2019-11-20 00:57:49 +01:00
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# Node.js C++ codebase
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Hi! 👋 You’ve found the C++ code backing Node.js. This README aims to help you
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get started working on it and document some idioms you may encounter while
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doing so.
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## Coding style
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Node.js has a document detailing its [C++ coding style][]
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that can be helpful as a reference for stylistic issues.
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## V8 API documentation
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A lot of the Node.js codebase is around what the underlying JavaScript engine,
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V8, provides through its API for embedders. Knowledge of this API can also be
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useful when working with native addons for Node.js written in C++, although for
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new projects [N-API][] is typically the better alternative.
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V8 does not provide much public API documentation beyond what is
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available in its C++ header files, most importantly `v8.h`, which can be
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accessed online in the following locations:
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* On GitHub: [`v8.h` in Node.js master][]
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* On GitHub: [`v8.h` in V8 master][]
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* On the Chromium project’s Code Search application: [`v8.h` in Code Search][]
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V8 also provides an [introduction for V8 embedders][],
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which can be useful for understanding some of the concepts it uses in its
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embedder API.
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Important concepts when using V8 are the ones of [`Isolate`][]s and
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[JavaScript value handles][].
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## libuv API documentation
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The other major dependency of Node.js is [libuv][], providing
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the [event loop][] and other operation system abstractions to Node.js.
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There is a [reference documentation for the libuv API][].
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## Helpful concepts
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A number of concepts are involved in putting together Node.js on top of V8 and
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libuv. This section aims to explain some of them and how they work together.
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<a id="isolate"></a>
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### `Isolate`
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The `v8::Isolate` class represents a single JavaScript engine instance, in
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particular a set of JavaScript objects that can refer to each other
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(the “heap”).
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The `v8::Isolate` is often passed to other V8 API functions, and provides some
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APIs for managing the behaviour of the JavaScript engine or querying about its
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current state or statistics such as memory usage.
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V8 APIs are not thread-safe unless explicitly specified. In a typical Node.js
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application, the main thread and any `Worker` threads each have one `Isolate`,
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and JavaScript objects from one `Isolate` cannot refer to objects from
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another `Isolate`.
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Garbage collection, as well as other operations that affect the entire heap,
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happen on a per-`Isolate` basis.
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Typical ways of accessing the current `Isolate` in the Node.js code are:
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* Given a `FunctionCallbackInfo` for a [binding function][],
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using `args.GetIsolate()`.
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* Given a [`Context`][], using `context->GetIsolate()`.
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* Given a [`Environment`][], using `env->isolate()`.
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### V8 JavaScript values
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V8 provides classes that mostly correspond to JavaScript types; for example,
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`v8::Value` is a class representing any kind of JavaScript type, with
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subclasses such as `v8::Number` (which in turn has subclasses like `v8::Int32`),
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`v8::Boolean` or `v8::Object`. Most types are represented by subclasses
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of `v8::Object`, e.g. `v8::Uint8Array` or `v8::Date`.
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<a id="internal-fields"></a>
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### Internal fields
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V8 provides the ability to store data in so-called “internal fields” inside
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`v8::Object`s that were created as instances of C++-backed classes. The number
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of fields needs to be defined when creating that class.
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Both JavaScript values and `void*` pointers may be stored in such fields.
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In most native Node.js objects, the first internal field is used to store a
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pointer to a [`BaseObject`][] subclass, which then contains all relevant
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information associated with the JavaScript object.
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The most typical way of working internal fields are:
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* `obj->InternalFieldCount()` to look up the number of internal fields for an
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object (`0` for regular JavaScript objects).
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* `obj->GetInternalField(i)` to get a JavaScript value from an internal field.
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* `obj->SetInternalField(i, v)` to store a JavaScript value in an
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internal field.
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* `obj->GetAlignedPointerFromInternalField(i)` to get a `void*` pointer from an
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internal field.
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* `obj->SetAlignedPointerInInternalField(i, p)` to store a `void*` pointer in an
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internal field.
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[`Context`][]s provide the same feature under the name “embedder data”.
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<a id="js-handles"></a>
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### JavaScript value handles
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All JavaScript values are accessed through the V8 API through so-called handles,
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of which there are two types: [`Local`][]s and [`Global`][]s.
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<a id="local-handles"></a>
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#### `Local` handles
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A `v8::Local` handle is a temporary pointer to a JavaScript object, where
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“temporary” usually means that is no longer needed after the current function
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is done executing. `Local` handles can only be allocated on the C++ stack.
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Most of the V8 API uses `Local` handles to work with JavaScript values or return
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them from functions.
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Whenever a `Local` handle is created, a `v8::HandleScope` or
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`v8::EscapableHandleScope` object must exist on the stack. The `Local` is then
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added to that scope and deleted along with it.
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When inside a [binding function][], a `HandleScope` already exists outside of
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it, so there is no need to explicitly create one.
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`EscapableHandleScope`s can be used to allow a single `Local` handle to be
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passed to the outer scope. This is useful when a function returns a `Local`.
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The following JavaScript and C++ functions are mostly equivalent:
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```js
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function getFoo(obj) {
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return obj.foo;
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}
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```
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```c++
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v8::Local<v8::Value> GetFoo(v8::Local<v8::Context> context,
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v8::Local<v8::Object> obj) {
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v8::Isolate* isolate = context->GetIsolate();
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v8::EscapableHandleScope handle_scope(isolate);
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// The 'foo_string' handle cannot be returned from this function because
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// it is not “escaped” with `.Escape()`.
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v8::Local<v8::String> foo_string =
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v8::String::NewFromUtf8(isolate,
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"foo",
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v8::NewStringType::kNormal).ToLocalChecked();
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v8::Local<v8::Value> return_value;
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if (obj->Get(context, foo_string).ToLocal(&return_value)) {
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return handle_scope.Escape(return_value);
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} else {
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// There was a JS exception! Handle it somehow.
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return v8::Local<v8::Value>();
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}
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}
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```
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See [exception handling][] for more information about the usage of `.To()`,
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`.ToLocalChecked()`, `v8::Maybe` and `v8::MaybeLocal` usage.
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##### Casting local handles
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If it is known that a `Local<Value>` refers to a more specific type, it can
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be cast to that type using `.As<...>()`:
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```c++
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v8::Local<v8::Value> some_value;
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// CHECK() is a Node.js utilitity that works similar to assert().
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CHECK(some_value->IsUint8Array());
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v8::Local<v8::Uint8Array> as_uint8 = some_value.As<v8::Uint8Array>();
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```
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Generally, using `val.As<v8::X>()` is only valid if `val->IsX()` is true, and
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failing to follow that rule may lead to crashes.
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##### Detecting handle leaks
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If it is expected that no `Local` handles should be created within a given
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scope unless explicitly within a `HandleScope`, a `SealHandleScope` can be used.
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For example, there is a `SealHandleScope` around the event loop, forcing
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any functions that are called from the event loop and want to run or access
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JavaScript code to create `HandleScope`s.
