Files
node/src/node_contextify.h
Ben Noordhuis 5717dc2ae1 src: remove unused method declaration
PR-URL: https://github.com/nodejs/node/pull/25329
Reviewed-By: Luigi Pinca <luigipinca@gmail.com>
Reviewed-By: Michael Dawson <michael_dawson@ca.ibm.com>
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
Reviewed-By: Tobias Nießen <tniessen@tnie.de>
Reviewed-By: Franziska Hinkelmann <franziska.hinkelmann@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
2019-01-07 08:40:42 +01:00

139 lines
4.6 KiB
C++

#ifndef SRC_NODE_CONTEXTIFY_H_
#define SRC_NODE_CONTEXTIFY_H_
#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#include "base_object-inl.h"
#include "node_context_data.h"
#include "node_errors.h"
#include "node_internals.h"
namespace node {
namespace contextify {
struct ContextOptions {
v8::Local<v8::String> name;
v8::Local<v8::String> origin;
v8::Local<v8::Boolean> allow_code_gen_strings;
v8::Local<v8::Boolean> allow_code_gen_wasm;
};
class ContextifyContext {
public:
ContextifyContext(Environment* env,
v8::Local<v8::Object> sandbox_obj,
const ContextOptions& options);
v8::Local<v8::Value> CreateDataWrapper(Environment* env);
v8::Local<v8::Context> CreateV8Context(Environment* env,
v8::Local<v8::Object> sandbox_obj, const ContextOptions& options);
static void Init(Environment* env, v8::Local<v8::Object> target);
static ContextifyContext* ContextFromContextifiedSandbox(
Environment* env,
const v8::Local<v8::Object>& sandbox);
inline Environment* env() const {
return env_;
}
inline v8::Local<v8::Context> context() const {
return PersistentToLocal::Default(env()->isolate(), context_);
}
inline v8::Local<v8::Object> global_proxy() const {
return context()->Global();
}
inline v8::Local<v8::Object> sandbox() const {
return v8::Local<v8::Object>::Cast(
context()->GetEmbedderData(ContextEmbedderIndex::kSandboxObject));
}
template <typename T>
static ContextifyContext* Get(const v8::PropertyCallbackInfo<T>& args);
private:
static void MakeContext(const v8::FunctionCallbackInfo<v8::Value>& args);
static void IsContext(const v8::FunctionCallbackInfo<v8::Value>& args);
static void CompileFunction(
const v8::FunctionCallbackInfo<v8::Value>& args);
static void WeakCallback(
const v8::WeakCallbackInfo<ContextifyContext>& data);
static void PropertyGetterCallback(
v8::Local<v8::Name> property,
const v8::PropertyCallbackInfo<v8::Value>& args);
static void PropertySetterCallback(
v8::Local<v8::Name> property,
v8::Local<v8::Value> value,
const v8::PropertyCallbackInfo<v8::Value>& args);
static void PropertyDescriptorCallback(
v8::Local<v8::Name> property,
const v8::PropertyCallbackInfo<v8::Value>& args);
static void PropertyDefinerCallback(
v8::Local<v8::Name> property,
const v8::PropertyDescriptor& desc,
const v8::PropertyCallbackInfo<v8::Value>& args);
static void PropertyDeleterCallback(
v8::Local<v8::Name> property,
const v8::PropertyCallbackInfo<v8::Boolean>& args);
static void PropertyEnumeratorCallback(
const v8::PropertyCallbackInfo<v8::Array>& args);
static void IndexedPropertyGetterCallback(
uint32_t index,
const v8::PropertyCallbackInfo<v8::Value>& args);
static void IndexedPropertySetterCallback(
uint32_t index,
v8::Local<v8::Value> value,
const v8::PropertyCallbackInfo<v8::Value>& args);
static void IndexedPropertyDescriptorCallback(
uint32_t index,
const v8::PropertyCallbackInfo<v8::Value>& args);
static void IndexedPropertyDefinerCallback(
uint32_t index,
const v8::PropertyDescriptor& desc,
const v8::PropertyCallbackInfo<v8::Value>& args);
static void IndexedPropertyDeleterCallback(
uint32_t index,
const v8::PropertyCallbackInfo<v8::Boolean>& args);
Environment* const env_;
Persistent<v8::Context> context_;
};
class ContextifyScript : public BaseObject {
public:
SET_NO_MEMORY_INFO()
SET_MEMORY_INFO_NAME(ContextifyScript)
SET_SELF_SIZE(ContextifyScript)
ContextifyScript(Environment* env, v8::Local<v8::Object> object);
~ContextifyScript();
static void Init(Environment* env, v8::Local<v8::Object> target);
static void New(const v8::FunctionCallbackInfo<v8::Value>& args);
static bool InstanceOf(Environment* env, const v8::Local<v8::Value>& args);
static void CreateCachedData(
const v8::FunctionCallbackInfo<v8::Value>& args);
static void RunInThisContext(const v8::FunctionCallbackInfo<v8::Value>& args);
static void RunInContext(const v8::FunctionCallbackInfo<v8::Value>& args);
static bool EvalMachine(Environment* env,
const int64_t timeout,
const bool display_errors,
const bool break_on_sigint,
const v8::FunctionCallbackInfo<v8::Value>& args);
inline uint32_t id() { return id_; }
private:
node::Persistent<v8::UnboundScript> script_;
uint32_t id_;
};
} // namespace contextify
} // namespace node
#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#endif // SRC_NODE_CONTEXTIFY_H_