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All uses of NodeMainInstance::registry_ were removed in
43d2e247c7,
so this change removes the variable completely.
Signed-off-by: Darshan Sen <raisinten@gmail.com>
PR-URL: https://github.com/nodejs/node/pull/43392
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
Reviewed-By: Tobias Nießen <tniessen@tnie.de>
Reviewed-By: Santiago Gimeno <santiago.gimeno@gmail.com>
Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
94 lines
3.0 KiB
C++
94 lines
3.0 KiB
C++
#ifndef SRC_NODE_MAIN_INSTANCE_H_
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#define SRC_NODE_MAIN_INSTANCE_H_
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#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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#include <cstddef>
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#include <memory>
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#include "node.h"
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#include "util.h"
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#include "uv.h"
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#include "v8.h"
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namespace node {
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class ExternalReferenceRegistry;
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struct EnvSerializeInfo;
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struct SnapshotData;
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// TODO(joyeecheung): align this with the Worker/WorkerThreadData class.
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// We may be able to create an abstract class to reuse some of the routines.
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class NodeMainInstance {
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public:
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// To create a main instance that does not own the isolate,
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// The caller needs to do:
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//
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// Isolate* isolate = Isolate::Allocate();
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// platform->RegisterIsolate(isolate, loop);
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// isolate->Initialize(...);
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// isolate->Enter();
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// std::unique_ptr<NodeMainInstance> main_instance =
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// NodeMainInstance::Create(isolate, loop, args, exec_args);
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//
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// When tearing it down:
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//
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// main_instance->Cleanup(); // While the isolate is entered
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// isolate->Exit();
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// isolate->Dispose();
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// platform->UnregisterIsolate(isolate);
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//
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// After calling Dispose() the main_instance is no longer accessible.
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static std::unique_ptr<NodeMainInstance> Create(
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v8::Isolate* isolate,
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uv_loop_t* event_loop,
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MultiIsolatePlatform* platform,
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const std::vector<std::string>& args,
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const std::vector<std::string>& exec_args);
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void Dispose();
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// Create a main instance that owns the isolate
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NodeMainInstance(const SnapshotData* snapshot_data,
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uv_loop_t* event_loop,
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MultiIsolatePlatform* platform,
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const std::vector<std::string>& args,
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const std::vector<std::string>& exec_args);
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~NodeMainInstance();
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// Start running the Node.js instances, return the exit code when finished.
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int Run();
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void Run(int* exit_code, Environment* env);
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IsolateData* isolate_data() { return isolate_data_.get(); }
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DeleteFnPtr<Environment, FreeEnvironment> CreateMainEnvironment(
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int* exit_code);
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NodeMainInstance(const NodeMainInstance&) = delete;
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NodeMainInstance& operator=(const NodeMainInstance&) = delete;
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NodeMainInstance(NodeMainInstance&&) = delete;
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NodeMainInstance& operator=(NodeMainInstance&&) = delete;
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private:
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NodeMainInstance(v8::Isolate* isolate,
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uv_loop_t* event_loop,
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MultiIsolatePlatform* platform,
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const std::vector<std::string>& args,
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const std::vector<std::string>& exec_args);
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std::vector<std::string> args_;
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std::vector<std::string> exec_args_;
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std::unique_ptr<ArrayBufferAllocator> array_buffer_allocator_;
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v8::Isolate* isolate_;
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MultiIsolatePlatform* platform_;
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std::unique_ptr<IsolateData> isolate_data_;
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std::unique_ptr<v8::Isolate::CreateParams> isolate_params_;
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const SnapshotData* snapshot_data_ = nullptr;
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};
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} // namespace node
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#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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#endif // SRC_NODE_MAIN_INSTANCE_H_
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