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<a id="global-handles"></a>
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#### `Global` handles
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A `v8::Global` handle (sometimes also referred to by the name of its parent
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class `Persistent`, although use of that is discouraged in Node.js) is a
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reference to a JavaScript object that can remain active as long as the engine
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instance is active.
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Global handles can be either strong or weak. Strong global handles are so-called
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“GC roots”, meaning that they will keep the JavaScript object they refer to
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alive even if no other objects refer to them. Weak global handles do not do
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that, and instead optionally call a callback when the object they refer to
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is garbage-collected.
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```c++
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v8::Global<v8::Object> reference;
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void StoreReference(v8::Isolate* isolate, v8::Local<v8::Object> obj) {
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// Create a strong reference to `obj`.
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reference.Reset(isolate, obj);
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}
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// Must be called with a HandleScope around it.
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v8::Local<v8::Object> LoadReference(v8::Isolate* isolate) {
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return reference.Get(isolate);
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}
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```
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##### `Eternal` handles
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`v8::Eternal` handles are a special kind of handles similar to `v8::Global`
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handles, with the exception that the values they point to are never
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garbage-collected while the JavaScript Engine instance is alive, even if
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the `v8::Eternal` itself is destroyed at some point. This type of handle
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is rarely used.
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<a id="context"></a>
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### `Context`
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JavaScript allows multiple global objects and sets of built-in JavaScript
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objects (like the `Object` or `Array` functions) to coexist inside the same
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heap. Node.js exposes this ability through the [`vm` module][].
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V8 refers to each of these global objects and their associated builtins as a
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`Context`.
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Currently, in Node.js there is one main `Context` associated with an
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[`Environment`][] instance, and most Node.js features will only work inside
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that context. (The only exception at the time of writing are
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[`MessagePort`][] objects.) This restriction is not inherent to the design of
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Node.js, and a sufficiently committed person could restructure Node.js to
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provide built-in modules inside of `vm.Context`s.
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Often, the `Context` is passed around for [exception handling][].
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Typical ways of accessing the current `Environment` in the Node.js code are:
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* Given an [`Isolate`][], using `isolate->GetCurrentContext()`.
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* Given an [`Environment`][], using `env->context()` to get the `Environment`’s
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main context.
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<a id="event-loop"></a>
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### Event loop
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The main abstraction for an event loop inside Node.js is the `uv_loop_t` struct.
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Typically, there is one event loop per thread. This includes not only the main
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thread and Workers, but also helper threads that may occasionally be spawned
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in the course of running a Node.js program.
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The current event loop can be accessed using `env->event_loop()` given an
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[`Environment`][] instance. The restriction of using a single event loop
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is not inherent to the design of Node.js, and a sufficiently committed person
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could restructure Node.js to provide e.g. the ability to run parts of Node.js
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inside an event loop separate from the active thread’s event loop.
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<a id="environment"></a>
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### `Environment`
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Node.js instances are represented by the `Environment` class.
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Currently, every `Environment` class is associated with:
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* One [event loop][]
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* One [`Isolate`][]
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* One main [`Context`][]
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The `Environment` class contains a large number of different fields for
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different Node.js modules, for example a libuv timer for `setTimeout()` or
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the memory for a `Float64Array` that the `fs` module uses for storing data
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returned from a `fs.stat()` call.
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It also provides [cleanup hooks][] and maintains a list of [`BaseObject`][]
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instances.
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|
|
|
|
|
|
Typical ways of accessing the current `Environment` in the Node.js code are:
|
|
|
|
|
|
|
|
|
|
|
|
* Given a `FunctionCallbackInfo` for a [binding function][],
|
|
|
|
|
|
using `Environment::GetCurrent(args)`.
|
|
|
|
|
|
* Given a [`BaseObject`][], using `env()` or `self->env()`.
|
|
|
|
|
|
* Given a [`Context`][], using `Environment::GetCurrent(context)`.
|
|
|
|
|
|
This requires that `context` has been associated with the `Environment`
|
|
|
|
|
|
instance, e.g. is the main `Context` for the `Environment` or one of its
|
|
|
|
|
|
`vm.Context`s.
|
|
|
|
|
|
* Given an [`Isolate`][], using `Environment::GetCurrent(isolate)`. This looks
|
|
|
|
|
|
up the current [`Context`][] and then uses that.
|
|
|
|
|
|
|
|
|
|
|
|
<a id="isolate-data"></a>
|
|
|
|
|
|
### `IsolateData`
|
|
|
|
|
|
|
|
|
|
|
|
Every Node.js instance ([`Environment`][]) is associated with one `IsolateData`
|
|
|
|
|
|
instance that contains information about or associated with a given
|
|
|
|
|
|
[`Isolate`][].
|
|
|
|
|
|
|
|
|
|
|
|
#### String table
|
|
|
|
|
|
|
|
|
|
|
|
`IsolateData` contains a list of strings that can be quickly accessed
|
|
|
|
|
|
inside Node.js code, e.g. given an `Environment` instance `env` the JavaScript
|
|
|
|
|
|
string “name” can be accessed through `env->name_string()` without actually
|
|
|
|
|
|
creating a new JavaScript string.
|
|
|
|
|
|
|
|
|
|
|
|
### Platform
|
|
|
|
|
|
|
|
|
|
|
|
Every process that uses V8 has a `v8::Platform` instance that provides some
|
|
|
|
|
|
functionalities to V8, most importantly the ability to schedule work on
|
|
|
|
|
|
background threads.
|
|
|
|
|
|
|
|
|
|
|
|
Node.js provides a `NodePlatform` class that implements the `v8::Platform`
|
|
|
|
|
|
interface and uses libuv for providing background threading abilities.
|
|
|
|
|
|
|
|
|
|
|
|
The platform can be accessed through `isolate_data->platform()` given an
|
|
|
|
|
|
[`IsolateData`][] instance, although that only works when:
|
|
|
|
|
|
|
|
|
|
|
|
* The current Node.js instance was not started by an embedder; or
|
|
|
|
|
|
* The current Node.js instance was started by an embedder whose `v8::Platform`
|
|
|
|
|
|
implementation also implement’s the `node::MultiIsolatePlatform` interface
|
|
|
|
|
|
and who passed this to Node.js.
|
|
|
|
|
|
|
|
|
|
|
|
<a id="binding-functions"></a>
|
|
|
|
|
|
### Binding functions
|
|
|
|
|
|
|
|
|
|
|
|
C++ functions exposed to JS follow a specific signature. The following example
|
|
|
|
|
|
is from `node_util.cc`:
|
|
|
|
|
|
|
|
|
|
|
|
```c++
|
|
|
|
|
|
void ArrayBufferViewHasBuffer(const FunctionCallbackInfo<Value>& args) {
|
|
|
|
|
|
CHECK(args[0]->IsArrayBufferView());
|
|
|
|
|
|
args.GetReturnValue().Set(args[0].As<ArrayBufferView>()->HasBuffer());
|
|
|
|
|
|
}
|
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
(Namespaces are usually omitted through the use of `using` statements in the
|
|
|
|
|
|
Node.js source code.)
