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bool vanilla = false;
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};
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/**
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* The memory management of a vm context is as follows:
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*
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* user code
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* │
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* As global proxy or ▼
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* ┌──────────────┐ kSandboxObject embedder data ┌────────────────┐
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* ┌─► │ V8 Context │────────────────────────────────►│ Wrapper holder │
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* │ └──────────────┘ └───────┬────────┘
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* │ ▲ Object constructor/creation context │
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* │ │ │
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* │ ┌──────┴────────────┐ contextify_context_private_symbol │
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* │ │ ContextifyContext │◄────────────────────────────────────┘
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* │ │ JS Wrapper │◄──────────► ┌─────────────────────────┐
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* │ └───────────────────┘ cppgc │ node::ContextifyContext │
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* │ │ C++ Object │
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* └──────────────────────────────────► └─────────────────────────┘
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* v8::TracedReference / ContextEmbedderIndex::kContextifyContext
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*
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* There are two possibilities for the "wrapper holder":
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*
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* 1. When vm.constants.DONT_CONTEXTIFY is used, the wrapper holder is the V8
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* context's global proxy object
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* 2. Otherwise it's the arbitrary "sandbox object" that users pass into
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* vm.createContext() or a new empty object created internally if they pass
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* undefined.
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*
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* In 2, the global object of the new V8 context is created using
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* global_object_template with interceptors that perform any requested
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* operations on the global object in the context first on the sandbox object
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* living outside of the new context, then fall back to the global proxy of the
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* new context.
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*
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* It's critical for the user-accessible wrapper holder to keep the
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* ContextifyContext wrapper alive via contextify_context_private_symbol
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* so that the V8 context is always available to the user while they still
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* hold the vm "context" object alive.
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*
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* It's also critical for the V8 context to keep the wrapper holder
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* (specifically, the "sandbox object" if users pass one) as well as the
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* node::ContextifyContext C++ object alive, so that when the code
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* runs inside the object and accesses the global object, the interceptors
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* can still access the "sandbox object" and perform operations
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* on them, even if users already relinquish access to the outer
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* "sandbox object".
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*
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* The v8::TracedReference and the ContextEmbedderIndex::kContextifyContext
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* slot in the context only act as shortcuts between
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* the node::ContextifyContext C++ object and the V8 context.
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*/
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class ContextifyContext final : CPPGC_MIXIN(ContextifyContext) {
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public:
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SET_CPPGC_NAME(ContextifyContext)
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void Trace(cppgc::Visitor* visitor) const final;
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SET_NO_MEMORY_INFO()
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ContextifyContext(Environment* env,
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v8::Local<v8::Object> wrapper,
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v8::Local<v8::Context> v8_context,
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ContextOptions* options);
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// The destructors don't need to do anything because when the wrapper is
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// going away, the context is already going away or otherwise it would've
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// been holding the wrapper alive, so there's no need to reset the pointers
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// in the context. Also, any global handles to the context would've been
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// empty at this point, and the per-Environment context tracking code is
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// capable of dealing with empty handles from contexts purged elsewhere.
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~ContextifyContext() = default;
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static v8::MaybeLocal<v8::Context> CreateV8Context(
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v8::Isolate* isolate,
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v8::Local<v8::ObjectTemplate> object_template,
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const SnapshotData* snapshot_data,
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v8::MicrotaskQueue* queue);
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static void CreatePerIsolateProperties(IsolateData* isolate_data,
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v8::Local<v8::ObjectTemplate> target);
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static void RegisterExternalReferences(ExternalReferenceRegistry* registry);
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static ContextifyContext* ContextFromContextifiedSandbox(
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Environment* env, const v8::Local<v8::Object>& wrapper_holder);
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inline v8::Local<v8::Context> context() const {
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return context_.Get(env()->isolate());
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}
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inline v8::Local<v8::Object> global_proxy() const {
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return context()->Global();
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}
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inline v8::Local<v8::Object> sandbox() const {
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// Only vanilla contexts have undefined sandboxes. sandbox() is only used by
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// interceptors who are not supposed to be called on vanilla contexts.
