From 037ac99ed5aa763b7a3567da2cc81f9d7b97bdf9 Mon Sep 17 00:00:00 2001 From: Anna Henningsen Date: Sun, 29 Mar 2020 15:07:00 +0200 Subject: [PATCH] embedding: make Stop() stop Workers This makes sense given that terminating execution of the parent thread this way likely also is supposed to stop all running Worker threads spawned by it. PR-URL: https://github.com/nodejs/node/pull/32531 Reviewed-By: Colin Ihrig Reviewed-By: Gireesh Punathil Reviewed-By: James M Snell --- src/api/environment.cc | 3 +-- src/env.cc | 3 ++- src/env.h | 2 +- src/node.cc | 2 +- src/node.h | 7 ++++--- 5 files changed, 9 insertions(+), 8 deletions(-) diff --git a/src/api/environment.cc b/src/api/environment.cc index e5d4b27e67..857506013f 100644 --- a/src/api/environment.cc +++ b/src/api/environment.cc @@ -725,8 +725,7 @@ ThreadId AllocateEnvironmentThreadId() { } void DefaultProcessExitHandler(Environment* env, int exit_code) { - env->set_can_call_into_js(false); - env->stop_sub_worker_contexts(); + Stop(env); DisposePlatform(); exit(exit_code); } diff --git a/src/env.cc b/src/env.cc index b61501d96b..dfa38ea8c5 100644 --- a/src/env.cc +++ b/src/env.cc @@ -501,9 +501,10 @@ void Environment::InitializeLibuv(bool start_profiler_idle_notifier) { } } -void Environment::ExitEnv() { +void Environment::Stop() { set_can_call_into_js(false); set_stopping(true); + stop_sub_worker_contexts(); isolate_->TerminateExecution(); SetImmediateThreadsafe([](Environment* env) { uv_stop(env->event_loop()); }); } diff --git a/src/env.h b/src/env.h index 7ca9a364e7..57ce6de91d 100644 --- a/src/env.h +++ b/src/env.h @@ -897,7 +897,7 @@ class Environment : public MemoryRetainer { void RegisterHandleCleanups(); void CleanupHandles(); void Exit(int code); - void ExitEnv(); + void Stop(); // Register clean-up cb to be called on environment destruction. inline void RegisterHandleCleanup(uv_handle_t* handle, diff --git a/src/node.cc b/src/node.cc index 9e0e2464a0..302b277493 100644 --- a/src/node.cc +++ b/src/node.cc @@ -1059,7 +1059,7 @@ int Start(int argc, char** argv) { } int Stop(Environment* env) { - env->ExitEnv(); + env->Stop(); return 0; } diff --git a/src/node.h b/src/node.h index 4278eedfcb..afa2859b5b 100644 --- a/src/node.h +++ b/src/node.h @@ -224,7 +224,8 @@ class Environment; NODE_EXTERN int Start(int argc, char* argv[]); // Tear down Node.js while it is running (there are active handles -// in the loop and / or actively executing JavaScript code). +// in the loop and / or actively executing JavaScript code). This also stops +// all Workers that may have been started earlier. NODE_EXTERN int Stop(Environment* env); // TODO(addaleax): Officially deprecate this and replace it with something @@ -478,8 +479,8 @@ NODE_EXTERN void FreeEnvironment(Environment* env); // It receives the Environment* instance and the exit code as arguments. // This could e.g. call Stop(env); in order to terminate execution and stop // the event loop. -// The default handler disposes of the global V8 platform instance, if one is -// being used, and calls exit(). +// The default handler calls Stop(), disposes of the global V8 platform +// instance, if one is being used, and calls exit(). NODE_EXTERN void SetProcessExitHandler( Environment* env, std::function&& handler);