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Instead of creating PropertyKeys on the fly during interpreter execution, we now store fully-formed ones in the Executable. This avoids a whole bunch of busywork in property access instructions and substantially reduces code size bloat.
140 lines
3.2 KiB
C++
140 lines
3.2 KiB
C++
/*
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* Copyright (c) 2025, Andreas Kling <andreas@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/DistinctNumeric.h>
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#include <AK/Vector.h>
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#include <LibJS/Runtime/PropertyKey.h>
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namespace JS::Bytecode {
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struct PropertyKeyTableIndex {
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static constexpr u32 invalid = 0xffffffffu;
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bool is_valid() const { return value != invalid; }
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u32 value { 0 };
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};
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class PropertyKeyTable {
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AK_MAKE_NONMOVABLE(PropertyKeyTable);
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AK_MAKE_NONCOPYABLE(PropertyKeyTable);
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public:
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PropertyKeyTable() = default;
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PropertyKeyTableIndex insert(PropertyKey);
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PropertyKey const& get(PropertyKeyTableIndex) const;
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void dump() const;
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bool is_empty() const { return m_property_keys.is_empty(); }
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ReadonlySpan<PropertyKey const> property_keys() const { return m_property_keys; }
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private:
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Vector<PropertyKey> m_property_keys;
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};
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}
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namespace AK {
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template<>
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class Optional<JS::Bytecode::PropertyKeyTableIndex> : public OptionalBase<JS::Bytecode::PropertyKeyTableIndex> {
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template<typename U>
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friend class Optional;
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public:
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using ValueType = JS::Bytecode::PropertyKeyTableIndex;
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Optional() = default;
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template<SameAs<OptionalNone> V>
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Optional(V) { }
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Optional(Optional<JS::Bytecode::PropertyKeyTableIndex> const& other)
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{
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if (other.has_value())
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m_value = other.m_value;
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}
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Optional(Optional&& other)
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: m_value(other.m_value)
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{
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}
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template<typename U = JS::Bytecode::PropertyKeyTableIndex>
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requires(!IsSame<OptionalNone, RemoveCVReference<U>>)
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explicit(!IsConvertible<U&&, JS::Bytecode::PropertyKeyTableIndex>) Optional(U&& value)
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requires(!IsSame<RemoveCVReference<U>, Optional<JS::Bytecode::PropertyKeyTableIndex>> && IsConstructible<JS::Bytecode::PropertyKeyTableIndex, U &&>)
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: m_value(forward<U>(value))
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{
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}
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template<SameAs<OptionalNone> V>
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Optional& operator=(V)
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{
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clear();
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return *this;
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}
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Optional& operator=(Optional const& other)
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{
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if (this != &other) {
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clear();
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m_value = other.m_value;
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}
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return *this;
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}
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Optional& operator=(Optional&& other)
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{
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if (this != &other) {
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clear();
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m_value = other.m_value;
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}
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return *this;
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}
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void clear()
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{
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m_value.value = JS::Bytecode::PropertyKeyTableIndex::invalid;
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}
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[[nodiscard]] bool has_value() const
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{
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return m_value.is_valid();
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}
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[[nodiscard]] JS::Bytecode::PropertyKeyTableIndex& value() &
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{
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VERIFY(has_value());
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return m_value;
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}
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[[nodiscard]] JS::Bytecode::PropertyKeyTableIndex const& value() const&
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{
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VERIFY(has_value());
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return m_value;
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}
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[[nodiscard]] JS::Bytecode::PropertyKeyTableIndex value() &&
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{
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return release_value();
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}
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[[nodiscard]] JS::Bytecode::PropertyKeyTableIndex release_value()
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{
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VERIFY(has_value());
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JS::Bytecode::PropertyKeyTableIndex released_value = m_value;
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clear();
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return released_value;
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}
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private:
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JS::Bytecode::PropertyKeyTableIndex m_value { JS::Bytecode::PropertyKeyTableIndex::invalid };
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};
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}
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