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This enables using `MessagePort`s in different `vm.Context`s, aiding with the isolation that the `vm` module seeks to provide. Refs: https://github.com/ayojs/ayo/pull/111 PR-URL: https://github.com/nodejs/node/pull/26497 Reviewed-By: James M Snell <jasnell@gmail.com>
223 lines
8.5 KiB
C++
223 lines
8.5 KiB
C++
#ifndef SRC_NODE_MESSAGING_H_
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#define SRC_NODE_MESSAGING_H_
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#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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#include "env.h"
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#include "node_mutex.h"
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#include "sharedarraybuffer_metadata.h"
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#include <list>
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namespace node {
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namespace worker {
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class MessagePortData;
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class MessagePort;
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// Represents a single communication message.
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class Message : public MemoryRetainer {
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public:
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explicit Message(MallocedBuffer<char>&& payload = MallocedBuffer<char>());
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Message(Message&& other) = default;
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Message& operator=(Message&& other) = default;
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Message& operator=(const Message&) = delete;
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Message(const Message&) = delete;
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// Deserialize the contained JS value. May only be called once, and only
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// after Serialize() has been called (e.g. by another thread).
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v8::MaybeLocal<v8::Value> Deserialize(Environment* env,
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v8::Local<v8::Context> context);
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// Serialize a JS value, and optionally transfer objects, into this message.
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// The Message object retains ownership of all transferred objects until
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// deserialization.
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// The source_port parameter, if provided, will make Serialize() throw a
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// "DataCloneError" DOMException if source_port is found in transfer_list.
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v8::Maybe<bool> Serialize(Environment* env,
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v8::Local<v8::Context> context,
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v8::Local<v8::Value> input,
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v8::Local<v8::Value> transfer_list,
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v8::Local<v8::Object> source_port =
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v8::Local<v8::Object>());
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// Internal method of Message that is called when a new SharedArrayBuffer
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// object is encountered in the incoming value's structure.
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void AddSharedArrayBuffer(const SharedArrayBufferMetadataReference& ref);
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// Internal method of Message that is called once serialization finishes
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// and that transfers ownership of `data` to this message.
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void AddMessagePort(std::unique_ptr<MessagePortData>&& data);
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// Internal method of Message that is called when a new WebAssembly.Module
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// object is encountered in the incoming value's structure.
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uint32_t AddWASMModule(v8::WasmModuleObject::TransferrableModule&& mod);
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// The MessagePorts that will be transferred, as recorded by Serialize().
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// Used for warning user about posting the target MessagePort to itself,
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// which will as a side effect destroy the communication channel.
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const std::vector<std::unique_ptr<MessagePortData>>& message_ports() const {
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return message_ports_;
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}
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void MemoryInfo(MemoryTracker* tracker) const override;
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SET_MEMORY_INFO_NAME(Message)
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SET_SELF_SIZE(Message)
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private:
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MallocedBuffer<char> main_message_buf_;
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std::vector<MallocedBuffer<char>> array_buffer_contents_;
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std::vector<SharedArrayBufferMetadataReference> shared_array_buffers_;
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std::vector<std::unique_ptr<MessagePortData>> message_ports_;
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std::vector<v8::WasmModuleObject::TransferrableModule> wasm_modules_;
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friend class MessagePort;
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};
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// This contains all data for a `MessagePort` instance that is not tied to
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// a specific Environment/Isolate/event loop, for easier transfer between those.
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class MessagePortData : public MemoryRetainer {
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public:
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explicit MessagePortData(MessagePort* owner);
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~MessagePortData() override;
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MessagePortData(MessagePortData&& other) = delete;
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MessagePortData& operator=(MessagePortData&& other) = delete;
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MessagePortData(const MessagePortData& other) = delete;
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MessagePortData& operator=(const MessagePortData& other) = delete;
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// Add a message to the incoming queue and notify the receiver.
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// This may be called from any thread.
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void AddToIncomingQueue(Message&& message);
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// Returns true if and only this MessagePort is currently not entangled
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// with another message port.
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bool IsSiblingClosed() const;
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// Turns `a` and `b` into siblings, i.e. connects the sending side of one
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// to the receiving side of the other. This is not thread-safe.
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static void Entangle(MessagePortData* a, MessagePortData* b);
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// Removes any possible sibling. This is thread-safe (it acquires both
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// `sibling_mutex_` and `mutex_`), and has to be because it is called once
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// the corresponding JS handle handle wants to close
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// which can happen on either side of a worker.
