* Update the user timing implementation to conform to
User Timing Level 3.
* Reimplement user timing and timerify with pure JavaScript
implementations
* Simplify the C++ implementation for gc and http2 perf
* Runtime deprecate additional perf entry properties
in favor of the standard detail argument
* Disable the `buffered` option on PerformanceObserver,
all entries are queued and dispatched on setImmediate.
Only entries with active observers are buffered.
* This does remove the user timing and timerify
trace events. Because the trace_events are still
considered experimental, those can be removed without
a deprecation cycle. They are removed to improve
performance and reduce complexity.
Old: `perf_hooks/usertiming.js n=100000: 92,378.01249733355`
New: perf_hooks/usertiming.js n=100000: 270,393.5280638482`
PR-URL: https://github.com/nodejs/node/pull/37136
Refs: https://github.com/nodejs/diagnostics/issues/464
Reviewed-By: Antoine du Hamel <duhamelantoine1995@gmail.com>
Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
Reviewed-By: Michaël Zasso <targos@protonmail.com>
Adds a simple benchmark for https server based on the http simple
benchmark. Updates benchmarker integration for autocannon and wrk,
so that they support https scheme.
Also adds a new HTTPS section and improves HTTP/2 section in
the benchmark guide.
PR-URL: https://github.com/nodejs/node/pull/36612
Reviewed-By: Rich Trott <rtrott@gmail.com>
Reviewed-By: Antoine du Hamel <duhamelantoine1995@gmail.com>
For consumers that aren't interested in *why* a `statSync` call failed,
allocating and throwing an exception is an unnecessary expense. This PR
adds an option that will cause it to return `undefined` in such cases
instead.
As a motivating example, the JavaScript & TypeScript language service
shared between Visual Studio and Visual Studio Code is stuck with
synchronous file IO for architectural and backward-compatibility
reasons. It frequently needs to speculatively check for the existence
of files and directories that may not exist (and cares about file vs
directory, so `existsSync` is insufficient), but ignores file system
entries it can't access, regardless of the reason.
Benchmarking the language service is difficult because it's so hard to
get good coverage of both code bases and user behaviors, but, as a
representative metric, we measured batch compilation of a few hundred
popular projects (by star count) from GitHub and found that, on average,
we saved about 1-2% of total compilation time. We speculate that the
savings could be even more significant in interactive (language service
or watch mode) scenarios, where the same (non-existent) files need to be
polled over and over again. It's not a huge improvement, but it's a
very small change and it will affect a lot of users (and CI runs).
For reference, our measurements were against `v12.x` (3637a061a at the
time) on an Ubuntu Server desktop with an SSD.
PR-URL: https://github.com/nodejs/node/pull/33716
Reviewed-By: Denys Otrishko <shishugi@gmail.com>
Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
Allow calling eventLoopUtilization() directly on a worker thread:
const worker = new Worker('./foo.js');
const elu = worker.performance.eventLoopUtilization();
setTimeout(() => {
worker.performance.eventLoopUtilization(elu);
}, 10);
Add a new performance object on the Worker instance that will hopefully
one day hold all the other performance metrics, such as nodeTiming.
Include benchmarks and tests.
PR-URL: https://github.com/nodejs/node/pull/35664
Reviewed-By: Juan José Arboleda <soyjuanarbol@gmail.com>
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Gerhard Stöbich <deb2001-github@yahoo.de>
Reviewed-By: James M Snell <jasnell@gmail.com>
Use uv_metrics_idle_time() to return a high resolution millisecond timer
of the amount of time the event loop has been idle since it was
initialized.
Include performance.eventLoopUtilization() API to handle the math of
calculating the idle and active times. This has been added to prevent
accidental miscalculations of the event loop utilization. Such as not
taking into consideration offsetting nodeTiming.loopStart or timing
differences when being called from a Worker thread.
PR-URL: https://github.com/nodejs/node/pull/34938
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Adrian Estrada <edsadr@gmail.com>
Reviewed-By: Juan José Arboleda <soyjuanarbol@gmail.com>
Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
Reviewed-By: Stephen Belanger <admin@stephenbelanger.com>
Reviewed-By: Gireesh Punathil <gpunathi@in.ibm.com>
Reviewed-By: Gerhard Stöbich <deb2001-github@yahoo.de>
`napi_instanceof()` is insufficient for reliably establishing the data
type to which a pointer stored with `napi_wrap()` or
`napi_create_external()` inside a JavaScript object points. Thus, we
need a way to "mark" an object with a value that, when later retrieved,
can unambiguously tell us whether it is safe to cast the pointer stored
inside it to a certain structure.
Such a check must survive loading/unloading/multiple instances of an
addon, so we use UUIDs chosen *a priori*.
Fixes: https://github.com/nodejs/node/issues/28164
Co-authored-by: Anna Henningsen <github@addaleax.net>
PR-URL: https://github.com/nodejs/node/pull/28237
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Michael Dawson <michael_dawson@ca.ibm.com>
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
Signed-off-by: Gabriel Schulhof <gabriel.schulhof@intel.com>
Remove unnecessary native-to-JS code switches in fast-path for
PromiseHooks. Those switches happen even if a certain type of
hook (say, before) is not installed, which may lead to sub-optimal
performance in the AsyncLocalStorage scenario, i.e. when there is
only an init hook.
PR-URL: https://github.com/nodejs/node/pull/34512
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Benjamin Gruenbaum <benjamingr@gmail.com>
Reviewed-By: David Carlier <devnexen@gmail.com>
Throwing an exception from a finalizer can cause the following fatal
error:
Error: async hook stack has become corrupted (actual: 2, expected: 0)
1: 0x970b5a node::InternalCallbackScope::~InternalCallbackScope()
[./node]
2: 0x99dda0 node::Environment::RunTimers(uv_timer_s*) [./node]
3: 0x13d8b22 [./node]
4: 0x13dbe42 uv_run [./node]
5: 0xa57974 node::NodeMainInstance::Run() [./node]
6: 0x9dbc17 node::Start(int, char**) [./node]
7: 0x7f4965417f43 __libc_start_main [/lib64/libc.so.6]
8: 0x96f4ae _start [./node]
By https://github.com/nodejs/node/issues/34341#issuecomment-658426281,
calling into JS from a finalizer and/or throwing exceptions from there
is not advised, because the stack may or may not be set up for JS
execution. The best solution is to run the user's finalizer from a
`SetImmediate()` callback.
Signed-off-by: Gabriel Schulhof <gabriel.schulhof@intel.com>
Fixes: https://github.com/nodejs/node/issues/34341
PR-URL: https://github.com/nodejs/node/pull/34386
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Michael Dawson <michael_dawson@ca.ibm.com>
Reviewed-By: Juan José Arboleda <soyjuanarbol@gmail.com>