|
|
|
|
|
|
|
|
|
|
|
|
`args[n]` is a `Local<Value>` that represents the n-th argument passed to the
|
|
|
|
|
|
function. `args.This()` is the `this` value inside this function call.
|
|
|
|
|
|
`args.Holder()` is equivalent to `args.This()` in all use cases inside of
|
|
|
|
|
|
Node.js.
|
|
|
|
|
|
|
|
|
|
|
|
`args.GetReturnValue()` is a placeholder for the return value of the function,
|
|
|
|
|
|
and provides a `.Set()` method that can be called with a boolean, integer,
|
|
|
|
|
|
floating-point number or a `Local<Value>` to set the return value.
|
|
|
|
|
|
|
|
|
|
|
|
Node.js provides various helpers for building JS classes in C++ and/or attaching
|
|
|
|
|
|
C++ functions to the exports of a built-in module:
|
|
|
|
|
|
|
|
|
|
|
|
```c++
|
|
|
|
|
|
void Initialize(Local<Object> target,
|
|
|
|
|
|
Local<Value> unused,
|
|
|
|
|
|
Local<Context> context,
|
|
|
|
|
|
void* priv) {
|
|
|
|
|
|
Environment* env = Environment::GetCurrent(context);
|
|
|
|
|
|
|
|
|
|
|
|
env->SetMethod(target, "getaddrinfo", GetAddrInfo);
|
|
|
|
|
|
env->SetMethod(target, "getnameinfo", GetNameInfo);
|
|
|
|
|
|
|
|
|
|
|
|
// 'SetMethodNoSideEffect' means that debuggers can safely execute this
|
|
|
|
|
|
// function for e.g. previews.
|
|
|
|
|
|
env->SetMethodNoSideEffect(target, "canonicalizeIP", CanonicalizeIP);
|
|
|
|
|
|
|
|
|
|
|
|
// ... more code ...
|
|
|
|
|
|
|
|
|
|
|
|
// Building the `ChannelWrap` class for JS:
|
|
|
|
|
|
Local<FunctionTemplate> channel_wrap =
|
|
|
|
|
|
env->NewFunctionTemplate(ChannelWrap::New);
|
|
|
|
|
|
// Allow for 1 internal field, see `BaseObject` for details on this:
|
|
|
|
|
|
channel_wrap->InstanceTemplate()->SetInternalFieldCount(1);
|
|
|
|
|
|
channel_wrap->Inherit(AsyncWrap::GetConstructorTemplate(env));
|
|
|
|
|
|
|
|
|
|
|
|
// Set various methods on the class (i.e. on the prototype):
|
|
|
|
|
|
env->SetProtoMethod(channel_wrap, "queryAny", Query<QueryAnyWrap>);
|
|
|
|
|
|
env->SetProtoMethod(channel_wrap, "queryA", Query<QueryAWrap>);
|
|
|
|
|
|
// ...
|
|
|
|
|
|
env->SetProtoMethod(channel_wrap, "querySoa", Query<QuerySoaWrap>);
|
|
|
|
|
|
env->SetProtoMethod(channel_wrap, "getHostByAddr", Query<GetHostByAddrWrap>);
|
|
|
|
|
|
|
|
|
|
|
|
env->SetProtoMethodNoSideEffect(channel_wrap, "getServers", GetServers);
|
|
|
|
|
|
|
|
|
|
|
|
Local<String> channel_wrap_string =
|
|
|
|
|
|
FIXED_ONE_BYTE_STRING(env->isolate(), "ChannelWrap");
|
|
|
|
|
|
channel_wrap->SetClassName(channel_wrap_string);
|
|
|
|
|
|
target->Set(env->context(), channel_wrap_string,
|
|
|
|
|
|
channel_wrap->GetFunction(context).ToLocalChecked()).Check();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Run the `Initialize` function when loading this module through
|
|
|
|
|
|
// `internalBinding('cares_wrap')` in Node.js’s built-in JavaScript code:
|
|
|
|
|
|
NODE_MODULE_CONTEXT_AWARE_INTERNAL(cares_wrap, Initialize)
|
|
|
|
|
|
```
|
|
|
|
|
|
|
2020-03-28 23:59:50 +01:00
|
|
|
|
<a id="per-binding-state">
|
|
|
|
|
|
#### Per-binding state
|
|
|
|
|
|
|
|
|
|
|
|
Some internal bindings, such as the HTTP parser, maintain internal state that
|
|
|
|
|
|
only affects that particular binding. In that case, one common way to store
|
|
|
|
|
|
that state is through the use of `Environment::BindingScope`, which gives all
|
|
|
|
|
|
new functions created within it access to an object for storing such state.
|
|
|
|
|
|
That object is always a [`BaseObject`][].
|
|
|
|
|
|
|
|
|
|
|
|
```c++
|
|
|
|
|
|
// In the HTTP parser source code file:
|
|
|
|
|
|
class BindingData : public BaseObject {
|
|
|
|
|
|
public:
|
|
|
|
|
|
BindingData(Environment* env, Local<Object> obj) : BaseObject(env, obj) {}
|
|
|
|
|
|
|
|
|
|
|
|
std::vector<char> parser_buffer;
|
|
|
|
|
|
bool parser_buffer_in_use = false;
|
|
|
|
|
|
|
|
|
|
|
|
// ...
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
// Available for binding functions, e.g. the HTTP Parser constructor:
|
|
|
|
|
|
static void New(const FunctionCallbackInfo<Value>& args) {
|
|
|
|
|
|
BindingData* binding_data = Unwrap<BindingData>(args.Data());
|
|
|
|
|
|
new Parser(binding_data, args.This());
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// ... because the initialization function told the Environment to use this
|
|
|
|
|
|
// BindingData class for all functions created by it:
|
|
|
|
|
|
void InitializeHttpParser(Local<Object> target,
|
|
|
|
|
|
Local<Value> unused,
|
|
|
|
|
|
Local<Context> context,
|
|
|
|
|
|
void* priv) {
|
|
|
|
|
|
Environment* env = Environment::GetCurrent(context);
|
|
|
|
|
|
Environment::BindingScope<BindingData> binding_scope(env);
|
|
|
|
|
|
if (!binding_scope) return;
|
|
|
|
|
|
BindingData* binding_data = binding_scope.data;
|
|
|
|
|
|
|
|
|
|
|
|
// Created within the Environment::BindingScope
|
|
|
|
|
|
Local<FunctionTemplate> t = env->NewFunctionTemplate(Parser::New);
|
|
|
|
|
|
...
