Files
node/lib/string_decoder.js
Trevor Norris 54cc7212df buffer: introduce latin1 encoding term
When node began using the OneByte API (f150d56) it also switched to
officially supporting ISO-8859-1. Though at the time no new encoding
string was introduced.

Introduce the new encoding string 'latin1' to be more explicit. The
previous 'binary' and documented as an alias to 'latin1'.  While many
tests have switched to use 'latin1', there are still plenty that do both
'binary' and 'latin1' checks side-by-side to ensure there is no
regression.

PR-URL: https://github.com/nodejs/node/pull/7111
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
2016-06-07 13:51:14 -06:00

237 lines
6.2 KiB
JavaScript

'use strict';
const Buffer = require('buffer').Buffer;
// Do not cache `Buffer.isEncoding` when checking encoding names as some
// modules monkey-patch it to support additional encodings
function normalizeEncoding(enc) {
if (!enc) return 'utf8';
var low;
for (;;) {
switch (enc) {
case 'utf8':
case 'utf-8':
return 'utf8';
case 'ucs2':
case 'utf16le':
case 'ucs-2':
case 'utf-16le':
return 'utf16le';
case 'base64':
case 'ascii':
case 'latin1':
case 'binary':
case 'hex':
return enc;
default:
if (low) {
if (!Buffer.isEncoding(enc))
throw new Error('Unknown encoding: ' + enc);
return enc;
}
low = true;
enc = ('' + enc).toLowerCase();
}
}
}
// StringDecoder provides an interface for efficiently splitting a series of
// buffers into a series of JS strings without breaking apart multi-byte
// characters.
exports.StringDecoder = StringDecoder;
function StringDecoder(encoding) {
this.encoding = normalizeEncoding(encoding);
var nb;
switch (this.encoding) {
case 'utf16le':
this.text = utf16Text;
this.end = utf16End;
// fall through
case 'utf8':
nb = 4;
break;
case 'base64':
this.text = base64Text;
this.end = base64End;
nb = 3;
break;
default:
this.write = simpleWrite;
this.end = simpleEnd;
return;
}
this.lastNeed = 0;
this.lastTotal = 0;
this.lastChar = Buffer.allocUnsafe(nb);
}
StringDecoder.prototype.write = function(buf) {
if (buf.length === 0)
return '';
var r;
var i;
if (this.lastNeed) {
r = this.fillLast(buf);
if (r === undefined)
return '';
i = this.lastNeed;
this.lastNeed = 0;
} else {
i = 0;
}
if (i < buf.length)
return (r ? r + this.text(buf, i) : this.text(buf, i));
return r || '';
};
StringDecoder.prototype.end = utf8End;
// Returns only complete characters in a Buffer
StringDecoder.prototype.text = utf8Text;
// Attempts to complete a partial character using bytes from a Buffer
StringDecoder.prototype.fillLast = function(buf) {
if (this.lastNeed <= buf.length) {
buf.copy(this.lastChar, this.lastTotal - this.lastNeed, 0, this.lastNeed);
return this.lastChar.toString(this.encoding, 0, this.lastTotal);
}
buf.copy(this.lastChar, this.lastTotal - this.lastNeed, 0, buf.length);
this.lastNeed -= buf.length;
};
// Checks the type of a UTF-8 byte, whether it's ASCII, a leading byte, or a
// continuation byte.
function utf8CheckByte(byte) {
if (byte <= 0x7F)
return 0;
else if (byte >> 5 === 0x06)
return 2;
else if (byte >> 4 === 0x0E)
return 3;
else if (byte >> 3 === 0x1E)
return 4;
return -1;
}
// Checks at most the last 3 bytes of a Buffer for an incomplete UTF-8
// character, returning the total number of bytes needed to complete the partial
// character (if applicable).
function utf8CheckIncomplete(self, buf, i) {
var j = buf.length - 1;
if (j < i)
return 0;
var nb = utf8CheckByte(buf[j--]);
if (nb >= 0) {
if (nb > 0)
self.lastNeed = nb + 1 - (buf.length - j);
return nb;
}
if (j < i)
return 0;
nb = utf8CheckByte(buf[j--]);
if (nb >= 0) {
if (nb > 0)
self.lastNeed = nb + 1 - (buf.length - j);
return nb;
}
if (j < i)
return 0;
nb = utf8CheckByte(buf[j--]);
if (nb >= 0) {
if (nb > 0)
self.lastNeed = nb + 1 - (buf.length - j);
return nb;
}
return 0;
}
// Returns all complete UTF-8 characters in a Buffer. If the Buffer ended on a
// partial character, the character's bytes are buffered until the required
// number of bytes are available.
function utf8Text(buf, i) {
const total = utf8CheckIncomplete(this, buf, i);
if (!this.lastNeed)
return buf.toString('utf8', i);
this.lastTotal = total;
const end = buf.length - (total - this.lastNeed);
buf.copy(this.lastChar, 0, end);
return buf.toString('utf8', i, end);
}
// For UTF-8, a replacement character for each buffered byte of a (partial)
// character needs to be added to the output.
function utf8End(buf) {
const r = (buf && buf.length ? this.write(buf) : '');
if (this.lastNeed)
return r + '\ufffd'.repeat(this.lastTotal - this.lastNeed);
return r;
}
// UTF-16LE typically needs two bytes per character, but even if we have an even
// number of bytes available, we need to check if we end on a leading/high
// surrogate. In that case, we need to wait for the next two bytes in order to
// decode the last character properly.
function utf16Text(buf, i) {
if ((buf.length - i) % 2 === 0) {
const r = buf.toString('utf16le', i);
if (r) {
const c = r.charCodeAt(r.length - 1);
if (c >= 0xD800 && c <= 0xDBFF) {
this.lastNeed = 2;
this.lastTotal = 4;
this.lastChar[0] = buf[buf.length - 2];
this.lastChar[1] = buf[buf.length - 1];
return r.slice(0, -1);
}
}
return r;
}
this.lastNeed = 1;
this.lastTotal = 2;
this.lastChar[0] = buf[buf.length - 1];
return buf.toString('utf16le', i, buf.length - 1);
}
// For UTF-16LE we do not explicitly append special replacement characters if we
// end on a partial character, we simply let v8 handle that.
function utf16End(buf) {
const r = (buf && buf.length ? this.write(buf) : '');
if (this.lastNeed) {
const end = this.lastTotal - this.lastNeed;
return r + this.lastChar.toString('utf16le', 0, end);
}
return r;
}
function base64Text(buf, i) {
const n = (buf.length - i) % 3;
if (n === 0)
return buf.toString('base64', i);
this.lastNeed = 3 - n;
this.lastTotal = 3;
if (n === 1) {
this.lastChar[0] = buf[buf.length - 1];
} else {
this.lastChar[0] = buf[buf.length - 2];
this.lastChar[1] = buf[buf.length - 1];
}
return buf.toString('base64', i, buf.length - n);
}
function base64End(buf) {
const r = (buf && buf.length ? this.write(buf) : '');
if (this.lastNeed)
return r + this.lastChar.toString('base64', 0, 3 - this.lastNeed);
return r;
}
// Pass bytes on through for single-byte encodings (e.g. ascii, latin1, hex)
function simpleWrite(buf) {
return buf.toString(this.encoding);
}
function simpleEnd(buf) {
return (buf && buf.length ? this.write(buf) : '');
}