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void Disentangle();
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void MemoryInfo(MemoryTracker* tracker) const override;
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SET_MEMORY_INFO_NAME(MessagePortData)
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SET_SELF_SIZE(MessagePortData)
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private:
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// After disentangling this message port, the owner handle (if any)
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// is asynchronously triggered, so that it can close down naturally.
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void PingOwnerAfterDisentanglement();
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// This mutex protects all fields below it, with the exception of
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// sibling_.
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mutable Mutex mutex_;
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bool receiving_messages_ = false;
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std::list<Message> incoming_messages_;
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MessagePort* owner_ = nullptr;
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// This mutex protects the sibling_ field and is shared between two entangled
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// MessagePorts. If both mutexes are acquired, this one needs to be
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// acquired first.
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std::shared_ptr<Mutex> sibling_mutex_ = std::make_shared<Mutex>();
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MessagePortData* sibling_ = nullptr;
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friend class MessagePort;
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};
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// A message port that receives messages from other threads, including
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// the uv_async_t handle that is used to notify the current event loop of
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// new incoming messages.
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class MessagePort : public HandleWrap {
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public:
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// Create a new MessagePort. The `context` argument specifies the Context
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// instance that is used for creating the values emitted from this port.
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MessagePort(Environment* env,
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v8::Local<v8::Context> context,
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v8::Local<v8::Object> wrap);
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~MessagePort() override;
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// Create a new message port instance, optionally over an existing
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// `MessagePortData` object.
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static MessagePort* New(Environment* env,
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v8::Local<v8::Context> context,
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std::unique_ptr<MessagePortData> data = nullptr);
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// Send a message, i.e. deliver it into the sibling's incoming queue.
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// If this port is closed, or if there is no sibling, this message is
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// serialized with transfers, then silently discarded.
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v8::Maybe<bool> PostMessage(Environment* env,
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v8::Local<v8::Value> message,
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v8::Local<v8::Value> transfer);
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// Start processing messages on this port as a receiving end.
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void Start();
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// Stop processing messages on this port as a receiving end.
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void Stop();
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/* constructor */
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static void New(const v8::FunctionCallbackInfo<v8::Value>& args);
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/* prototype methods */
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static void PostMessage(const v8::FunctionCallbackInfo<v8::Value>& args);
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static void Start(const v8::FunctionCallbackInfo<v8::Value>& args);
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static void Stop(const v8::FunctionCallbackInfo<v8::Value>& args);
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static void Drain(const v8::FunctionCallbackInfo<v8::Value>& args);
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/* static */
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static void MoveToContext(const v8::FunctionCallbackInfo<v8::Value>& args);
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// Turns `a` and `b` into siblings, i.e. connects the sending side of one
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// to the receiving side of the other. This is not thread-safe.
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static void Entangle(MessagePort* a, MessagePort* b);
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static void Entangle(MessagePort* a, MessagePortData* b);
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// Detach this port's data for transferring. After this, the MessagePortData
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// is no longer associated with this handle, although it can still receive
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// messages.
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std::unique_ptr<MessagePortData> Detach();
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bool IsSiblingClosed() const;
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void Close(
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v8::Local<v8::Value> close_callback = v8::Local<v8::Value>()) override;
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// Returns true if either data_ has been freed, or if the handle is being
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// closed. Equivalent to the [[Detached]] internal slot in the HTML Standard.
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//
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// If checking if a JavaScript MessagePort object is detached, this method
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// alone is often not enough, since the backing C++ MessagePort object may
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// have been deleted already. For all intents and purposes, an object with a
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// NULL pointer to the C++ MessagePort object is also detached.
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inline bool IsDetached() const;
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void MemoryInfo(MemoryTracker* tracker) const override {
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tracker->TrackField("data", data_);
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}
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SET_MEMORY_INFO_NAME(MessagePort)
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SET_SELF_SIZE(MessagePort)
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private:
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void OnClose() override;
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void OnMessage();
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void TriggerAsync();
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std::unique_ptr<MessagePortData> data_ = nullptr;
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uv_async_t async_;
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friend class MessagePortData;
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};
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v8::MaybeLocal<v8::Function> GetMessagePortConstructor(
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Environment* env, v8::Local<v8::Context> context);
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} // namespace worker
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} // namespace node
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#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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#endif // SRC_NODE_MESSAGING_H_
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