|
|
|
|
|
|
}
|
|
|
|
|
|
```
|
|
|
|
|
|
|
2019-11-20 00:57:49 +01:00
|
|
|
|
<a id="exception-handling"></a>
|
|
|
|
|
|
### Exception handling
|
|
|
|
|
|
|
|
|
|
|
|
The V8 engine provides multiple features to work with JavaScript exceptions,
|
|
|
|
|
|
as C++ exceptions are disabled inside of Node.js:
|
|
|
|
|
|
|
|
|
|
|
|
#### Maybe types
|
|
|
|
|
|
|
|
|
|
|
|
V8 provides the `v8::Maybe<T>` and `v8::MaybeLocal<T>` types, typically used
|
|
|
|
|
|
as return values from API functions that can run JavaScript code and therefore
|
|
|
|
|
|
can throw exceptions.
|
|
|
|
|
|
|
|
|
|
|
|
Conceptually, the idea is that every `v8::Maybe<T>` is either empty (checked
|
|
|
|
|
|
through `.IsNothing()`) or holds a value of type `T` (checked through
|
|
|
|
|
|
`.IsJust()`). If the `Maybe` is empty, then a JavaScript exception is pending.
|
|
|
|
|
|
A typical way of accessing the value is using the `.To()` function, which
|
|
|
|
|
|
returns a boolean indicating success of the operation (i.e. the `Maybe` not
|
|
|
|
|
|
being empty) and taking a pointer to a `T` to store the value if there is one.
|
|
|
|
|
|
|
|
|
|
|
|
##### Checked conversion
|
|
|
|
|
|
|
|
|
|
|
|
`maybe.Check()` can be used to assert that the maybe is not empty, i.e. crash
|
|
|
|
|
|
the process otherwise. `maybe.FromJust()` (aka `maybe.ToChecked()`) can be used
|
|
|
|
|
|
to access the value and crash the process if it is not set.
|
|
|
|
|
|
|
|
|
|
|
|
This should only be performed if it is actually sure that the operation has
|
|
|
|
|
|
not failed. A lot of Node.js’s source code does **not** follow this rule, and
|
|
|
|
|
|
can be brought to crash through this.
|
|
|
|
|
|
|
2020-02-10 19:26:38 +01:00
|
|
|
|
In particular, it is often not safe to assume that an operation does not throw
|
|
|
|
|
|
an exception, even if it seems like it would not do that.
|
|
|
|
|
|
The most common reasons for this are:
|
|
|
|
|
|
|
|
|
|
|
|
* Calls to functions like `object->Get(...)` or `object->Set(...)` may fail on
|
|
|
|
|
|
most objects, if the `Object.prototype` object has been modified from userland
|
|
|
|
|
|
code that added getters or setters.
|
|
|
|
|
|
* Calls that invoke *any* JavaScript code, including JavaScript code that is
|
|
|
|
|
|
provided from Node.js internals or V8 internals, will fail when JavaScript
|
|
|
|
|
|
execution is being terminated. This typically happens inside Workers when
|
|
|
|
|
|
`worker.terminate()` is called, but it can also affect the main thread when
|
|
|
|
|
|
e.g. Node.js is used as an embedded library. These exceptions can happen at
|
|
|
|
|
|
any point.
|
|
|
|
|
|
It is not always obvious whether a V8 call will enter JavaScript. In addition
|
|
|
|
|
|
to unexpected getters and setters, accessing some types of built-in objects
|
|
|
|
|
|
like `Map`s and `Set`s can also run V8-internal JavaScript code.
|
|
|
|
|
|
|
2019-11-20 00:57:49 +01:00
|
|
|
|
##### MaybeLocal
|
|
|
|
|
|
|
|
|
|
|
|
`v8::MaybeLocal<T>` is a variant of `v8::Maybe<T>` that is either empty or
|
|
|
|
|
|
holds a value of type `Local<T>`. It has methods that perform the same
|
|
|
|
|
|
operations as the methods of `v8::Maybe`, but with different names:
|
|
|
|
|
|
|
|
|
|
|
|
| `Maybe` | `MaybeLocal` |
|
|
|
|
|
|
| ---------------------- | ------------------------------- |
|
|
|
|
|
|
| `maybe.IsNothing()` | `maybe_local.IsEmpty()` |
|
2020-02-10 19:26:38 +01:00
|
|
|
|
| `maybe.IsJust()` | `!maybe_local.IsEmpty()` |
|
2019-11-20 00:57:49 +01:00
|
|
|
|
| `maybe.To(&value)` | `maybe_local.ToLocal(&local)` |
|
|
|
|
|
|
| `maybe.ToChecked()` | `maybe_local.ToLocalChecked()` |
|
|
|
|
|
|
| `maybe.FromJust()` | `maybe_local.ToLocalChecked()` |
|
|
|
|
|
|
| `maybe.Check()` | – |
|
|
|
|
|
|
| `v8::Nothing<T>()` | `v8::MaybeLocal<T>()` |
|
|
|
|
|
|
| `v8::Just<T>(value)` | `v8::MaybeLocal<T>(value)` |
|
|
|
|
|
|
|
|
|
|
|
|
##### Handling empty `Maybe`s
|
|
|
|
|
|
|
|
|
|
|
|
Usually, the best approach to encountering an empty `Maybe` is to just return
|
|
|
|
|
|
from the current function as soon as possible, and let execution in JavaScript
|
|
|
|
|
|
land resume. If the empty `Maybe` is encountered inside a nested function,
|
|
|
|
|
|
is may be a good idea to use a `Maybe` or `MaybeLocal` for the return type
|
|
|
|
|
|
of that function and pass information about pending JavaScript exceptions along
|
|
|
|
|
|
that way.
|
|
|
|
|
|
|
|
|
|
|
|
Generally, when an empty `Maybe` is encountered, it is not valid to attempt
|
|
|
|
|
|
to perform further calls to APIs that return `Maybe`s.
|
|
|
|
|
|
|
|
|
|
|
|
A typical pattern for dealing with APIs that return `Maybe` and `MaybeLocal` is
|
|
|
|
|
|
using `.ToLocal()` and `.To()` and returning early in case there is an error:
|
|
|
|
|
|
|
|
|
|
|
|
```c++
|
|
|
|
|
|
// This could also return a v8::MaybeLocal<v8::Number>, for example.
|
|
|
|
|
|
v8::Maybe<double> SumNumbers(v8::Local<v8::Context> context,
|
|
|
|
|
|
v8::Local<v8::Array> array_of_integers) {
|
|
|
|
|
|
v8::Isolate* isolate = context->GetIsolate();
|
|
|
|
|
|
v8::HandleScope handle_scope(isolate);
|
|
|
|
|
|
|
|
|
|
|
|
double sum = 0;
|
|
|
|
|
|
|
|
|
|
|
|
for (uint32_t i = 0; i < array_of_integers->Length(); i++) {
|
|
|
|
|
|
v8::Local<v8::Value> entry;
|
|
|
|
|
|
if (array_of_integers->Get(context, i).ToLocal(&entry)) {
|
|
|
|
|
|
// Oops, we might have hit a getter that throws an exception!