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v8::Local<v8::Value> result =
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context()->GetEmbedderData(ContextEmbedderIndex::kSandboxObject);
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CHECK(!result->IsUndefined());
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return result.As<v8::Object>();
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}
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inline v8::MicrotaskQueue* microtask_queue() const {
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return microtask_queue_.get();
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}
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template <typename T>
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static ContextifyContext* Get(const v8::PropertyCallbackInfo<T>& args);
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static ContextifyContext* Get(v8::Local<v8::Object> object);
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static void InitializeGlobalTemplates(IsolateData* isolate_data);
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private:
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static ContextifyContext* New(Environment* env,
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v8::Local<v8::Object> sandbox_obj,
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ContextOptions* options);
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// Initialize a context created from CreateV8Context()
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static ContextifyContext* New(v8::Local<v8::Context> ctx,
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Environment* env,
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v8::Local<v8::Object> sandbox_obj,
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ContextOptions* options);
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static bool IsStillInitializing(const ContextifyContext* ctx);
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static void MakeContext(const v8::FunctionCallbackInfo<v8::Value>& args);
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static void IsContext(const v8::FunctionCallbackInfo<v8::Value>& args);
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static v8::Intercepted PropertyQueryCallback(
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v8::Local<v8::Name> property,
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const v8::PropertyCallbackInfo<v8::Integer>& args);
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static v8::Intercepted PropertyGetterCallback(
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v8::Local<v8::Name> property,
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const v8::PropertyCallbackInfo<v8::Value>& args);
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static v8::Intercepted PropertySetterCallback(
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v8::Local<v8::Name> property,
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v8::Local<v8::Value> value,
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const v8::PropertyCallbackInfo<void>& args);
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static v8::Intercepted PropertyDescriptorCallback(
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v8::Local<v8::Name> property,
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const v8::PropertyCallbackInfo<v8::Value>& args);
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static v8::Intercepted PropertyDefinerCallback(
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v8::Local<v8::Name> property,
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const v8::PropertyDescriptor& desc,
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const v8::PropertyCallbackInfo<void>& args);
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static v8::Intercepted PropertyDeleterCallback(
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v8::Local<v8::Name> property,
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const v8::PropertyCallbackInfo<v8::Boolean>& args);
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static void PropertyEnumeratorCallback(
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const v8::PropertyCallbackInfo<v8::Array>& args);
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static v8::Intercepted IndexedPropertyQueryCallback(
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uint32_t index, const v8::PropertyCallbackInfo<v8::Integer>& args);
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static v8::Intercepted IndexedPropertyGetterCallback(
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uint32_t index, const v8::PropertyCallbackInfo<v8::Value>& args);
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static v8::Intercepted IndexedPropertySetterCallback(
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uint32_t index,
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v8::Local<v8::Value> value,
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const v8::PropertyCallbackInfo<void>& args);
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static v8::Intercepted IndexedPropertyDescriptorCallback(
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uint32_t index, const v8::PropertyCallbackInfo<v8::Value>& args);
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static v8::Intercepted IndexedPropertyDefinerCallback(
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uint32_t index,
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const v8::PropertyDescriptor& desc,
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const v8::PropertyCallbackInfo<void>& args);
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static v8::Intercepted IndexedPropertyDeleterCallback(
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uint32_t index, const v8::PropertyCallbackInfo<v8::Boolean>& args);
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static void IndexedPropertyEnumeratorCallback(
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const v8::PropertyCallbackInfo<v8::Array>& args);
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v8::TracedReference<v8::Context> context_;
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std::unique_ptr<v8::MicrotaskQueue> microtask_queue_;
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};
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class ContextifyScript final : CPPGC_MIXIN(ContextifyScript) {
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public:
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SET_CPPGC_NAME(ContextifyScript)
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void Trace(cppgc::Visitor* visitor) const final;
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SET_NO_MEMORY_INFO()
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ContextifyScript(Environment* env, v8::Local<v8::Object> object);
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~ContextifyScript() override;
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v8::Local<v8::UnboundScript> unbound_script() const;
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void set_unbound_script(v8::Local<v8::UnboundScript>);
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static void CreatePerIsolateProperties(IsolateData* isolate_data,
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v8::Local<v8::ObjectTemplate> target);
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static void RegisterExternalReferences(ExternalReferenceRegistry* registry);
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static ContextifyScript* New(Environment* env, v8::Local<v8::Object> object);
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static void New(const v8::FunctionCallbackInfo<v8::Value>& args);
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static bool InstanceOf(Environment* env, const v8::Local<v8::Value>& args);
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static void CreateCachedData(const v8::FunctionCallbackInfo<v8::Value>& args);
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static void RunInContext(const v8::FunctionCallbackInfo<v8::Value>& args);
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static bool EvalMachine(v8::Local<v8::Context> context,
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Environment* env,
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const int64_t timeout,
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const bool display_errors,
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const bool break_on_sigint,
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const bool break_on_first_line,
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v8::MicrotaskQueue* microtask_queue,
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const v8::FunctionCallbackInfo<v8::Value>& args);
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private:
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v8::TracedReference<v8::UnboundScript> script_;
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};
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class ContextifyFunction final {
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public:
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static void RegisterExternalReferences(ExternalReferenceRegistry* registry);
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static void CreatePerIsolateProperties(IsolateData* isolate_data,
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v8::Local<v8::ObjectTemplate> target);
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static void CompileFunction(const v8::FunctionCallbackInfo<v8::Value>& args);
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static v8::MaybeLocal<v8::Object> CompileFunctionAndCacheResult(
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Environment* env,
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v8::Local<v8::Context> parsing_context,
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v8::ScriptCompiler::Source* source,
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v8::LocalVector<v8::String> params,
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v8::LocalVector<v8::Object> context_extensions,
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v8::ScriptCompiler::CompileOptions options,
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bool produce_cached_data,
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v8::Local<v8::Symbol> id_symbol,
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const errors::TryCatchScope& try_catch);
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private:
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ContextifyFunction() = delete;
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~ContextifyFunction() = delete;
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};
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v8::Maybe<void> StoreCodeCacheResult(
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Environment* env,
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v8::Local<v8::Object> target,
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v8::ScriptCompiler::CompileOptions compile_options,
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const v8::ScriptCompiler::Source& source,
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bool produce_cached_data,
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std::unique_ptr<v8::ScriptCompiler::CachedData> new_cached_data);
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} // namespace contextify
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} // namespace node
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#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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#endif // SRC_NODE_CONTEXTIFY_H_
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