Files
node/src/node_internals.h
Anna Henningsen 0815b9401d vm: add ability to break on sigint/ctrl+c
- Adds the `breakEvalOnSigint` option to `vm.runIn(This)Context`.
  This uses a watchdog thread to wait for SIGINT and generally works
  just like the existing `timeout` option.

- Adds a method to the existing timer-based watchdog to check if it
  stopped regularly or by running into the timeout. This is used to
  tell a SIGINT abort from a timer-based one.

- Adds (internal) `process._{start,stop}SigintWatchdog` methods to
  start/stop the watchdog thread used by the above option manually.
  This will be used in the REPL to set up SIGINT handling before
  entering terminal raw mode, so that there is no time window in
  which Ctrl+C fully aborts the process.

PR-URL: https://github.com/nodejs/node/pull/6635
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
2016-06-18 20:44:16 +02:00

314 lines
9.9 KiB
C++

#ifndef SRC_NODE_INTERNALS_H_
#define SRC_NODE_INTERNALS_H_
#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#include "node.h"
#include "util.h"
#include "util-inl.h"
#include "uv.h"
#include "v8.h"
#include <stdint.h>
#include <stdlib.h>
struct sockaddr;
// Variation on NODE_DEFINE_CONSTANT that sets a String value.
#define NODE_DEFINE_STRING_CONSTANT(target, name, constant) \
do { \
v8::Isolate* isolate = target->GetIsolate(); \
v8::Local<v8::String> constant_name = \
v8::String::NewFromUtf8(isolate, name); \
v8::Local<v8::String> constant_value = \
v8::String::NewFromUtf8(isolate, constant); \
v8::PropertyAttribute constant_attributes = \
static_cast<v8::PropertyAttribute>(v8::ReadOnly | v8::DontDelete); \
target->DefineOwnProperty(isolate->GetCurrentContext(), \
constant_name, \
constant_value, \
constant_attributes).FromJust(); \
} while (0)
namespace node {
// Set in node.cc by ParseArgs when --preserve-symlinks is used.
// Used in node_config.cc to set a constant on process.binding('config')
// that is used by lib/module.js
extern bool config_preserve_symlinks;
// Forward declaration
class Environment;
// If persistent.IsWeak() == false, then do not call persistent.Reset()
// while the returned Local<T> is still in scope, it will destroy the
// reference to the object.
template <class TypeName>
inline v8::Local<TypeName> PersistentToLocal(
v8::Isolate* isolate,
const v8::Persistent<TypeName>& persistent);
// Call with valid HandleScope and while inside Context scope.
v8::Local<v8::Value> MakeCallback(Environment* env,
v8::Local<v8::Object> recv,
const char* method,
int argc = 0,
v8::Local<v8::Value>* argv = nullptr);
// Call with valid HandleScope and while inside Context scope.
v8::Local<v8::Value> MakeCallback(Environment* env,
v8::Local<v8::Object> recv,
v8::Local<v8::String> symbol,
int argc = 0,
v8::Local<v8::Value>* argv = nullptr);
// Call with valid HandleScope and while inside Context scope.
v8::Local<v8::Value> MakeCallback(Environment* env,
v8::Local<v8::Value> recv,
v8::Local<v8::Function> callback,
int argc = 0,
v8::Local<v8::Value>* argv = nullptr);
// Convert a struct sockaddr to a { address: '1.2.3.4', port: 1234 } JS object.
// Sets address and port properties on the info object and returns it.
// If |info| is omitted, a new object is returned.
v8::Local<v8::Object> AddressToJS(
Environment* env,
const sockaddr* addr,
v8::Local<v8::Object> info = v8::Local<v8::Object>());
template <typename T, int (*F)(const typename T::HandleType*, sockaddr*, int*)>
void GetSockOrPeerName(const v8::FunctionCallbackInfo<v8::Value>& args) {
T* const wrap = Unwrap<T>(args.Holder());
if (wrap == nullptr)
return args.GetReturnValue().Set(UV_EBADF);
CHECK(args[0]->IsObject());
sockaddr_storage storage;
int addrlen = sizeof(storage);
sockaddr* const addr = reinterpret_cast<sockaddr*>(&storage);
const int err = F(&wrap->handle_, addr, &addrlen);
if (err == 0)
AddressToJS(wrap->env(), addr, args[0].As<v8::Object>());
args.GetReturnValue().Set(err);
}
void SignalExit(int signo);
#ifdef __POSIX__
void RegisterSignalHandler(int signal,
void (*handler)(int signal),
bool reset_handler = false);
#endif
#ifdef _WIN32
// emulate snprintf() on windows, _snprintf() doesn't zero-terminate the buffer
// on overflow...
// VS 2015 added a standard conform snprintf
#if defined( _MSC_VER ) && (_MSC_VER < 1900)
#include <stdarg.h>
inline static int snprintf(char *buffer, size_t n, const char *format, ...) {
va_list argp;
va_start(argp, format);
int ret = _vscprintf(format, argp);
vsnprintf_s(buffer, n, _TRUNCATE, format, argp);
va_end(argp);