|
|
|
|
|
|
// It’s better to not continue return an empty (“nothing”) Maybe.
|
|
|
|
|
|
return v8::Nothing<double>();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (!entry->IsNumber()) {
|
|
|
|
|
|
// Let’s just skip any non-numbers. It would also be reasonable to throw
|
|
|
|
|
|
// an exception here, e.g. using the error system in src/node_errors.h,
|
|
|
|
|
|
// and then to return an empty Maybe again.
|
|
|
|
|
|
continue;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// This cast is valid, because we’ve made sure it’s really a number.
|
|
|
|
|
|
v8::Local<v8::Number> entry_as_number = entry.As<v8::Number>();
|
|
|
|
|
|
|
|
|
|
|
|
sum += entry_as_number->Value();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return v8::Just(sum);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Function that is exposed to JS:
|
|
|
|
|
|
void SumNumbers(const v8::FunctionCallbackInfo<v8::Value>& args) {
|
|
|
|
|
|
// This will crash if the first argument is not an array. Let’s assume we
|
|
|
|
|
|
// have performed type checking in a JavaScript wrapper function.
|
|
|
|
|
|
CHECK(args[0]->IsArray());
|
|
|
|
|
|
|
|
|
|
|
|
double sum;
|
|
|
|
|
|
if (!SumNumbers(args.GetIsolate()->GetCurrentContext(),
|
|
|
|
|
|
args[0].As<v8::Array>()).To(&sum)) {
|
|
|
|
|
|
// Nothing to do, we can just return directly to JavaScript.
|
|
|
|
|
|
return;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
args.GetReturnValue().Set(sum);
|
|
|
|
|
|
}
|
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
#### TryCatch
|
|
|
|
|
|
|
|
|
|
|
|
If there is a need to catch JavaScript exceptions in C++, V8 provides the
|
|
|
|
|
|
`v8::TryCatch` type for doing so, which we wrap into our own
|
|
|
|
|
|
`node::errors::TryCatchScope` in Node.js. The latter has the additional feature
|
|
|
|
|
|
of providing the ability to shut down the program in the typical Node.js way
|
|
|
|
|
|
(printing the exception + stack trace) if an exception is caught.
|
|
|
|
|
|
|
2020-02-10 19:26:38 +01:00
|
|
|
|
A `TryCatch` will catch regular JavaScript exceptions, as well as termination
|
|
|
|
|
|
exceptions such as the ones thrown by `worker.terminate()` calls.
|
|
|
|
|
|
In the latter case, the `try_catch.HasTerminated()` function will return `true`,
|
|
|
|
|
|
and the exception object will not be a meaningful JavaScript value.
|
|
|
|
|
|
`try_catch.ReThrow()` should not be used in this case.
|
|
|
|
|
|
|
2019-11-20 00:57:49 +01:00
|
|
|
|
<a id="libuv-handles-and-requests"></a>
|
|
|
|
|
|
### libuv handles and requests
|
|
|
|
|
|
|
|
|
|
|
|
Two central concepts when working with libuv are handles and requests.
|
|
|
|
|
|
|
|
|
|
|
|
Handles are subclasses of the `uv_handle_t` “class”, and generally refer to
|
|
|
|
|
|
long-lived objects that can emit events multiple times, such as network sockets
|
|
|
|
|
|
or file system watchers.
|
|
|
|
|
|
|
|
|
|
|
|
In Node.js, handles are often managed through a [`HandleWrap`][] subclass.
|
|
|
|
|
|
|
|
|
|
|
|
Requests are one-time asynchronous function calls on the event loop, such as
|
|
|
|
|
|
file system requests or network write operations, that either succeed or fail.
|
|
|
|
|
|
|
|
|
|
|
|
In Node.js, requests are often managed through a [`ReqWrap`][] subclass.
|
|
|
|
|
|
|
|
|
|
|
|
### Environment cleanup
|
|
|
|
|
|
|
|
|
|
|
|
When a Node.js [`Environment`][] is destroyed, it generally needs to clean up
|
|
|
|
|
|
any resources owned by it, e.g. memory or libuv requests/handles.
|
|
|
|
|
|
|
|
|
|
|
|
<a id="cleanup-hooks"></a>
|
|
|
|
|
|
#### Cleanup hooks
|
|
|
|
|
|
|
|
|
|
|
|
Cleanup hooks are provided that run before the [`Environment`][]
|
|
|
|
|
|
is destroyed. They can be added and removed through by using
|
|
|
|
|
|
`env->AddCleanupHook(callback, hint);` and
|
|
|
|
|
|
`env->RemoveCleanupHook(callback, hint);`, where callback takes a `void* hint`
|
|
|
|
|
|
argument.
|
|
|
|
|
|
|
|
|
|
|
|
Inside these cleanup hooks, new asynchronous operations *may* be started on the
|
|
|
|
|
|
event loop, although ideally that is avoided as much as possible.
|
|
|
|
|
|
|
|
|
|
|
|
Every [`BaseObject`][] has its own cleanup hook that deletes it. For
|
|
|
|
|
|
[`ReqWrap`][] and [`HandleWrap`][] instances, cleanup of the associated libuv
|
|
|
|
|
|
objects is performed automatically, i.e. handles are closed and requests
|
|
|
|
|
|
are cancelled if possible.
|
|
|
|
|
|
|
|
|
|
|
|
#### Closing libuv handles
|
|
|
|
|
|
|
|
|
|
|
|
If a libuv handle is not managed through a [`HandleWrap`][] instance,
|
|
|
|
|
|
it needs to be closed explicitly. Do not use `uv_close()` for that, but rather
|
|
|
|
|
|
`env->CloseHandle()`, which works the same way but keeps track of the number
|
|
|
|
|
|
of handles that are still closing.
|
|
|
|
|
|
|
|
|
|
|
|
#### Closing libuv requests
|
|
|
|
|
|
|
|
|
|
|
|
There is no way to abort libuv requests in general. If a libuv request is not
|
|
|
|
|
|
managed through a [`ReqWrap`][] instance, the
|
|
|
|
|
|
`env->IncreaseWaitingRequestCounter()` and
|
|
|
|
|
|
`env->DecreaseWaitingRequestCounter()` functions need to be used to keep track
|
|
|
|
|
|
of the number of active libuv requests.
|
|
|
|
|
|
|
|
|
|
|
|
#### Calling into JavaScript
|
|
|
|
|
|
|
|
|
|
|
|
Calling into JavaScript is not allowed during cleanup. Worker threads explicitly
|
|
|
|
|
|
forbid this during their shutdown sequence, but the main thread does not for
|
|
|
|
|
|
backwards compatibility reasons.
|
|
|
|
|
|
|
|
|
|
|
|
When calling into JavaScript without using [`MakeCallback()`][], check the
|
|
|
|
|
|
`env->can_call_into_js()` flag and do not proceed if it is set to `false`.
