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Expose and use in TLSWrap an `v8::External` wrap of the `StreamBase*` pointer instead of guessing the ancestor C++ class in `node_wrap.h`. Make use of `StreamBase::Callback` structure for storing/passing both callback and context in a single object. Introduce `GetObject()` for future user-land usage, when a child class is not going to be inherited from AsyncWrap. PR-URL: https://github.com/nodejs/node/pull/2351 Reviewed-By: Trevor Norris <trev.norris@gmail.com>
51 lines
2.0 KiB
C++
51 lines
2.0 KiB
C++
#ifndef SRC_NODE_WRAP_H_
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#define SRC_NODE_WRAP_H_
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#include "env.h"
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#include "env-inl.h"
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#include "js_stream.h"
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#include "pipe_wrap.h"
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#include "tcp_wrap.h"
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#include "tty_wrap.h"
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#include "udp_wrap.h"
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#include "util.h"
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#include "util-inl.h"
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#include "uv.h"
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#include "v8.h"
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namespace node {
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#define WITH_GENERIC_UV_STREAM(env, obj, BODY, ELSE) \
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do { \
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if (env->tcp_constructor_template().IsEmpty() == false && \
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env->tcp_constructor_template()->HasInstance(obj)) { \
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TCPWrap* const wrap = Unwrap<TCPWrap>(obj); \
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BODY \
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} else if (env->tty_constructor_template().IsEmpty() == false && \
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env->tty_constructor_template()->HasInstance(obj)) { \
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TTYWrap* const wrap = Unwrap<TTYWrap>(obj); \
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BODY \
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} else if (env->pipe_constructor_template().IsEmpty() == false && \
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env->pipe_constructor_template()->HasInstance(obj)) { \
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PipeWrap* const wrap = Unwrap<PipeWrap>(obj); \
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BODY \
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} else { \
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ELSE \
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} \
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} while (0)
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inline uv_stream_t* HandleToStream(Environment* env,
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v8::Local<v8::Object> obj) {
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v8::HandleScope scope(env->isolate());
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WITH_GENERIC_UV_STREAM(env, obj, {
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return reinterpret_cast<uv_stream_t*>(wrap->UVHandle());
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}, {});
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return nullptr;
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}
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} // namespace node
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#endif // SRC_NODE_WRAP_H_
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