Files
node/src/node_wrap.h
Fedor Indutny 291b310e21 stream_base: various improvements
Expose and use in TLSWrap an `v8::External` wrap of the
`StreamBase*` pointer instead of guessing the ancestor C++ class in
`node_wrap.h`.

Make use of `StreamBase::Callback` structure for storing/passing both
callback and context in a single object.

Introduce `GetObject()` for future user-land usage, when a child class
is not going to be inherited from AsyncWrap.

PR-URL: https://github.com/nodejs/node/pull/2351
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
2015-08-20 01:14:37 -07:00

51 lines
2.0 KiB
C++

#ifndef SRC_NODE_WRAP_H_
#define SRC_NODE_WRAP_H_
#include "env.h"
#include "env-inl.h"
#include "js_stream.h"
#include "pipe_wrap.h"
#include "tcp_wrap.h"
#include "tty_wrap.h"
#include "udp_wrap.h"
#include "util.h"
#include "util-inl.h"
#include "uv.h"
#include "v8.h"
namespace node {
#define WITH_GENERIC_UV_STREAM(env, obj, BODY, ELSE) \
do { \
if (env->tcp_constructor_template().IsEmpty() == false && \
env->tcp_constructor_template()->HasInstance(obj)) { \
TCPWrap* const wrap = Unwrap<TCPWrap>(obj); \
BODY \
} else if (env->tty_constructor_template().IsEmpty() == false && \
env->tty_constructor_template()->HasInstance(obj)) { \
TTYWrap* const wrap = Unwrap<TTYWrap>(obj); \
BODY \
} else if (env->pipe_constructor_template().IsEmpty() == false && \
env->pipe_constructor_template()->HasInstance(obj)) { \
PipeWrap* const wrap = Unwrap<PipeWrap>(obj); \
BODY \
} else { \
ELSE \
} \
} while (0)
inline uv_stream_t* HandleToStream(Environment* env,
v8::Local<v8::Object> obj) {
v8::HandleScope scope(env->isolate());
WITH_GENERIC_UV_STREAM(env, obj, {
return reinterpret_cast<uv_stream_t*>(wrap->UVHandle());
}, {});
return nullptr;
}
} // namespace node
#endif // SRC_NODE_WRAP_H_