|
|
|
|
|
|
|
|
|
|
|
|
## Classes associated with JavaScript objects
|
|
|
|
|
|
|
|
|
|
|
|
### `MemoryRetainer`
|
|
|
|
|
|
|
|
|
|
|
|
A large number of classes in the Node.js C++ codebase refer to other objects.
|
|
|
|
|
|
The `MemoryRetainer` class is a helper for annotating C++ classes with
|
|
|
|
|
|
information that can be used by the heap snapshot builder in V8, so that
|
|
|
|
|
|
memory retained by C++ can be tracked in V8 heap snapshots captured in
|
|
|
|
|
|
Node.js applications.
|
|
|
|
|
|
|
|
|
|
|
|
Inheriting from the `MemoryRetainer` class enables objects (both from JavaScript
|
|
|
|
|
|
and C++) to refer to instances of that class, and in turn enables that class
|
|
|
|
|
|
to point to other objects as well, including native C++ types
|
|
|
|
|
|
such as `std::string` and track their memory usage.
|
|
|
|
|
|
|
|
|
|
|
|
This can be useful for debugging memory leaks.
|
|
|
|
|
|
|
2019-11-26 10:26:59 -05:00
|
|
|
|
The [`memory_tracker.h`][] header file explains how to use this class.
|
2019-11-20 00:57:49 +01:00
|
|
|
|
|
|
|
|
|
|
<a id="baseobject"></a>
|
|
|
|
|
|
### `BaseObject`
|
|
|
|
|
|
|
|
|
|
|
|
A frequently recurring situation is that a JavaScript object and a C++ object
|
|
|
|
|
|
need to be tied together. `BaseObject` is the main abstraction for that in
|
|
|
|
|
|
Node.js, and most classes that are associated with JavaScript objects are
|
|
|
|
|
|
subclasses of it. It is defined in [`base_object.h`][].
|
|
|
|
|
|
|
|
|
|
|
|
Every `BaseObject` is associated with one [`Environment`][] and one
|
|
|
|
|
|
`v8::Object`. The `v8::Object` needs to have at least one [internal field][]
|
|
|
|
|
|
that is used for storing the pointer to the C++ object. In order to ensure this,
|
|
|
|
|
|
the V8 `SetInternalFieldCount()` function is usually used when setting up the
|
|
|
|
|
|
class from C++.
|
|
|
|
|
|
|
|
|
|
|
|
The JavaScript object can be accessed as a `v8::Local<v8::Object>` by using
|
|
|
|
|
|
`self->object()`, given a `BaseObject` named `self`.
|
|
|
|
|
|
|
|
|
|
|
|
Accessing a `BaseObject` from a `v8::Local<v8::Object>` (frequently that is
|
|
|
|
|
|
`args.This()` or `args.Holder()` in a [binding function][]) can be done using
|
|
|
|
|
|
the `Unwrap<T>(obj)` function, where `T` is a subclass of `BaseObject`.
|
|
|
|
|
|
A helper for this is the `ASSIGN_OR_RETURN_UNWRAP` macro that returns from the
|
|
|
|
|
|
current function if unwrapping fails (typically that means that the `BaseObject`
|
|
|
|
|
|
has been deleted earlier).
|
|
|
|
|
|
|
|
|
|
|
|
```c++
|
|
|
|
|
|
void Http2Session::Request(const FunctionCallbackInfo<Value>& args) {
|
|
|
|
|
|
Http2Session* session;
|
|
|
|
|
|
ASSIGN_OR_RETURN_UNWRAP(&session, args.Holder());
|
|
|
|
|
|
Environment* env = session->env();
|
|
|
|
|
|
Local<Context> context = env->context();
|
|
|
|
|
|
Isolate* isolate = env->isolate();
|
|
|
|
|
|
|
|
|
|
|
|
// ...
|
|
|
|
|
|
// The actual function body, which can now use the `session` object.
|
|
|
|
|
|
// ...
|
|
|
|
|
|
}
|
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
#### Lifetime management
|
|
|
|
|
|
|
|
|
|
|
|
The `BaseObject` class comes with a set of features that allow managing the
|
|
|
|
|
|
lifetime of its instances, either associating it with the lifetime of the
|
|
|
|
|
|
corresponding JavaScript object or untying the two.
|
|
|
|
|
|
|
|
|
|
|
|
The `BaseObject::MakeWeak()` method turns the underlying [`Global`][] handle
|
|
|
|
|
|
into a weak one, and makes it so that the `BaseObject::OnGCCollect()` virtual
|
|
|
|
|
|
method is called when the JavaScript object is garbage collected. By default,
|
|
|
|
|
|
that methods deletes the `BaseObject` instance.
|
|
|
|
|
|
|
|
|
|
|
|
`BaseObject::ClearWeak()` undoes this effect.
|
|
|
|
|
|
|
|
|
|
|
|
It generally makes sense to call `MakeWeak()` in the constructor of a
|
|
|
|
|
|
`BaseObject` subclass, unless that subclass is referred to by e.g. the event
|
|
|
|
|
|
loop, as is the case for the [`HandleWrap`][] and [`ReqWrap`][] classes.
|
|
|
|
|
|
|
|
|
|
|
|
In addition, there are two kinds of smart pointers that can be used to refer
|
|
|
|
|
|
to `BaseObject`s.
|
|
|
|
|
|
|
|
|
|
|
|
`BaseObjectWeakPtr<T>` is similar to `std::weak_ptr<T>`, but holds on to
|
|
|
|
|
|
an object of a `BaseObject` subclass `T` and integrates with the lifetime
|
|
|
|
|
|
management of the former. When the `BaseObject` no longer exists, e.g. when
|
|
|
|
|
|
it was garbage collected, accessing it through `weak_ptr.get()` will return
|
|
|
|
|
|
`nullptr`.
|
|
|
|
|
|
|
|
|
|
|
|
`BaseObjectPtr<T>` is similar to `std::shared_ptr<T>`, but also holds on to
|
|
|
|
|
|
objects of a `BaseObject` subclass `T`. While there are `BaseObjectPtr`s
|
|
|
|
|
|
pointing to a given object, the `BaseObject` will always maintain a strong
|
|
|
|
|
|
reference to its associated JavaScript object. This can be useful when one
|
|
|
|
|
|
`BaseObject` refers to another `BaseObject` and wants to make sure it stays
|
|
|
|
|
|
alive during the lifetime of that reference.
|
|
|
|
|
|
|
|
|
|
|
|
A `BaseObject` can be “detached” throught the `BaseObject::Detach()` method.
|
|
|
|
|
|
In this case, it will be deleted once the last `BaseObjectPtr` referring to
|
|
|
|
|
|
it is destroyed. There must be at least one such pointer when `Detach()` is
|
|
|
|
|
|
called. This can be useful when one `BaseObject` fully owns another
|
|
|
|
|
|
`BaseObject`.