return ret;
}
#endif
#endif
#if defined(_MSC_VER) && _MSC_VER < 1900
#define arraysize(a) (sizeof(a) / sizeof(*a)) // Workaround for VS 2013.
#else
template <typename T, size_t N>
constexpr size_t arraysize(const T(&)[N]) { return N; }
#endif
#ifndef ROUND_UP
# define ROUND_UP(a, b) ((a) % (b) ? ((a) + (b)) - ((a) % (b)) : (a))
#endif
#if defined(__GNUC__) && __GNUC__ >= 4
# define MUST_USE_RESULT __attribute__((warn_unused_result))
# define NO_RETURN __attribute__((noreturn))
#else
# define MUST_USE_RESULT
# define NO_RETURN
#endif
bool IsExceptionDecorated(Environment* env, v8::Local<v8::Value> er);
void AppendExceptionLine(Environment* env,
v8::Local<v8::Value> er,
v8::Local<v8::Message> message);
NO_RETURN void FatalError(const char* location, const char* message);
v8::Local<v8::Value> BuildStatsObject(Environment* env, const uv_stat_t* s);
void SetupProcessObject(Environment* env,
int argc,
const char* const* argv,
int exec_argc,
const char* const* exec_argv);
enum Endianness {
kLittleEndian, // _Not_ LITTLE_ENDIAN, clashes with endian.h.
kBigEndian
};
inline enum Endianness GetEndianness() {
// Constant-folded by the compiler.
const union {
uint8_t u8[2];
uint16_t u16;
} u = {
{ 1, 0 }
};
return u.u16 == 1 ? kLittleEndian : kBigEndian;
}
inline bool IsLittleEndian() {
return GetEndianness() == kLittleEndian;
}
inline bool IsBigEndian() {
return GetEndianness() == kBigEndian;
}
// parse index for external array data
inline MUST_USE_RESULT bool ParseArrayIndex(v8::Local<v8::Value> arg,
size_t def,
size_t* ret) {
if (arg->IsUndefined()) {
*ret = def;
return true;
}
int64_t tmp_i = arg->IntegerValue();
if (tmp_i < 0)
return false;
*ret = static_cast<size_t>(tmp_i);
return true;
}
class ArrayBufferAllocator : public v8::ArrayBuffer::Allocator {
public:
inline uint32_t* zero_fill_field() { return &zero_fill_field_; }
virtual void* Allocate(size_t size); // Defined in src/node.cc
virtual void* AllocateUninitialized(size_t size) { return malloc(size); }
virtual void Free(void* data, size_t) { free(data); }
private:
uint32_t zero_fill_field_ = 1; // Boolean but exposed as uint32 to JS land.
};
// Clear any domain and/or uncaughtException handlers to force the error's
// propagation and shutdown the process. Use this to force the process to exit
// by clearing all callbacks that could handle the error.
void ClearFatalExceptionHandlers(Environment* env);
enum NodeInstanceType { MAIN, WORKER, REMOTE_DEBUG_SERVER };
class NodeInstanceData {
public:
NodeInstanceData(NodeInstanceType node_instance_type,
uv_loop_t* event_loop,
int argc,
const char** argv,
int exec_argc,
const char** exec_argv,
bool use_debug_agent_flag)
: node_instance_type_(node_instance_type),
exit_code_(1),
event_loop_(event_loop),
argc_(argc),
argv_(argv),
exec_argc_(exec_argc),
exec_argv_(exec_argv),
use_debug_agent_flag_(use_debug_agent_flag) {
CHECK_NE(event_loop_, nullptr);
}
uv_loop_t* event_loop() const {
return event_loop_;
}
int exit_code() {
CHECK(is_main());
return exit_code_;
}
void set_exit_code(int exit_code) {
CHECK(is_main());
exit_code_ = exit_code;
}
bool is_main() {
return node_instance_type_ == MAIN;
}
bool is_worker() {
return node_instance_type_ == WORKER;
}
bool is_remote_debug_server() {
return node_instance_type_ == REMOTE_DEBUG_SERVER;
}
int argc() {
return argc_;
}
const char** argv() {
return argv_;
}
int exec_argc() {
return exec_argc_;
}
const char** exec_argv() {
return exec_argv_;
}
bool use_debug_agent() {
return is_main() && use_debug_agent_flag_;
}
private:
const NodeInstanceType node_instance_type_;
int exit_code_;
uv_loop_t* const event_loop_;
const int argc_;
const char** argv_;
const int exec_argc_;
const char** exec_argv_;
const bool use_debug_agent_flag_;
DISALLOW_COPY_AND_ASSIGN(NodeInstanceData);
};
namespace Buffer {
v8::MaybeLocal<v8::Object> Copy(Environment* env, const char* data, size_t len);
v8::MaybeLocal<v8::Object> New(Environment* env, size_t size);
// Takes ownership of |data|.
v8::MaybeLocal<v8::Object> New(Environment* env,
char* data,
size_t length,
void (*callback)(char* data, void* hint),
void* hint);
// Takes ownership of |data|. Must allocate |data| with malloc() or realloc()
// because ArrayBufferAllocator::Free() deallocates it again with free().
// Mixing operator new and free() is undefined behavior so don't do that.
v8::MaybeLocal<v8::Object> New(Environment* env, char* data, size_t length);
} // namespace Buffer
} // namespace node
#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#endif // SRC_NODE_INTERNALS_H_