|
|
|
|
|
|
|
|
|
|
|
|
<a id="asyncwrap"></a>
|
|
|
|
|
|
### `AsyncWrap`
|
|
|
|
|
|
|
|
|
|
|
|
`AsyncWrap` is a subclass of `BaseObject` that additionally provides tracking
|
|
|
|
|
|
functions for asynchronous calls. It is commonly used for classes whose methods
|
|
|
|
|
|
make calls into JavaScript without any JavaScript stack below, i.e. more or less
|
|
|
|
|
|
directly from the event loop. It is defined in [`async_wrap.h`][].
|
|
|
|
|
|
|
|
|
|
|
|
Every `AsyncWrap` subclass has a “provider type”. A list of provider types is
|
|
|
|
|
|
maintained in `src/async_wrap.h`.
|
|
|
|
|
|
|
|
|
|
|
|
Every `AsyncWrap` instance is associated with two numbers, the “async id”
|
|
|
|
|
|
and the “async trigger id”. The “async id” is generally unique per `AsyncWrap`
|
|
|
|
|
|
instance, and only changes when the object is re-used in some way.
|
|
|
|
|
|
|
|
|
|
|
|
See the [`async_hooks` module][] documentation for more information about how
|
|
|
|
|
|
this information is provided to async tracking tools.
|
|
|
|
|
|
|
|
|
|
|
|
<a id="makecallback"></a>
|
|
|
|
|
|
#### `MakeCallback`
|
|
|
|
|
|
|
|
|
|
|
|
The `AsyncWrap` class has a set of methods called `MakeCallback()`, with the
|
|
|
|
|
|
intention of the naming being that it is used to “make calls back into
|
|
|
|
|
|
JavaScript” from the event loop, rather than making callbacks in some way.
|
|
|
|
|
|
(As the naming has made its way into Node.js’s public API, it’s not worth
|
|
|
|
|
|
the breakage of fixing it).
|
|
|
|
|
|
|
|
|
|
|
|
`MakeCallback()` generally calls a method on the JavaScript object associated
|
|
|
|
|
|
with the current `AsyncWrap`, and informs async tracking code about these calls
|
|
|
|
|
|
as well as takes care of running the `process.nextTick()` and `Promise` task
|
|
|
|
|
|
queues once it returns.
|
|
|
|
|
|
|
|
|
|
|
|
Before calling `MakeCallback()`, it is typically necessary to enter both a
|
|
|
|
|
|
`HandleScope` and a `Context::Scope`.
|
|
|
|
|
|
|
|
|
|
|
|
```c++
|
|
|
|
|
|
void StatWatcher::Callback(uv_fs_poll_t* handle,
|
|
|
|
|
|
int status,
|
|
|
|
|
|
const uv_stat_t* prev,
|
|
|
|
|
|
const uv_stat_t* curr) {
|
|
|
|
|
|
// Get the StatWatcher instance associated with this call from libuv,
|
|
|
|
|
|
// StatWatcher is a subclass of AsyncWrap.
|
|
|
|
|
|
StatWatcher* wrap = ContainerOf(&StatWatcher::watcher_, handle);
|
|
|
|
|
|
Environment* env = wrap->env();
|
|
|
|
|
|
HandleScope handle_scope(env->isolate());
|
|
|
|
|
|
Context::Scope context_scope(env->context());
|
|
|
|
|
|
|
|
|
|
|
|
// Transform 'prev' and 'curr' into an array:
|
|
|
|
|
|
Local<Value> arr = ...;
|
|
|
|
|
|
|
|
|
|
|
|
Local<Value> argv[] = { Integer::New(env->isolate(), status), arr };
|
|
|
|
|
|
wrap->MakeCallback(env->onchange_string(), arraysize(argv), argv);
|
|
|
|
|
|
}
|
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
See [Callback scopes][] for more information.
|
|
|
|
|
|
|
|
|
|
|
|
<a id="handlewrap"></a>
|
|
|
|
|
|
### `HandleWrap`
|
|
|
|
|
|
|
|
|
|
|
|
`HandleWrap` is a subclass of `AsyncWrap` specifically designed to make working
|
|
|
|
|
|
with [libuv handles][] easier. It provides the `.ref()`, `.unref()` and
|
|
|
|
|
|
`.hasRef()` methods as well as `.close()` to enable easier lifetime management
|
|
|
|
|
|
from JavaScript. It is defined in [`handle_wrap.h`][].
|
|
|
|
|
|
|
|
|
|
|
|
`HandleWrap` instances are [cleaned up][cleanup hooks] automatically when the
|
|
|
|
|
|
current Node.js [`Environment`][] is destroyed, e.g. when a Worker thread stops.
|
|
|
|
|
|
|
|
|
|
|
|
`HandleWrap` also provides facilities for diagnostic tooling to get an
|
|
|
|
|
|
overview over libuv handles managed by Node.js.
|
|
|
|
|
|
|
|
|
|
|
|
<a id="reqwrap"></a>
|
|
|
|
|
|
### `ReqWrap`
|
|
|
|
|
|
|
|
|
|
|
|
`ReqWrap` is a subclass of `AsyncWrap` specifically designed to make working
|
|
|
|
|
|
with [libuv requests][] easier. It is defined in [`req_wrap.h`][].
|
|
|
|
|
|
|
|
|
|
|
|
In particular, its `Dispatch()` method is designed to avoid the need to keep
|
|
|
|
|
|
track of the current count of active libuv requests.
|
|
|
|
|
|
|
|
|
|
|
|
`ReqWrap` also provides facilities for diagnostic tooling to get an
|
|
|
|
|
|
overview over libuv handles managed by Node.js.
|
|
|
|
|
|
|
|
|
|
|
|
<a id="callback-scopes"></a>
|
|
|
|
|
|
### Callback scopes
|
|
|
|
|
|
|
|
|
|
|
|
The public `CallbackScope` and the internally used `InternalCallbackScope`
|
|
|
|
|
|
classes provide the same facilities as [`MakeCallback()`][], namely:
|
|
|
|
|
|
|
|
|
|
|
|
* Emitting the `'before'` event for async tracking when entering the scope
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* Setting the current async IDs to the ones passed to the constructor
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* Emitting the `'after'` event for async tracking when leaving the scope
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* Running the `process.nextTick()` queue
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* Running microtasks, in particular `Promise` callbacks and async/await
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functions
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Usually, using `AsyncWrap::MakeCallback()` or using the constructor taking
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an `AsyncWrap*` argument (i.e. used as
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`InternalCallbackScope callback_scope(this);`) suffices inside of Node.js’s
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C++ codebase.
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## C++ utilities
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Node.js uses a few custom C++ utilities, mostly defined in [`util.h`][].
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### Memory allocation
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Node.js provides `Malloc()`, `Realloc()` and `Calloc()` functions that work
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like their C stdlib counterparts, but crash if memory cannot be allocated.
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(As V8 does not handle out-of-memory situations gracefully, it does not make
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sense for Node.js to attempt to do so in all cases.)
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The `UncheckedMalloc()`, `UncheckedRealloc()` and `UncheckedCalloc()` functions
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return `nullptr` in these cases (or when `size == 0`).
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#### Optional stack-based memory allocation
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The `MaybeStackBuffer` class provides a way to allocate memory on the stack
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if it is smaller than a given limit, and falls back to allocating it on the
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heap if it is larger. This can be useful for performantly allocating temporary
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data if it is typically expected to be small (e.g. file paths).
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The `Utf8Value`, `TwoByteValue` (i.e. UTF-16 value) and `BufferValue`
|
2019-11-28 01:35:05 +01:00
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(`Utf8Value` but copy data from a `Buffer` if one is passed) helpers
|
2019-11-20 00:57:49 +01:00
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inherit from this class and allow accessing the characters in a JavaScript
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string this way.
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```c++
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static void Chdir(const FunctionCallbackInfo<Value>& args) {
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Environment* env = Environment::GetCurrent(args);
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// ...
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CHECK(args[0]->IsString());
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Utf8Value path(env->isolate(), args[0]);
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int err = uv_chdir(*path);
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if (err) {
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// ... error handling ...
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}
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}
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```
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|
### Assertions
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|
Node.js provides a few macros that behave similar to `assert()`:
|
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|
* `CHECK(expression)` aborts the process with a stack trace
|
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|
if `expression` is false.
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* `CHECK_EQ(a, b)` checks for `a == b`
|
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* `CHECK_GE(a, b)` checks for `a >= b`
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* `CHECK_GT(a, b)` checks for `a > b`
|
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* `CHECK_LE(a, b)` checks for `a <= b`
|
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|
* `CHECK_LT(a, b)` checks for `a < b`
|
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|
* `CHECK_NE(a, b)` checks for `a != b`
|
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|
* `CHECK_NULL(val)` checks for `a == nullptr`
|
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|
|
* `CHECK_NOT_NULL(val)` checks for `a != nullptr`
|
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|
|
* `CHECK_IMPLIES(a, b)` checks that `b` is true if `a` is true.
|
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|
|
* `UNREACHABLE([message])` aborts the process if it is reached.
|
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|
|
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|
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|
|
`CHECK`s are always enabled. For checks that should only run in debug mode, use
|
|
|
|
|
|
`DCHECK()`, `DCHECK_EQ()`, etc.
|
|
|
|
|
|
|
|
|
|
|
|
### Scope-based cleanup
|
|
|
|
|
|
|
|
|
|
|
|
The `OnScopeLeave()` function can be used to run a piece of code when leaving
|
|
|
|
|
|
the current C++ scope.
|
|
|
|
|
|
|
|
|
|
|
|
```c++
|
|
|
|
|
|
static void GetUserInfo(const FunctionCallbackInfo<Value>& args) {
|
|
|
|
|
|
Environment* env = Environment::GetCurrent(args);
|
|
|
|
|
|
uv_passwd_t pwd;
|
|
|
|
|
|
// ...
|
|
|
|
|
|
|
|
|
|
|
|
const int err = uv_os_get_passwd(&pwd);
|
|
|
|
|
|
|
|
|
|
|
|
if (err) {
|
|
|
|
|
|
// ... error handling, return early ...
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
auto free_passwd = OnScopeLeave([&]() { uv_os_free_passwd(&pwd); });
|
|
|
|
|
|
|
|
|
|
|
|
// ...
|
|
|
|
|
|
// Turn `pwd` into a JavaScript object now; whenever we return from this
|
|
|
|
|
|
// function, `uv_os_free_passwd()` will be called.
|
|
|
|
|
|
// ...
|
|
|
|
|
|
}
|
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
[`BaseObject`]: #baseobject
|
|
|
|
|
|
[`Context`]: #context
|
|
|
|
|
|
[`Environment`]: #environment
|
|
|
|
|
|
[`Global`]: #global-handles
|
|
|
|
|
|
[`HandleWrap`]: #handlewrap
|
|
|
|
|
|
[`IsolateData`]: #isolate-data
|
|
|
|
|
|
[`Isolate`]: #isolate
|
|
|
|
|
|
[`Local`]: #local-handles
|
|
|
|
|
|
[`MakeCallback()`]: #makecallback
|
|
|
|
|
|
[`MessagePort`]: https://nodejs.org/api/worker_threads.html#worker_threads_class_messageport
|
|
|
|
|
|
[`ReqWrap`]: #reqwrap
|
|
|
|
|
|
[`async_hooks` module]: https://nodejs.org/api/async_hooks.html
|
|
|
|
|
|
[`async_wrap.h`]: async_wrap.h
|
|
|
|
|
|
[`base_object.h`]: base_object.h
|
|
|
|
|
|
[`handle_wrap.h`]: handle_wrap.h
|
2019-11-26 10:26:59 -05:00
|
|
|
|
[`memory_tracker.h`]: memory_tracker.h
|
2019-11-20 00:57:49 +01:00
|
|
|
|
[`req_wrap.h`]: req_wrap.h
|
|
|
|
|
|
[`util.h`]: util.h
|
|
|
|
|
|
[`v8.h` in Code Search]: https://cs.chromium.org/chromium/src/v8/include/v8.h
|
|
|
|
|
|
[`v8.h` in Node.js master]: https://github.com/nodejs/node/blob/master/deps/v8/include/v8.h
|
|
|
|
|
|
[`v8.h` in V8 master]: https://github.com/v8/v8/blob/master/include/v8.h
|
|
|
|
|
|
[`vm` module]: https://nodejs.org/api/vm.html
|
2020-02-14 12:54:11 +00:00
|
|
|
|
[C++ coding style]: ../doc/guides/cpp-style-guide.md
|
2019-11-20 00:57:49 +01:00
|
|
|
|
[Callback scopes]: #callback-scopes
|
|
|
|
|
|
[JavaScript value handles]: #js-handles
|
|
|
|
|
|
[N-API]: https://nodejs.org/api/n-api.html
|
|
|
|
|
|
[binding function]: #binding-functions
|
|
|
|
|
|
[cleanup hooks]: #cleanup-hooks
|
|
|
|
|
|
[event loop]: #event-loop
|
|
|
|
|
|
[exception handling]: #exception-handling
|
2019-11-26 10:26:59 -05:00
|
|
|
|
[internal field]: #internal-fields
|
2019-11-20 00:57:49 +01:00
|
|
|
|
[introduction for V8 embedders]: https://v8.dev/docs/embed
|
|
|
|
|
|
[libuv handles]: #libuv-handles-and-requests
|
|
|
|
|
|
[libuv requests]: #libuv-handles-and-requests
|
|
|
|
|
|
[libuv]: https://libuv.org/
|
|
|
|
|
|
[reference documentation for the libuv API]: http://docs.libuv.org/en/v1.x/
|